RimWorld

RimWorld

Draggable Corners [1.3]
47 Comments
HIVEMIND 18 Dec, 2023 @ 10:15am 
wake up samurai
IHateTheIRS 30 Aug, 2023 @ 3:28pm 
look down mf's
vandujr 28 Jun, 2023 @ 12:50pm 
does it work for 1.4...? it's so simple I can't imagine it conflicts, right...?
thorman123456789 22 Jan, 2023 @ 5:52pm 
1.4?
HIVEMIND 29 Dec, 2022 @ 4:16am 
wake up samurai
J 4 Dec, 2022 @ 12:33pm 
up
Narrowmind 9 Nov, 2022 @ 5:03pm 
Thank you. Moving on from here.
Crimson 1 Nov, 2022 @ 3:22pm 
If anyone updates this, can you link it here please
Madara Uchiha 1 Nov, 2022 @ 10:07am 
If anyone wishes to take this on, here's my attempt, feel free to copy/edit/publish/use in any way you want. https://github.com/MadaraUchiha/DraggableCorners
Madara Uchiha 1 Nov, 2022 @ 10:07am 
I have tried updating this mod to 1.4 unsuccessfully - here are my results if anyone wants to give it a shot.

It used to be that the game would invoke a TryDesignate (or something) function for each cell it determined needs to be designated. The original mod subverts that function and invokes TryDesignate based on its own calculation, instead of the original logic.

The new logic first calculates the TileRect that needs designating, then iterates over the TileRect. A TileRect is strictly a rectangle, and so can't be bent into a corner shape or a hollow rectangle shape. This logic is used in two places, one place iterates from 0->rect length, the other uses the IEnumerator implementation of TileRect to iterate with foreach.

My transpilers managed to designate a corner/hollow rect, but it doesn't paint the tiles correctly while you drag the cursor, and it doesn't put the dimension numbers in the correct place. I don't understand why.
TiozinNub 30 Oct, 2022 @ 4:01pm 
Where is the code for this mod hosted? I can update this for 1.4 if it is not being currently worked on
fcghost 24 Oct, 2022 @ 6:16am 
1.4 update plz
g3 23 Oct, 2022 @ 2:41am 
does this work in 1.4
Compineer 22 Oct, 2022 @ 4:52am 
Would love to see a 1.4 update on this!
DanielCS 21 Oct, 2022 @ 10:41am 
I hope you update this mod for the 1.4 version Prayge
Dspade19k 20 May, 2022 @ 5:26pm 
It fills all the spaces with walla if you have the smart builder mod...or whatever the name is.
Lady Vykeen 23 Apr, 2022 @ 4:19am 
This mod isn't working for me, it fills the hollow space with wall as well regardless of the type of wall. Not sure if it's a mod clash?
Hans 5 Sep, 2021 @ 2:24pm 
Yeah full would be also cool :D
PhoenixDIE 1 Aug, 2021 @ 10:13pm 
Would love this a bit more if it had some options. Not really liking the "Always Hollow" effect always being on. Pls add a options menu to control a option for a hollow selection box or full. Even a Shift or alt key wile using would suffice :D Thanks
Анатолий 22 Jul, 2021 @ 9:50am 
l really like your work!
Please do keep at it:steamthumbsup:
hope my comments
make you happy
GamerRoman 18 Jul, 2021 @ 9:37am 
based 1.3 updater
Creampie Senpai 18 May, 2021 @ 8:08pm 
My god this mod is horrible. It makes setting up zones for anything a tedious task. Def not worth it imho
GorrilaMode 7 Oct, 2020 @ 9:42am 
dude he aint the creator
Ascythian 1 Oct, 2020 @ 8:38pm 
Could maybe an option be added so that all items are draggable corners and walls/impassable have an option to be L shape as well as hollow square?
Proxyer 27 Sep, 2020 @ 10:25am 
Thank you Bob!
Joo 10 Sep, 2020 @ 8:43am 
Seems discontinued. Any dev ?
Adorablorp 2 Sep, 2020 @ 10:25am 
I just loaded this into 1.2 with no crashes or errors whatsoever so far, and it appears to work as intended.

So I'd say it's probably safe to use in 1.2, @everyone
NightCat 1 Sep, 2020 @ 1:12pm 
Does this mod still work for 1.2?
I know it's pointless asking to update it, because multiple people have asked and it seems to be useless.
So if anybody out there knows if this breaks the game in 1.2 then that'd be much appreciated!
g3 31 Aug, 2020 @ 6:32am 
1.2?
| CaptainIceland | 27 Aug, 2020 @ 3:43am 
1.2 or no rectangle
thorman123456789 25 Aug, 2020 @ 4:27pm 
1.2?
Toby 21 Aug, 2020 @ 12:29pm 
update pls 1.2 D: miss it
Mzlt. Minimiez 21 Aug, 2020 @ 8:25am 
two things.
1) why is this still not in the base game?
2) 1.2 please.
XaN 15 Aug, 2020 @ 2:00am 
1,2 pls :)
Toast 12 Aug, 2020 @ 12:54pm 
1.2? <3
Lime012 25 May, 2020 @ 12:43pm 
there's a slight graphical glitch, door plans don't turn to the wall direction. a door on the east or west side of a SW to NE room will be the wrong way round. it turns itself when built though, so not a big deal
Garvony 21 Mar, 2020 @ 12:43pm 
mod worked yesterday but for some reason, I can't make it work today. did something get updated or broken?
Bob  [author] 9 Mar, 2020 @ 4:58am 
I've already submitted one.
dninemfive 8 Mar, 2020 @ 8:30pm 
@Bob Please do submit a PR for everyone's convenience
Sakujo 8 Mar, 2020 @ 7:15am 
Thanks Bob
sparr 5 Mar, 2020 @ 1:27pm 
4NOMALY 5 Mar, 2020 @ 8:01am 
cheers man
HeavyBurner 4 Mar, 2020 @ 8:40pm 
Ditto!
정구지 4 Mar, 2020 @ 6:22pm 
instantly subbed