RimWorld

RimWorld

Mercer's Backpacks + Nano Suit (Continued)
77 Comments
Mlie  [author] 12 hours ago 
@SherlockOsman No, I said carry capacity limit does not increase. Carry capacity is still increased.
SherlockOsman 12 hours ago 
In the previous mode, it increased when wearing a backpack. Why doesn't it increase now? What's the advantage of this mode? Image?
Mlie  [author] 17 hours ago 
@SherlockOsman Carry capacity limit is not changed by the mod as described above.
SherlockOsman 18 hours ago 
The backpack capacity cannot be increased. The carrying limit is currently 35 kg.
Mlie  [author] 10 Jan @ 2:15am 
@Sans666 The description has the answer
Sans666 10 Jan @ 2:02am 
How can colonists increase their carry weight? I put on my backpack and nothing happens. Doesn't give anything to the caravan either.
Mlie  [author] 30 Jul, 2024 @ 10:01am 
@gundampheonix I think the point of these were to just increase map-carrying since caravan already allows more
gundampheonix 30 Jul, 2024 @ 9:39am 
Shouldn't the "Mass Carried" limit also be increased? carry capacity only seems to work for local map carrying, and the packs don't really help for Caravans.
Micaj 5 May, 2024 @ 10:15am 
any recomendations on mods to get around the stack limit?
PMC_Zero 21 Apr, 2024 @ 11:53am 
@MrXarous Thanks alot I find it. you have help alot!
MrXarous 20 Apr, 2024 @ 3:35pm 
@PMC_Zero all backpacks are able to be made from the start, the Nanosuit is after you research Marine Armor and any prerequisites
PMC_Zero 20 Apr, 2024 @ 3:24pm 
Do I need any research? I really can't find it sor...
Mlie  [author] 19 Apr, 2024 @ 10:50pm 
@PMC_Zero Tailorbenches
PMC_Zero 19 Apr, 2024 @ 6:13pm 
Where can I make them?
Russo 12 Nov, 2023 @ 8:31am 
CE compatible?
Mlie  [author] 23 Feb, 2023 @ 11:44am 
@Michael Bone They do in my tests. See "Reporting Issues" above
Michael Bone 23 Feb, 2023 @ 11:43am 
the backpacks and suit don't seem to work :(
Mlie  [author] 7 Dec, 2022 @ 11:21am 
@MissCarbonheart They are craftable in the Tailoring benches
MissCarbonheart 7 Dec, 2022 @ 10:05am 
Where are you supposed to be able to get/craft the packs? I have checked crafting options so far and it isn't in the tailor, smithing, machining or advanced work bench.
Mlie  [author] 22 Oct, 2022 @ 11:18am 
@Tofu Please see the instructions described under "Reporting Issues"
Abyss 22 Oct, 2022 @ 8:34am 
I am getting none comparable apparel its missing the texture.
Mlie  [author] 8 Aug, 2022 @ 9:16am 
Realm Imp 8 Aug, 2022 @ 8:33am 
what does the nanosuit look like?
Mlie  [author] 7 Apr, 2022 @ 5:22am 
@g0ldheart_rr I dont play sos2 but since the nano suit is inner layer it seems unlikely
Demognomicon 7 Apr, 2022 @ 3:18am 
Can the nanosuit replace a spacesuit for sos2?
Elioniel 18 Jan, 2022 @ 11:11am 
I messed with my mod order and now it works properly, my bad !
Elioniel 18 Jan, 2022 @ 10:44am 
Yes, and i use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1906760965 for carry limit, but all my mods are added mid save ^-^"
Mlie  [author] 18 Jan, 2022 @ 10:29am 
@Elioniel Did you finish the Marine armor research?
Elioniel 18 Jan, 2022 @ 10:27am 
Hello !
I got this error from the console : https://gist.github.com/6d4aac12a6b02e08521ff6865c1ee1e1
When spawning a NanoSuit, no possibilities to finish to craft one
Mlie  [author] 13 Nov, 2021 @ 4:09am 
@John1117 Just its color
John1117 13 Nov, 2021 @ 4:01am 
does material used not affect any of its stats?
Torres 29 Oct, 2021 @ 6:53am 
Nanosuit is unlocked with Marine Armor research
Seriously? 16 Aug, 2021 @ 7:19pm 
i see the backpacks and they work great, no nanosuit though.
PewPewKitty~♡ 9 Aug, 2021 @ 4:43pm 
thanks for the hard work!
elvis 9 Aug, 2021 @ 3:29am 
*nodnod* yeah, prop. had one by accident and that has not been updated to 1.3
Mlie  [author] 8 Aug, 2021 @ 9:08pm 
@elvis Yes, you need a mod that removes the carry capacity. Perhaps you had another mod that did that previously (there are a few)
elvis 8 Aug, 2021 @ 3:39pm 
just threw all other mods away, just core, royality and ideology are loaded and the backpacks still do not work.

did now add 'Carry Capacity Fixed' and everything works. (pretty sure i never used that mod before)
elvis 8 Aug, 2021 @ 3:06pm 
Also have the problem with the backpacks not increasing carrying capacity. I do not use CE and it did work for me prior to 1.3 (the nanosuit does not increase it either) Will look through my other mods if I find something that might be to blame.
PewPewKitty~♡ 18 Jul, 2021 @ 10:16am 
@DolBlathanna I believe CE already has their own backpacks and things, at least last I remember. I looked for this mod to add backpacks back in when I removed CE. If you're using CE you probably don't need a backpack mod.
Mlie  [author] 18 Jul, 2021 @ 5:54am 
@DolBlathanna Not sure what to say here. These are not CE compatible, or at least they have no specific patches for CE.
Second, the only thing they do is increasing the carry capacity. How that will behave depends on what mod you choose for removing the hard limit set by the game.
Name 18 Jul, 2021 @ 5:49am 
Doesn't work for me properly. I use CE and have some issues with these backpacks for a long time already. Used this mod a year ago, and now when i returned in rimworld for a couple of weeks I have the same problems. Some large backpacks just do not increase capacity at all, some of them increase only bulk and this happens with the same large backpacks. Small backpacks do not increase weight capacity, only bulk. Have those two mods for increasing bulk and weight limits you recommended and I've got only small changes which work from time to time, from one pawn to another. Because of these all carry capacity manipulations, a lot of other stuff have got broken. My pawns can't carry some materials or chunks, because their bulk in inventory is full, my drones from misc robot lag from time to time and stand on one place going to carry something, minions from rimworld of magic have got the same problem from one stuff to another.
Mlie  [author] 11 Apr, 2021 @ 10:16pm 
@PewPewKitty What mod are you using for increasing the limit? Any of the linked should do it
PewPewKitty~♡ 11 Apr, 2021 @ 10:10pm 
I'm not sure if I'm doing something wrong but the backpack doesn't seem to increase the carrying capacity at all of my pawns.
Kayedon 31 Jan, 2021 @ 5:35pm 
I'm not sure what values you'd consider appropriate, but would you consider tweaking the stats a bit, in terms of insulation and protection? I think a backpack of the right material could ward off a weak attack, as well as provide a bit of insulation both hot and cold by keeping some of the temperature off of you?

As of now, it's 3.6F/2C Insulation - Cold and that's all. Just a thought.
Erredan 30 Jul, 2020 @ 10:54am 
why settlers don't want to wear nanosuits? All checkboxes checked, but they still prefer to wear ordinary clothes. Help?
Mlie  [author] 27 May, 2020 @ 10:57am 
Fixed the issues with the straps on female pawns.
Smithal 27 May, 2020 @ 4:28am 
Any chance of this being made compatible with 1.1 Combat Extended?
Mlie  [author] 6 May, 2020 @ 9:51am 
Backpacks should no longer look strange on some thin pawns when mods that change pawns apperence are used (for example facial stuff).
XenRakka95 30 Mar, 2020 @ 7:15pm 
Further testing shows that when the torso middle layer is used, like with the overalls with fashionrimsta, it causes the straps of the backpack to clip through the pawns face.
XenRakka95 30 Mar, 2020 @ 5:17pm 
I also have the problem mentioned by Jack the Ripper where the backpack clips through the face of the pawn, but only seems to affect pawns with the thin body type. I have the other version of this mod that just has the backpack. I don't have facial stuff but do have vanilla hair expanded, but I don't think that has anything to do with it.