Starbound

Starbound

Project Knightfall
1,361 Comments
Blitzixt 4 Jul @ 4:43am 
Oh damn I actually was just super blind, thanks for that
Nitrosteel  [author] 4 Jul @ 1:08am 
@Blitzixt Most of Project Knightfall's stuff are locked in the Architect's Table, while the crafting materials are made from vanilla items.
Blitzixt 3 Jul @ 7:16am 
So how would one go about finding resources and a guide for the mod? I'm playing with Frackin' Universe but so far in my playthrough, I found nothing to help me figure out the PK stuff
PIOᑎᕮᕮᖇ 23 Jun @ 12:45am 
Borderlands 3 Custom Health bars and RPG Growth will make planets and dungeons with difficulty levels above 4 extremely abnormal! The current FU equipment is not designed for these two difficulty enhancing mods. Monsters at these levels can easily kill players with top-level FU equipment, and players have to download cheating equipment and weapon mods. So I hope everyone can install Project Knightfall, which allows you to defeat your enemies without cheating!
PIOᑎᕮᕮᖇ 23 Jun @ 12:39am 
I like this mod because it is relatively more powerful than most FU equipment and weapons in terms of numerical value. However, these equipment come with a certain "cost". If players trust their own strength and believe that they are a one-of-a-kind battle master, then this mod is definitely suitable for these players. It fits well with Borderlands 3 Custom Health bars and RPG Growth, because even top-level FU equipment cannot cope with the exaggerated difficulty brought by these two mods in the later stage, overwhelming the killing of players. But with Project Knightfall, you will pay some cost while gaining combat power that can deal with the above two mods!
Kisho 1 Jun @ 1:22pm 
Oh, i get it, it's not working becouse of big damage on swords. Is there a cap at 100 damage or something? If it's true this is sad(
Kisho 1 Jun @ 1:20pm 
I test something, and it seems to work only on first broken sword from wanilla. When i attack with Justicar or another modded sword it doesn't work
Nitrosteel  [author] 31 May @ 7:24pm 
@Kisho Send me your log file.
Kisho 31 May @ 11:18am 
Lifesteal and pixelmaker doesn't working, but blockade works well. I have a lot mods installed and maybe some of them conflit with knightfall. But i don't face any bugs before that.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3488749906 this is collection with all mods in my world, if it needs.
Nitrosteel  [author] 31 May @ 6:24am 
@Kisho Can you give me more details?
Kisho 31 May @ 4:57am 
How pixelmaker augment works? No matter how hard I tried, I couldn't get the pixels using it.
[SUB] WIZ 27 May @ 7:45am 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
I love that mod. Pls add more builds and props
Chalupa Supreme® 10 Apr @ 10:20am 
my only complaint is that you can become VERY op with this but other than that really cool mod and I hope new weapons get added
Nitrosteel  [author] 6 Apr @ 4:56am 
Glad y'all are enjoying our work. Knightfall isn't dead, but it'll take time to see a comeback. Let me cook.
_-Echo-117-_ 5 Apr @ 11:40pm 
this mod is a work of art, i love everything about this! Art, concepts, weapons... just perfect and a must have for me now since i use mods that add more late game content... wish u the best and maybe someday bring an update!
November 18 Mar @ 3:05am 
Amazing mod! I've been using it for about a year now and it is a permanent fixture in my list. Just curious if it was intended or not but.... There is a Helmet "skin" you can craft for 500 pixels, that vendors for 10k pixels (2k actual). So I fill up my inventory which is 180 slots per tab and vendor away. Great way to go on a spending spree in those Habitat Cities orbiting around.
Nitrosteel  [author] 12 Mar @ 1:22am 
@Elithian Not in a couple more years.

I have a day job, I'm a solo dev, I'm intricate, and ambitious as hell.

Doesn't help that I've lacked direction for the past few years and I've only gotten my bearings in 2023.

Join the Discord. I post progress there and you can get content early through the GitHub link. You can also access the stable beta release anytime.
Elithian 11 Mar @ 8:36am 
I wonder how long this mod getting an update, its been like almost 2 years and half now lol.
Kinsect 3 Mar @ 2:08pm 
Thanks ^^;;
I'm getting back into Starbound modding and I'm pretty rusty
Nitrosteel  [author] 3 Mar @ 12:31am 
@Kinsect KF is considered OP by much of the community.
Kinsect 2 Mar @ 5:49pm 
say compared to other mods like Shellguard, Elithian Races and late/endgame mods like Project Ancient Cosmos and Upgraded Upgrades
would this mod be overpowered? would I need the buff mods for Shellguard and Elithian Races? ^^;;
Nitrosteel  [author] 1 Mar @ 6:17am 
@Mabra Yes, it's an intended feature.
Mabra 1 Mar @ 1:47am 
The shields are aimable even without the aimable shield mod.
Nitrosteel  [author] 13 Feb @ 5:20pm 
Fair.
Sophia 13 Feb @ 12:25pm 
I feel like the shotgun needs a better firing sound. Sounds pretty weak, not enough punch
Nitrosteel  [author] 6 Feb @ 3:16am 
@jjhammack90 I don't remember healing stims having a set limit.
jjhammack90 5 Feb @ 6:53pm 
Okay thanks. When it comes to the healing stim it seems to have a limit on how many times you can use it as it stops healing you. What do i do once it runs out?
Nitrosteel  [author] 5 Feb @ 1:49am 
@jjhammack90 Static Cells drop from robot monsters in vanilla. Hunt Scandroids and Bobots.
jjhammack90 4 Feb @ 9:01pm 
How do i get the static cell i need for some components? I can't find it in the weapon/armor station so i feel stuck as it's not there
oub13 20 Jan @ 9:40am 
ok also thx
Nitrosteel  [author] 19 Jan @ 5:13pm 
@oub13 Years from now.

Also, yes, uninstall the workshop version if you'll be using the GitHub version.
oub13 19 Jan @ 9:42am 
and do i uninstall this knightfall?
oub13 19 Jan @ 9:40am 
how long until the full version is ready?
oub13 16 Jan @ 7:54am 
ill install that in a few days ;]
oub13 16 Jan @ 7:53am 
absolute dude thanks much appreciated.
Nitrosteel  [author] 15 Jan @ 5:46am 
@oub13

https://github.com/Nitrosteel/Project-Knightfall

Go to Releases for stable beta releases. v1.8.0 beta is the most stable one.

If you want the bleeding edge version (very latest), click [Code] > Download ZIP > Unpack the ZIP > Move the folder to your Starbound 'mods' folder.
oub13 15 Jan @ 5:16am 
how do i play the beta update for knightfall? if you could put a link in the comments it whould be
much appreciated.:steamhappy:
Nitrosteel  [author] 14 Jan @ 6:21pm 
@Archeddragon936 Yes.
Archeddragon936 14 Jan @ 5:25pm 
is github version same item ids so i can replace this with it?
Lurmey 13 Jan @ 11:06am 
Thanks! :)
Nitrosteel  [author] 12 Jan @ 7:10pm 
@Lurmey Fair enough. Will add it in the tooltips for the coming update.
Lurmey 12 Jan @ 8:29am 
Oh. Thanks for letting me know. I suggest adding something to that effect in the description of the item so others don't fall into the same assumption I did! It's in the medical category so I thought it would be similar to other stims/injections etc.
Orifan1 12 Jan @ 6:54am 
*later that day, Lurmey installed the uncrafter*
Nitrosteel  [author] 11 Jan @ 6:31pm 
@Lurmey Healing Stims can be used infinitely many times, hence why they can't be stacked. Think of it as a weapon, so to speak.
Lurmey 11 Jan @ 5:02pm 
Just crafted 33 healing stims.. why don't they stack??? Everything else does?
Anahita Simp 3 Jan @ 12:11pm 
I stand corrected.
Nitrosteel  [author] 2 Jan @ 7:53pm 
@Anahita Simp There's a few in the GitHub version.
Anahita Simp 2 Jan @ 6:45pm 
love this mod, but I kinda wonder why there are no knightfall mech parts
oub13 1 Jan @ 9:21am 
happy 2025