RimWorld

RimWorld

Medieval - Vanilla
251 Comments
Chromium 3 Jul @ 3:04am 
I had items dissapearing too, well now I have the answer why , thanks Monarch
Monarch 2 Jul @ 1:47am 
Medieval vanilla will sometimes Delete Refugees after A save reload for some reason?

The refugees spawn in fine and as long as you don't load a save they will behave normally
Chromium 15 Jun @ 4:57am 
Hi @SickBoyWi does your mod fights with Medieval Overhaul or Remove Industrial Stuff https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2294378964 Thanks the answer in advance
Papa Minty 6 Aug, 2024 @ 2:26am 
@Asus Nonsense
If you Google "Bréviaire de Renaud de Bar" you'll find the background, along with similar pictures. They're called Marginalia, and are basically doodles in the footers of 700 year old medieval texts.
They are also the inspiration for the game "Inkulinati".
Yarrmor 26 Jul, 2024 @ 4:23am 
Um Contra o Mundo, try installing "Ignorance Is Bliss"
Leléco 26 Jun, 2024 @ 6:31am 
I'm playing with medieval overhaul but when I put this mod on there is no more raid or trade caravan, does anyone know how to fix it?
UofMTigerFan 24 Jun, 2024 @ 8:21pm 
Does anyone know how to keep the rest of the mod's item removals active while re-enabling synthread and plasteel?
Not Wheatley 24 Jun, 2024 @ 2:21am 
@SickBoyWi,
May I asketh where thou stumbled upon that sick fucking background for the thumbnail?
Amoc 18 May, 2024 @ 1:17am 
Should i deactive DLCs(Biotech and Royalty) ? i don´t get it sorry
hardlyhuman 17 Apr, 2024 @ 7:19pm 
Does this affect other factions or just the player faction? Since Vanilla Factions Expanded -- Medieval is *2 months out from being updated to 1.5 is there a mod that restricts ALL factions? Thanks in advance
Eshminima 14 Apr, 2024 @ 2:25pm 
Chad medieval vanilla, updated to 1.5 free of charge
vs
Virgin Rimedieval, demands money to get updated to 1.5
SickBoyWi  [author] 30 Mar, 2024 @ 6:34am 
UPDATE: Ready for 1.5, with the HAR compatibility defect fixed.
Tho Rung 28 Mar, 2024 @ 6:57pm 
How does it affect vampires?
LoveBot<3 24 Mar, 2024 @ 3:33am 
No worries. There's no rush. I just posted here so you know about it. I simply removed Humanoid Alien Races from my stack, so I'm good.
SickBoyWi  [author] 23 Mar, 2024 @ 6:33pm 
@LoveBot<3 - Noted. I have a defect open on that, and will work through fixing it as a part of getting my mods updated for 1.5. Finding that defect caught me at a bad time, due to the massive amount of updates I have to do to all these mods.

If you all have issues, you should take them to the Discord. Join up, and start a defect. You will get assistance much faster as I'm on there every day. I do not visit these Steam pages more than once or twice a month. I will put the Discord link in the description above.
SickBoyWi  [author] 23 Mar, 2024 @ 6:29pm 
UPDATE: Ready for 1.5.
LoveBot<3 21 Mar, 2024 @ 7:48am 
Just leaving a note here (maybe it could be added to the mod's discussions): Mod seems to be incompatible with Humanoid Alien Races.
It fails silently with no warning, but I am unable to start a new colony / game.
I'm in RimWorld Vanilla, btw.
Huppias 2 Feb, 2024 @ 6:14am 
I think there is a compatibility error between your Mod and Medieval - Vanilla:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=839005762&searchtext=Humanoid+Alien+Races

Maps cannot be created with only two mods or no factions
SPC Dog 12 Jan, 2024 @ 8:51am 
@Soapie
bruh you are a fucking life saver. I've had three colonist just randomly disappear after reloading a save. The most recent one that was came in in a hot air balloon (replaced crash pod with different mod) and the disease that keeps your paralyzed for like a month. Been trying to figure out wtf caused this for like the past few days since this now happened twice ultimately purging three colonist. The first already mentioned. One that came in with refugees(their sister somehow survived the purge) and a prisoner keeping quest that made me fail the quest. With your mention it seems this mod caused all three purges. Hopefully I can safely remove this mod and salvage my save
Vartarhoz 10 Dec, 2023 @ 11:42pm 
This mods shows me why I hate Biotech as dlc. I want kid stuff without those genes etc. I hate Tynan clump stuff into one.
Soapie 28 Sep, 2023 @ 1:58am 
Just a heads up to anyone using this mod, it will delete any pawns you gain from transport pod crashes, including the balloon transport crash variant from Medieval Overhaul. The pawn stays in your colony and behaves as normal, but once you save and reload, the pawn will be gone. This is due to the pawn being defined as a refugee (or drop pod refugee, or something similar), which is an industrial tech definition that is removed by this mod. It won't break the game, it just deletes the pawn, so it's easy to miss if you have a lot of colonists. I suspect this can affect reward pawns that arrive via drop pod too. You can fix this by changing their kindDef in the save file, or using Character Editor (though this will likely make other changes to the pawn). If anyone knows an easier way around this, please share!
Eshminima 11 Sep, 2023 @ 4:01pm 
Does this limit the storyteller to medieval era stuff
The Ultimate Anime Enjoyer 29 Jun, 2023 @ 6:03am 
Wait-wait. So my game will not work if I use this mod together with Biotech and Royalty? Or this mod just delete Spacer tech from those DLSs, but does not touch another parts of the DLSs?
FALKE 15 Apr, 2023 @ 2:57pm 
I wanted to use this mod with other medieval mods and RimHammer mods. But after I installed the mod my planet can't even be generated. Sad...
SickBoyWi  [author] 11 Feb, 2023 @ 8:39am 
@Sword game - Yes. This mod is incompatible with Royalty or BioTech, both of which rely on Spacer tech.
SickBoyWi  [author] 11 Feb, 2023 @ 8:39am 
UDPATE: defect fixes and clean up. Nothing major.
Title Fight Enjoyer 10 Dec, 2022 @ 10:31am 
does this get rid of the ancient litter added by biotech ?
Я з Донбасу 5 Dec, 2022 @ 12:14pm 
Ty
Я з Донбасу 5 Dec, 2022 @ 6:19am 
Ty
Kurugane 3 Dec, 2022 @ 1:06pm 
Wait so is it not compatible with those mods or does it remove the future tech they add?
I.E. Do we still get children from Biotech?
SickBoyWi  [author] 3 Dec, 2022 @ 6:30am 
UPDATED FOR 1.4. Note: NOT COMPATIBLE WITH BIOTECH OR ROYALTY. Those DLCs rely on future tech, and this mod removes that stuff from the game. Please report issues on Discord.
Я з Донбасу 29 Nov, 2022 @ 5:03am 
I'm really looking forward to it, the best mod for fantasy builds, thanks ))
SickBoyWi  [author] 28 Nov, 2022 @ 7:04am 
I will be updating this mod for 1.4 shortly. Note: WILL NOT BE ROYALTY OR BIOTECH COMPATIBLE.
klyf 12 Nov, 2022 @ 8:47pm 
i have an issue with this mod, when i try to generate a world it sends me back to the create world screen.
NeroCloud 1 Nov, 2022 @ 1:28pm 
any updates to this great mod
Basil 5 Oct, 2022 @ 7:36am 
Cant research or craft any of the medieval armors and weapons, its just not there, i can buy them from traders, but cant make them myself or reaserch it in the first place..
Bloody Carrotkey 24 Aug, 2022 @ 12:56pm 
After testing mods in my list, I found this mod to cause issues with quest charity hospitality_refugee quest. Upon loading my save, they disappear.
Teh T 4 Aug, 2022 @ 7:19am 
@Greengojira It's the other way around, Prepare Carefully is notoriously incompatible, use Character Editor instead, does the same thing with more compat.
Greengojira 3 Aug, 2022 @ 7:09pm 
Mod breaks Prepare Carefully's functionality.
SoSeth 11 Apr, 2022 @ 10:41am 
Would love to see this mod updated, as its a great mod and I have no clue how to make the game medieval like the mod does it
abcdxyz 9 Nov, 2021 @ 9:04pm 
@Delta1138 Oddly enough I've had the same issue, which I haven't had in 1.1 or 1.2. Strangely I'm not actually using this mod (just read the thread bc the mod looked interesting) or Vanilla Events Expanded, so I'm not sure why it happened. I have been using Lord of the Rims to limit tech however, I don't know if that could have impacted something
NeroCloud 9 Oct, 2021 @ 7:32pm 
Was there a Hearth that this mod gave you if not that would work well with it. if it did i dont see it but could be looking in wrong place
Delta1138 22 Sep, 2021 @ 8:27am 
@SickBoyWi having the same issues as those below, pawns disappearing on reload of save, mostly wanderers and refugees, typically from events with an Outlander or any non-medieval faction that "doesn't" exist. Haven't had this problem since 1.1. If I were to hedge a bet, it's Vanilla Events Expanded (typically the traitor refugee incident) causing the conflict as I suspect that pools pawns from all faction defs or if it's because More Faction Interaction keeps all factions available for potential quests and settlement "conquests/re-conquests".
Yezus 12 Sep, 2021 @ 11:40pm 
this mod is making wanderers disappear after saves
DragonKing 6 Sep, 2021 @ 11:40am 
A few issues I have noticed:
reinforced barrel (vanilla item) -> still generates in quests, and is available
Ranged shield belt (vanilla accesories expanded) -> also still generates in quests and is available
Smeghead 6 Sep, 2021 @ 6:25am 
So I seem to have run into an issue with this mod. The quest type Hospitality_Refugee will spawn in pawns of the OutlanderRefugee faction, and it seems like this mod doesn't agree with that facion's existence.
The pawns will spawn into the map alright, but if you load a save with the refugees on your map they will be deleted from the game (Some factions were null after loading.).
Now I'm not 100% sure if this mod is causing this but I've run across a similar issue with non-refugee pawns where a pawn you control who is not one of the original pawns you started the game off with will be deleted from the game upon loading.
D Good 4 Sep, 2021 @ 11:52pm 
Is there any way to make some mod weapons exclusive? I just want to play medieval with bowgun added by Monster Hunter RimWorld.
Nut Torquer 20 Aug, 2021 @ 4:15pm 
Based, thanks for the update. This is still the best medieval mod.
Rex705 18 Aug, 2021 @ 9:42am 
When I put this into my game I can't make a caravan anymore. When I click on my colony in world map the little info menu is just full of errors and no icons pop up. I use so many mods so I don't know if it's a conflict with Fallen world or Vanilla Expanded or some random little mod.