Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Modular Farm PGR LEGACY
39 Comments
neigabZkezoJ  [author] 14 Jan, 2024 @ 3:52am 
I T S L E G A C Y
bacons960 13 Jan, 2024 @ 1:54pm 
and why the mod is not compatible
neigabZkezoJ  [author] 13 Jan, 2024 @ 6:03am 
This mod is legacy and unsupported, don't use it
bacons960 12 Jan, 2024 @ 5:25pm 
It is probably for farm water consumption and this is $STORAGE_IMPORT_SPECIAL RESOURCE_TRANSPORT_OIL 160 fertiliser_liquid
$STORAGE_IMPORT_SPECIAL_TRASH_BIG RESOURCE_TRANSPORT_WASTE 200.00 fertiliser

$CONSUMPTION water 0.25
$CONSUMPTION_WATER_REQUIRED_QUALITY 0.93
bacons960 12 Jan, 2024 @ 10:13am 
hey @neigabZkezoJ farms need an update like water and fertilizers and organic fertilizers
Nes 11 Mar, 2021 @ 5:53am 
ID: 2012486910
Took me long enough to find it too, but there it is..
nacreatu 29 Jan, 2021 @ 10:39am 
Is it possible to know the numerical identification of one of your mod : the cow farm, please ? Thank you
Michal_xPL 17 Sep, 2020 @ 12:20pm 
Możecie dodać w parku maszyn 4 miejsca na maszyny?
Fiend 25 Apr, 2020 @ 1:48pm 
I like your models but your material files are not configured right, which is why your textures are so over-bright. The ambient value sets the background light, regardless of sun position, so if you set the diffuse value much lower than the ambient value, you get flat colour with no light & dark.
The diffuse value should usually be the same or slightly higher than the ambient.

These values would quite well with your models:

$DIFFUSECOLOR 0.600000 0.600000 0.500000 1.000000
$SPECULARCOLOR 0.600000 0.600000 0.500000 1.000000
$AMBIENTCOLOR 0.60000 0.60000 0.50000 1.000000
$SPECULARPOWER 2.000000
mvanaarde 12 Apr, 2020 @ 2:03am 
how do u place the cow/chicken farm ?
Auditor175 10 Apr, 2020 @ 9:05am 
Nice, it looks like an old Czechoslovak socialist collective animal farm :)
Gone 8 Apr, 2020 @ 4:54am 
Zajebiste polecam zawodnika
Frosty 4 Apr, 2020 @ 9:44am 
is it working ? it says 0 output ingame
almost harvesting season 27 Mar, 2020 @ 1:18pm 
The model is so bright, almost shiny. Maybe tone that down a bit. But otherwise love the building.
<<<WASABI>>> 22 Mar, 2020 @ 12:06pm 
dzięki :)
neigabZkezoJ  [author] 18 Mar, 2020 @ 1:27pm 
Update: Added cow farm module.
neigabZkezoJ  [author] 18 Mar, 2020 @ 5:20am 
Update: Added chicken farm module with one easter egg.
feliks1409 13 Mar, 2020 @ 11:00am 
Bardzo dobrze zrobiony mod! Prawdziwy polski PGR.
neigabZkezoJ  [author] 13 Mar, 2020 @ 8:44am 
Update: Darked material, added pig farm module.
DDR-Boy 12 Mar, 2020 @ 9:23am 
please check again. Possibly. it's because of the narrowing of the street
neigabZkezoJ  [author] 11 Mar, 2020 @ 1:14pm 
I don`t make modules yet. But i started work for pig farm.
raider56 11 Mar, 2020 @ 12:54pm 
how can I ad a Module ??
neigabZkezoJ  [author] 11 Mar, 2020 @ 9:42am 
One building has one specialization not more.
neigabZkezoJ  [author] 11 Mar, 2020 @ 9:42am 
There don`t possiblity to make one integrated farm
DDR-Boy 11 Mar, 2020 @ 8:55am 
big thanks, excellent mod
SM48™ 11 Mar, 2020 @ 8:43am 
Nareszcie Polska Farma .

Dzięki za dodatek ! :steamhappy::steamhappy::steamhappy:
neigabZkezoJ  [author] 11 Mar, 2020 @ 5:32am 
Update: Fix for vehicle unloading points, added two factory connections.
siberian_forester_78 10 Mar, 2020 @ 12:43pm 
It's good. It's really good.
DDR-Boy 10 Mar, 2020 @ 12:24pm 
that's great, then the mod would be a great addition, thank you, I'm happy
neigabZkezoJ  [author] 10 Mar, 2020 @ 11:42am 
I forgot set three connections. I make update don`t worry.
Comrade Joe 10 Mar, 2020 @ 11:28am 
oh, that's a big oversight, if what DDR-boy says is correct.
DDR-Boy 10 Mar, 2020 @ 10:22am 
the listed modules can only be connected optionally. It's a shame if that's the case. It would be nice if all modules are integrated .... unfortunately there is only one factory connection ...

google translator
AMelanXx 10 Mar, 2020 @ 9:31am 
Dziękuję za pracę! But make it less bright, please!
Phacias 10 Mar, 2020 @ 9:22am 
Very nice, but FAAR too bright. Make it less shiny. It's hard to look at. Otherwise, I love it.
Comrade Joe 9 Mar, 2020 @ 5:51pm 
Darkening the textures is very easy with image editor like GIMP. One can manipulate any mod textures by accessing the .DDS files in the corresponding folder, I do it often, especially for situations like the present one.
But ideally, it would be best if the author of the mod does this and updates his/her mod in the Workshop, so that it gets done at the source.
Nosferatii 9 Mar, 2020 @ 5:12pm 
Great idea. The textures seem very bright however. Is there any way to darken them?
fjorkar 9 Mar, 2020 @ 3:36pm 
serdecznie dziękuję, bardzo ladny
boksiora 9 Mar, 2020 @ 1:48pm 
good idea