Space Engineers

Space Engineers

Bylen
5 Comments
Kuroshi  [author] 14 Jan, 2023 @ 10:12am 
That is correct and was actually intentional. As I am neither the original Author of the script nor do I have Space Engineers installed anymore, unfortunately I can not fix this issue for you directly, however you are welcome to make your own edit of the script or just rename your other Planets.
Mjrlun 14 Jan, 2023 @ 9:31am 
This applies even if the planet just contains the name 'Bylen', not equals.
Mjrlun 14 Jan, 2023 @ 9:27am 
It would appear after reading the script and internal testing, that this is caused by the initializer in the code recognizing any planet named 'Bylen' to have the script applied, rather than by planet type.
Mjrlun 14 Jan, 2023 @ 9:19am 
Hello, I'm using this mod in a scenario, with it upscaled. It would appear the script used by this mod to destroy blocks close to Bylen is using an incorrect radius, causing any block on any nearby planet to also get destroyed. It would be appreciated if this were to be fixed asap, so I can avoid another reupload. Thanks!
Chaos_02 23 Nov, 2020 @ 8:52am 
very nice, just what I was looking for!