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The refugees spawn in fine and as long as you don't load a save they will behave normally
If you Google "Bréviaire de Renaud de Bar" you'll find the background, along with similar pictures. They're called Marginalia, and are basically doodles in the footers of 700 year old medieval texts.
They are also the inspiration for the game "Inkulinati".
May I asketh where thou stumbled upon that sick fucking background for the thumbnail?
vs
Virgin Rimedieval, demands money to get updated to 1.5
If you all have issues, you should take them to the Discord. Join up, and start a defect. You will get assistance much faster as I'm on there every day. I do not visit these Steam pages more than once or twice a month. I will put the Discord link in the description above.
It fails silently with no warning, but I am unable to start a new colony / game.
I'm in RimWorld Vanilla, btw.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=839005762&searchtext=Humanoid+Alien+Races
Maps cannot be created with only two mods or no factions
bruh you are a fucking life saver. I've had three colonist just randomly disappear after reloading a save. The most recent one that was came in in a hot air balloon (replaced crash pod with different mod) and the disease that keeps your paralyzed for like a month. Been trying to figure out wtf caused this for like the past few days since this now happened twice ultimately purging three colonist. The first already mentioned. One that came in with refugees(their sister somehow survived the purge) and a prisoner keeping quest that made me fail the quest. With your mention it seems this mod caused all three purges. Hopefully I can safely remove this mod and salvage my save
I.E. Do we still get children from Biotech?
reinforced barrel (vanilla item) -> still generates in quests, and is available
Ranged shield belt (vanilla accesories expanded) -> also still generates in quests and is available
The pawns will spawn into the map alright, but if you load a save with the refugees on your map they will be deleted from the game (Some factions were null after loading.).
Now I'm not 100% sure if this mod is causing this but I've run across a similar issue with non-refugee pawns where a pawn you control who is not one of the original pawns you started the game off with will be deleted from the game upon loading.