Stellaris

Stellaris

Trade League
43 Comments
Beast-Storm 26 Nov, 2024 @ 2:17pm 
If you update make a separate 3.6.1 legacy (I play on a downgraded version at 3.6.1)
HMS-Shadow 15 Apr, 2024 @ 10:15am 
Please update, i would like to try it
Criminimini 19 Nov, 2022 @ 10:32am 
Update please, some features not working.
Jarlhakon 2 Oct, 2022 @ 4:50am 
Need a update, the Stronghold is not working
mega0live 9 Jun, 2022 @ 11:51pm 
Thank you a ton<3
erter  [author] 9 Jun, 2022 @ 11:23pm 
@mega0live, nvm, I already fixed this, but forgot to upload update, heh.
erter  [author] 9 Jun, 2022 @ 11:02pm 
@mega0live, Hi. Are you sure that any other mod doesn't change capital buildings? I don't have this problem with the mod enabled. Also, capital buildings file in the mod is really full copy of vanilla file with few added lines.
mega0live 9 Jun, 2022 @ 8:32pm 
Hiya! Did you forget to add building slots on the administration buildings? It blows up buildings at the start of the game and its hard to catch back up sometimes.
Сașcaval 27 May, 2022 @ 9:54pm 
Thanks man, the mod is so cool
Clunt Westwood 25 May, 2022 @ 1:58am 
thank you so much, i love this mod.
erter  [author] 24 May, 2022 @ 9:00am 
But now update is ready.
erter  [author] 24 May, 2022 @ 9:00am 
Oh, I accidentally published it in PDX Mods.
erter  [author] 24 May, 2022 @ 8:54am 
Update ready, but for some reason mod files not updated in steam:steamsad:. I will try to solve the problem ASAP. List of changes in "Updates" discussion.
Сașcaval 21 Apr, 2022 @ 4:55am 
is the mod abandoned?
greensniperhat 25 Nov, 2021 @ 11:12pm 
heads up, 3.2 changes the job check into one that uses possible_precalc, otherwise it breaks jobs.
erter  [author] 24 Oct, 2021 @ 3:55am 
This is most likely due to the load order. Perhaps you have another mod that adds other trade policies and it overwrite Trade League file.
Nobodies_Business 23 Oct, 2021 @ 6:36pm 
OK, so I decided to disable all my active mods and reactivate them a few at a time to see if there was a conflict, and after reactivating ALL the mods again... it suddenly works. Maybe its a load order thing? (this mod was at the very bottom)
Nobodies_Business 23 Oct, 2021 @ 3:27pm 
I double and triple checked, and I still can't see it.
erter  [author] 22 Oct, 2021 @ 9:11am 
Yes, it must be in trade policy. Are you sure you took the "Free traders" civic?
Nobodies_Business 21 Oct, 2021 @ 10:20pm 
Is it in trade policy? I can't see it.
erter  [author] 4 Oct, 2021 @ 11:52am 
Oh, yes, and one more thing. Now mod is not compatible with most mods that change vanilla districts.
erter  [author] 4 Oct, 2021 @ 11:49am 
Well, I updated it. Nothing new has been added, mod has been adapted for new version, bugs have been fixed, compatibility with some other mods has been improved. You can see all the changes in the update discussion.
I made a couple of different starts, and so far everything looks fine, but if you find any bugs, write to the bugs discussion. Tomorrow I'll start run with mod to work with balance and find issues that have not been found before (they certainly exist).
I think for the next update I will work on some new content. or not)
Beast-Storm 30 Sep, 2021 @ 5:32pm 
Alright @erter

Take your time and take care :steamthumbsup:
erter  [author] 29 Sep, 2021 @ 5:21am 
Well, I was thinking about updating, but it will take time. A lot has changed in the game since the latest version of Stellaris, to which the mod was updated. I'll let know when most of the work is done.
edey5000 28 Sep, 2021 @ 7:02pm 
I love this mod, I don't suppose you'd be interested in updating it?
Beast-Storm 8 May, 2021 @ 6:04pm 
When can we expect this mod to be updated?
SgtWhatsHisName 20 Mar, 2021 @ 2:16am 
while i love this mod, -50% naval capacity is almost crippling if an aggressive AI starts to eat the galaxy. Might i suggest increased ship cost/upkeep or starbase upkeep? Still an issue and offsets the incrased reasouces nicely but doesnt cripple your ability to defend yourself if you make a Reaper Empire and it spawns.
TPC Jaglak 30 Aug, 2020 @ 12:33pm 
Wait it just part of DLC as mod?
Markuis 25 Aug, 2020 @ 4:48pm 
@zulu9812 so it was this one!
zulu9812 6 Aug, 2020 @ 5:11am 
This mod has a compatibility issue with Planetary Diversity: if you have this mod active (even without using the Free Traders civic) and your homeworld is one of the new planet types (e.g. aquatic), that homeworld will start the game without any energy/mine/farm districts, and thus have high homelessness and unemployment.
ositopardo123 29 Apr, 2020 @ 9:46am 
??? where is the update??
erter  [author] 25 Mar, 2020 @ 11:34am 
Guys, I'll update mod after new patch. Because I don't want to do it twice. And also because I'm too lazy now ¯\_(ツ)_/¯
erter  [author] 20 Mar, 2020 @ 4:25am 
I will do it in a week
gordon519 19 Mar, 2020 @ 4:33pm 
2.6 update?
chaosdragon49 19 Mar, 2020 @ 10:53am 
I LOVE IT!!! This captures the spirit of the Megacorp DLC so well!
Durandal 7 Mar, 2020 @ 9:14pm 
Certainly worth taking a look at!
erter  [author] 6 Mar, 2020 @ 6:59am 
Да, можете отправить файл любым удобным вам способом. В следующем апдейте включу его в мод.
♤ |_Pandora_| ♤ 6 Mar, 2020 @ 6:27am 
@erter - Я поправила перевод твоего мода. Он конечно и так был хорош,но я всё таки влезла в него. Если интересно то,как поправила - прошу дать знать. Файл передам тотчас. Поправила локализацию русскую,естественно.
erter  [author] 5 Mar, 2020 @ 11:30pm 
Yes
Yanzihko 5 Mar, 2020 @ 11:01pm 
These buildings look thicc. May use them in my mod? With credits of course.
marky612 5 Mar, 2020 @ 9:34am 
Love this!
♤ |_Pandora_| ♤ 4 Mar, 2020 @ 12:05am 
Holy shit,this is great