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I also cover some ways of regenning worlds through the collection “Rolling for a perfect world”, which you can reference if you’d like. Cheers
@rubick and @remo, sometimes the mod has trouble loading in the setpieces; I wouldn’t claim to know why that happens, but cancelling the infinitely-long worldgen process and spinning the world up again should fix the issue. If not, retrying worldgen on a clean world should fix it. The issue is sporadic and hard to pin down, and I have a few commitments in real life that currently take priority. Hope the workaround may be of help!
[00:00:49]: DoLuaFile Error: #[string "scripts/map/level.lua"]:200: Trying to add set piece 'tallbird_rocks' but no choices given.
#LUA ERROR stack traceback:
@=[C]:-1 in (global) assert (C) <-1--1>
@scripts/map/level.lua:200 in (method) ChooseSetPieces (Lua) <162-217>
self =
chosen_tasks = table: 00000000253CF440
max_playlist_position = 999
tasks = table: 00000000253CE270
....(more code)
tasks = table: 00000000254E4A70
name = tallbird_rocks
choicedata = table: 00000000253E13A0
found = false
idx = table: 00000000254E6280
availabletasks = table: 00000000254E6CD0
choices = table: 00000000254E6EB0
count = 1
@scripts/worldgen_main.lua:395 in () ? (Lua) <370-510>
debug = false
world_gen_data = table: 000000002536C8E0
level = table: 00000000253CDF00
prefab = forest
@=(tail call):-1 in () (tail) <-1--1>
@=(tail call):-1 in () (tail) <-1--1>
Could regenerate to try again if you want, and "Rolling for a perfect world" mod collection will have further instructions on that :) All the best!
That error shouldn't be in place any more; happy to have you try out the mod again if you'd like to, but yeah that's up to you :) All the best!
There's a decent chance that another mod is causing the error (and I'll hopefully be able to point out that one for you), but yeah definitely happy to help.
You can find the error logs here: https://support.klei.com/hc/en-us/articles/360029881191-Logs-and-Useful-Information-for-Bug-Reports-for-Don-t-Starve-Together
开着也应该没啥影响,但生成完以后就肯定能关了
模组改的东西并不是那么的多- 我们大部分用的都是in-game commands来促使彩蛋的生成,哈哈。祝好!
Author, could you please fix it? <3
祝好!
#LUA ERROR stack traceback:
@=[C]:-1 in (global) assert (C) <-1--1>
@scripts/map/level.lua:198 in (method) ChooseSetPieces (Lua) <160-215>
self =
chosen_tasks = table: 0x9ced860
max_playlist_position = 999
tasks = table: 0xa397430
set_pieces = table: 0xa4ed980
numoptionaltasks = 5
numrandom_set_pieces = 4
ocean_population = table: 0x97bf140
substitutes = table: 0xca41ac0
required_setpieces = table: 0xca43080
worldgen_name = 标准森林
worldgen_desc = 标准《饥荒》体验。
random_set_pieces = table: 0xc15f660
min_playlist_position = 0
override_level_string = false
id = SURVIVAL_TOGETHER
required_prefabs = table: 0xa397460
valid_start_tasks = table: 0xc1e20a0
desc = 标准《饥荒》体验。