RimWorld

RimWorld

[RF] Rumor Has It.... (Continued)
155 Comments
Mlie  [author] 12 hours ago 
@Mythophile Updating all my mods, see discord for progress
Mythophile 12 hours ago 
plz update for 1.6
Mlie  [author] 21 Mar @ 1:04pm 
@事不过三兄ToumanLin Should work better now, thanks for the detailed report!
事不过三兄ToumanRin 19 Mar @ 1:48pm 
Hi, here's the hugslib log with only vehicle framework, vanilla vehicle expanded and this mod enabled

https://paste.gg/p/rimworld-game-logs/aac2bbc2f1754d29a42aed7623d8bdfe

I also took a video of the error:
https://youtu.be/wwo7G-_5Eq4
Mlie  [author] 19 Mar @ 9:36am 
@事不过三兄ToumanLin Please attach a log with just those two mods loaded to confirm the issue
事不过三兄ToumanRin 19 Mar @ 9:29am 
Hi mlie, this mod is incompatible with vehicle framework and it kept throwing out error in the caravan.

I tried but I cannot join the discord your list above, dont know why

Hugslib log: https://paste.gg/p/rimworld-game-logs/b867e1a5a2224b4d903810dcba23fae6
Mlie  [author] 5 Jan @ 10:41pm 
@(OriginalOwl) You need to increase the opinion between your pawns. If a group of pawns have a low opinion of other pawns, a clique is formed
(^0v0^)OriginalOwl 5 Jan @ 4:07pm 
hello! a clique has formed in my colony with my 3 original pawns. I think maybe the effect of newcomers negative social actions mixed with the original pawns having increased relationships, led to it. my question is, is there anything i can do to improve the division, or is it a case of wait and see how everyone interacts from now on? e.g. on the social tabs, i can see some colonists apoloogising for stuff etc.
Mlie  [author] 5 Oct, 2024 @ 12:16pm 
@aikixd Please see the Reporting Issues section described above
aikixd 5 Oct, 2024 @ 10:59am 
Thrown:
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
[Ref 914295C2]
[...]
at Rumor_Code.IncidentWorker_MadWithLoneliness.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00026] in <d592618f9fed43689946c353f2bd2ec7>:0
[...]

Log: https://gist.github.com/HugsLibRecordKeeper/e9fce15992e20170d5d1bbcb3cd809b3

Also throws when initiated with dev tools.
Sir Anus De Bergerac 31 Aug, 2024 @ 9:53am 
hey, what is the safest way to remove this mod ? using too many TPS
Mlie  [author] 17 Aug, 2024 @ 3:54am 
@Vivus Blydyr Please see the Reporting Issues section described above
Dealer Mangan 17 Aug, 2024 @ 1:41am 
constant errors in caravan with vanilla vehicles expanded
Mlie  [author] 21 Jun, 2024 @ 1:31pm 
@Dr. Fnord Please see the Reporting Issues section described above
Dr. Fnord 21 Jun, 2024 @ 1:28pm 
This can be a game-killer when mothballed pawns tick for a large colony, so think twice about using it if you're likely to pick up a lot of colonists. Removing it has fixed an issue that reduced my FPS and TPS to 2 every six in-game hours.
I Haven't Had Sex Since 2003 13 Apr, 2024 @ 5:50pm 
Miles said he'd get to it, no worries bro
szkok93 13 Apr, 2024 @ 12:09pm 
I'm having the same issue as @I haven't had sex since 2003. No social interactions outside of romance ones from two other mods. I took Rumor has it out of the modlist and suddenly all social interactions were working again.
Mlie  [author] 12 Apr, 2024 @ 11:17pm 
@I haven't had sex since 2003 Please see the Reporting Issues section described above
I Haven't Had Sex Since 2003 12 Apr, 2024 @ 5:06pm 
hey miles go fix this mod it's causing pawns to stop giving a fish to socialize
Hemlock 25 Mar, 2024 @ 2:05pm 
Yeah, this mod, very much shows that it was made before ideology. It just, doesn't work with ideology...
Things like, gestalt colonies forming cliques at all...
Or, slavers forming cliques against the slaves and, leaving the colony because they hate the slaves???

Unless you're running a stock standard, baseline ideology, no slavery type colony, I'd avoid this mod.
I Haven't Had Sex Since 2003 18 Mar, 2024 @ 9:21pm 
Remember to update this for 1.5 and Anomaly!!!!
femoral2 23 Feb, 2024 @ 5:17pm 
Is it too much to combine this with vanilla social interaction + Romance on the Rim + Way better romance?
Mlie  [author] 31 Dec, 2023 @ 11:05pm 
@이상한잉간 Please see the Reporting Issues section described above
이상한잉간 31 Dec, 2023 @ 6:50pm 
i just found some error with VVE mod
it spits red line when you use form vehicle caravan
Bird-brained Jade 24 Jun, 2023 @ 6:33pm 
I agree with Scarlet Sade. There needs to be an exception for slaves forming cliques.
Scarlet Sade 12 Apr, 2023 @ 11:11am 
I just had an issue with the clique/splinter system. I have a colony of 6 pawns (all the same xenotype and ideology) and 3 slaves of varied backgrounds. Of course the slaves and colonists don't like each other. The 6 colonists formed a clique. That clique splintered and all 6 colonists left leaving only the slaves. I reloaded and turned off the splinter function.
Bobbbobberson 22 Mar, 2023 @ 5:28pm 
ah rimworld politics mod
NattyNuke 17 Mar, 2023 @ 10:38am 
Disabling cliques doesn't stop them from forming and giving my colonists a mood debuff. I tried to remove it manually but it's not going away.
Mlie  [author] 21 Jan, 2023 @ 6:06am 
@genitaliban Please see Reporting Issues described above
genitaliban 21 Jan, 2023 @ 5:09am 
Avoid. With 25 colonists, causes a predictable and consistent ~3s (!) spike every six ingame hours as shown here: https://imgur.com/a/Q9k5pmY
Koneko 17 Jan, 2023 @ 6:40am 
i'd also be curious to know if this would work well with multiplayer. Any mods that add more behaviors and faction/animal things are of high interest on my list
Scoundrella 17 Dec, 2022 @ 10:42am 
I've used this mod in the past for single player games and really enjoyed it.

I was wondering if there is any known compatibility/incompatibility with multiplayer?

In the in game mod list "Multiplayer Compatibility" button to check that, this mod is denoted by a grey "0", meaning "unknown compatibility".
Mlie  [author] 15 Dec, 2022 @ 11:05am 
@Sego Probably fixed now
jkattner 18 Nov, 2022 @ 7:10pm 
@Memento Mori You have to use disable incident in edit scenario. That will prevent splinter colonies from happening on that particular scenario. I use disable incident for a lot of the mods I have.
Mlie  [author] 16 Nov, 2022 @ 2:33pm 
@Memento Mori What do you mean? The options should be pretty self explanatory
Memento Mori 16 Nov, 2022 @ 1:47pm 
@Mlie Wich option disables cliques? Brawl?
Mlie  [author] 15 Nov, 2022 @ 8:42am 
@Memento Mori Cliques is not the same as splinter colonies
Memento Mori 15 Nov, 2022 @ 8:40am 
I had to disable the mod, even with splinter colonies disabled in the options I'm still getting Cliques with my original colonists
Freya 27 Oct, 2022 @ 3:22am 
(i dont mean disabling the option , i just wonder if theres a gameplay way to resolve this)
Freya 27 Oct, 2022 @ 3:21am 
so a hostile clique formed in my colony , thing is, those are the original starter pawns, theyre all friends with each other except the 2 new pawns i adopted, is there a way i can fix this situation without them leaving and forming a faction?
OfGreyHairWaifu 21 Oct, 2022 @ 4:03am 
Hello, Miles. Many thanks for your tremendous work updating all of those cool yet abandoned mods.
If it won't bother you too much and you are planning to update this one - could you exclude slaves from the cliques calculation? I not sure slave owners should be bothered by not including slaves into their emotional affairs.
An Ol' Spicy Keychain 9 Sep, 2022 @ 4:01am 
i wish this mod wasnt such a tps monster :(
Butyr 3 Sep, 2022 @ 4:21pm 
Hello! I'm still getting a undismissable notification for a socially isolated colonist even though I've disabled that in the mod options.

It's even worse because the "colonist" in question is a robot from the androids expanded mod and its pretty much impossible to get it to form social relationships.

I don't necessarily mind about the socially isolated pawns, I just want the notification to go away. Would it be possible for me to patch this myself?
Ēarendel 3 Aug, 2022 @ 3:37am 
Word around the office is...
joseasoler 2 Jul, 2022 @ 9:01am 
I am sometimes getting an exception in the logs while using this mod with my full modlist. I am not sure about what triggers it; everything seems to keep working fine in-game.

https://gist.github.com/HugsLibRecordKeeper/3332a95bdfde5dde1cad74589e80ee2c
AerosAtar 11 May, 2022 @ 12:29pm 
@Mlie
I must've missed that option. Apologies. >.<
Mlie  [author] 11 May, 2022 @ 10:59am 
@AerosAtar Why not just disable the splinter colonies in the mod-options?
AerosAtar 11 May, 2022 @ 9:51am 
@Mlie
Can we please get an option to disable the Splinter Colony faction added by the mod?

Unfortunately, (I think) because the Def is referenced in the Assembly, it can't just be patched out and having to adjust it at worldgen every time a new game is started is more than a little annoying. From reading the description, I'm not even sure it is supposed to be there during worldgen anyway, so that might actually be a bug that needs fixing. :lunar2019wavingpig:

Log with it erroring after trying to patch out the faction, in case it matters:
https://gist.github.com/0f2a724a9a97a046c4e69b1d3f3eee33 (line 4104)
Butyr 20 Mar, 2022 @ 5:58pm 
Is this compatible with 1-2-3 personalities?