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https://paste.gg/p/rimworld-game-logs/aac2bbc2f1754d29a42aed7623d8bdfe
I also took a video of the error:
https://youtu.be/wwo7G-_5Eq4
I tried but I cannot join the discord your list above, dont know why
Hugslib log: https://paste.gg/p/rimworld-game-logs/b867e1a5a2224b4d903810dcba23fae6
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
[Ref 914295C2]
[...]
at Rumor_Code.IncidentWorker_MadWithLoneliness.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00026] in <d592618f9fed43689946c353f2bd2ec7>:0
[...]
Log: https://gist.github.com/HugsLibRecordKeeper/e9fce15992e20170d5d1bbcb3cd809b3
Also throws when initiated with dev tools.
Things like, gestalt colonies forming cliques at all...
Or, slavers forming cliques against the slaves and, leaving the colony because they hate the slaves???
Unless you're running a stock standard, baseline ideology, no slavery type colony, I'd avoid this mod.
it spits red line when you use form vehicle caravan
I was wondering if there is any known compatibility/incompatibility with multiplayer?
In the in game mod list "Multiplayer Compatibility" button to check that, this mod is denoted by a grey "0", meaning "unknown compatibility".
https://pastebin.com/uJVg8dqi
https://gist.github.com/c7134195aa4cda6572ffb207a1a06182
If it won't bother you too much and you are planning to update this one - could you exclude slaves from the cliques calculation? I not sure slave owners should be bothered by not including slaves into their emotional affairs.
It's even worse because the "colonist" in question is a robot from the androids expanded mod and its pretty much impossible to get it to form social relationships.
I don't necessarily mind about the socially isolated pawns, I just want the notification to go away. Would it be possible for me to patch this myself?
https://gist.github.com/HugsLibRecordKeeper/3332a95bdfde5dde1cad74589e80ee2c
I must've missed that option. Apologies. >.<
Can we please get an option to disable the Splinter Colony faction added by the mod?
Unfortunately, (I think) because the Def is referenced in the Assembly, it can't just be patched out and having to adjust it at worldgen every time a new game is started is more than a little annoying. From reading the description, I'm not even sure it is supposed to be there during worldgen anyway, so that might actually be a bug that needs fixing.
Log with it erroring after trying to patch out the faction, in case it matters:
https://gist.github.com/0f2a724a9a97a046c4e69b1d3f3eee33 (line 4104)