Ravenfield

Ravenfield

Raven Labs: Site 31
56 Comments
Blaze77gun 19 Nov, 2024 @ 9:40am 
h3vr moment
Innominate inc. 30 Dec, 2022 @ 4:06pm 
oh hello september me.
Innominate inc. 4 Sep, 2022 @ 11:07am 
comment
D1vine 19 Apr, 2022 @ 1:48am 
why are you mods so heavy?
totally normal username 16 Mar, 2022 @ 7:41pm 
When will you update this?
maser cheif halo 16 Jun, 2021 @ 12:53am 
Uplink successful. Target system detected. Take it.
Delphin_1 17 Mar, 2021 @ 9:40am 
cool but night mode doesnt work
devyndamonster  [author] 29 Jan, 2021 @ 5:54pm 
Yes, it was originally uploaded here, and then H3VR modding became a thing, so I continued work on the map in H3. This version is fairly old, and eventually this will receive an update to catch up
TTV_Robux_GAMIN 28 Jan, 2021 @ 11:44pm 
isnt this an H3 vr custom map????????
Matlys 4 Sep, 2020 @ 1:08pm 
Hello devyn - would you be planning to fix the pathfinding issue where bots do not progress through the map after reaching the large clearing in the center?
Slave of Mirror Dungeon 17 Aug, 2020 @ 6:58am 
keep on going! make this map even more epic!
Sidorovich 3 Jul, 2020 @ 9:54pm 
SUBJECT: devyndamonster
STATUS: HIRED
AWAITING ASSIGNMENT
*roll credits*
devyndamonster  [author] 3 Jul, 2020 @ 7:06am 
I'd be open to trying to remake some eventually
Sidorovich 3 Jul, 2020 @ 4:05am 
I was just thinking, could you do some Black Mesa maps?
Abū Ibn Muhammad Al-Āmêdî 10 Jun, 2020 @ 9:48pm 
one of the best community created maps i have seen.
Jamnesia 7 Jun, 2020 @ 3:32pm 
The map is great but the bots dont realize that there are vehicles like at all
Cthulhu16 18 May, 2020 @ 5:00am 
This is my favorite map. My only problem is that it takes a few minutes to load in game. I think this is because my computer is slow.
CaptainCat 16 Apr, 2020 @ 4:39pm 
Oh good to hear. Glad you haven't abandoned it.
devyndamonster  [author] 16 Apr, 2020 @ 4:15pm 
@Shadoge422 Yup, it's just that my life got a lot more busy with corona virus, and I havn't had the time.
CaptainCat 15 Apr, 2020 @ 11:41pm 
Are you continuing work on this?
SkyKraken 10 Apr, 2020 @ 11:45am 
My bad they are the excess style maps
SkyKraken 10 Apr, 2020 @ 11:42am 
Love this map, reminds me of the construct style maps on G-mod
rmfurm 30 Mar, 2020 @ 10:22pm 
This map is absolutely fantastic, but my only wish is for more bots to run on the main road. They mostly sit behind some stairs near ravens garage. Also, if you get on the beach its quite hard to get back up. Some ladders or stairs would make it easier to get back into fighting. Otherwise, its one of the best map i've seen for ravenfield, and should definitely be the most subscribed one.
meatmaster665 24 Mar, 2020 @ 5:13pm 
i love this map series
devyndamonster  [author] 12 Mar, 2020 @ 7:31pm 
@jeffsleicher Your in luck then! Boats are planned eventually.
jeffsleicher 12 Mar, 2020 @ 4:23pm 
Really cool map the only thing i would add is some boats
nik 8 Mar, 2020 @ 5:53pm 
the buildings in between the pump and reactors
devyndamonster  [author] 8 Mar, 2020 @ 5:12pm 
@nikkity17 thanks! And if you can, please give me an example of where it's too dark, so I can go there myself. I've been playing the map plenty, and I don't see anywhere that needs more lighting.
nik 8 Mar, 2020 @ 4:28pm 
great map as always easily the best mapper in RF
nik 8 Mar, 2020 @ 4:27pm 
takes a bit to load might just be my potato but plays fine
as the common complaints are buildings too dark yada yada
devyndamonster  [author] 7 Mar, 2020 @ 8:21am 
@godwings can you tell me which buildings feel too dark?
godwings 7 Mar, 2020 @ 4:22am 
It's too dark inside every building. I even couldn't find a way out.
CatArmour 4 Mar, 2020 @ 10:05am 
This map is great, many thanks.
devyndamonster  [author] 4 Mar, 2020 @ 7:40am 
@adankpancake right now I've found 100 bits feels good if your computer can handle it
adankpancake 3 Mar, 2020 @ 7:13pm 
How many bots do you recommend?
devyndamonster  [author] 3 Mar, 2020 @ 6:20am 
@colertsd What are your computer specs?
BramKaandorp 2 Mar, 2020 @ 1:04pm 
When you are at middle garage, and look toward the Raven garage, raven soldiers are difficult to distinguish from blue soldiers. Not impossible, but you have to look very closely, by which time you can be killed several times over. I'll post a screen in the map-feedback channel in Discord.
devyndamonster  [author] 2 Mar, 2020 @ 12:55pm 
@BraamKaandorp Interesting. I know about the middle garage tank being too tall, and will fix. I know how to fix the spawning of the tank as well. But, for me the enemies are appear fairly normal. Can you give an example place where they are too dark so I can see?
Blue North Star 2 Mar, 2020 @ 12:49pm 
@BramKaandorp - The vehicle appearing problem is actually an issue with ravenfield. It's when two capture zones have a overlapping protection zone.

The vehicle not fitting might be because it's not SUPPOSED TO, or because you're using a vehicle that's simply too big.
BramKaandorp 2 Mar, 2020 @ 12:21pm 
I don't know if you've implemented the update yet, but if so, it's still not clear enough. Red soldiers are almost black.

I also found that the tank in Middle Garage can't clear the entrance, and, weirdly, doesn't appear when you capture Middle Garage. Instead, it appears when you capture Radar Dish.
devyndamonster  [author] 2 Mar, 2020 @ 6:31am 
@Neverluckyyyyyyy yup, it's planned.
Crusade 2 Mar, 2020 @ 6:24am 
this is amazing, bro. But could you please add more light in the buildings?
GIMMEDASCHMEKALS 2 Mar, 2020 @ 3:51am 
really nice map some more light inside the buildings would be nice
devyndamonster  [author] 1 Mar, 2020 @ 2:52pm 
Hopefully fixed the weird looking enemies, and any of the weird flickering that occurs. Lemme know of other weird stuff
Dignosaur 1 Mar, 2020 @ 1:19pm 
>a new raven labs
Today was a good day.
devyndamonster  [author] 1 Mar, 2020 @ 10:04am 
@BramKaandorp This is something that I can fix. I'll try and release another update sometime this week
BramKaandorp 1 Mar, 2020 @ 9:54am 
If it's the same thing that I see, it's the fact that bots are very darkly coloured, even in full sunlight, so it's harder to distinguish friend from foe. I remember seeing this same thing on other maps with baked lighting, but am not sure it's related.
devyndamonster  [author] 1 Mar, 2020 @ 8:35am 
@The Box can you describe where? I'll try and improve visibility
DampRag38 1 Mar, 2020 @ 8:33am 
The lighting kinda makes it hard to see enemies
MelonOnTheGrill 1 Mar, 2020 @ 6:25am 
luv u