RimWorld

RimWorld

PawnTargetFix
148 Comments
Rubyko 9 Jul @ 2:28am 
One of the first mods I install when I am starting a run on a new patch. An essential part of making combat work. Good work and thank you.
Chaosllama 26 Jun @ 12:27pm 
brilliant!
boytype 19 Jun @ 2:52am 
This is a core feature for me. Thanks for keeping it updated! <3
AzoorFox 18 Jun @ 5:15am 
GOOD. THANKS.
Jolays 18 Jun @ 2:19am 
NICE ONE! THANK YOU SO MUCH!
VelxraTV 18 Jun @ 12:47am 
excellent
Jellypowered  [author] 17 Jun @ 9:56pm 
How BOUT NOW?! (1.6 update)
AzoorFox 15 Jun @ 1:06pm 
UPDATE WHEN???????????????????
Deon ☣ 7 Jun @ 12:04pm 
To be fair it doesn't need to be CE compatible. CE has its own approach to gameplay and combat.

Thank you for this mod btw.
Sebastian Cigar 15 May @ 10:52pm 
@TurtleShroom
>I HATE that Mod.
I see that you are not CE-compatible. Any plans to make yourself compatible with that mod in the future?
DisKorruptd 29 Mar @ 4:19pm 
I would l,ike to reccomend a change. Instead of looking for closest target, compare accuracies. someone in cover 5 tiles away is less accurate for a rifle than someone 20 tiles away running in the open
CloudSeeker 7 Mar @ 12:36pm 
@Watcher9 CE stands for Combat Extended and not Character Editor. I doubt much is incompitable with Character Editor.
Watcher9 6 Mar @ 7:36pm 
is this compatible with Character Editor (CE)(Character Extended)(Combat Editor)(C)(E)(C)(H)(A)(R)(A)(C)(T)(E)(D)(I)(T)(O)(R)
猫雷Kiss 25 Feb @ 7:00am 
I have made a CE version





LOL I AM JOKING
Levardio 22 Feb @ 11:40am 
I see that it is not compatible with CE. But what about CE? Is it compatible with CE? And what is CE. Is this CE? Also, there is no multiplayer in basingse. Only CE
LambdaFan 28 Jan @ 3:34pm 
Fuck my stupid chungus life ofc the ONE QoL mod I would love to have is incompatible with CE :mhpatchie:
BattleGrown 29 Sep, 2024 @ 1:53pm 
This mod has been in my list for so long, but now I'm starting a new run with CAI 5000 - Advanced AI + Fog of War and RimPy says it is incompatible with this mod. Not sure if I will miss it or not. I hope it hasn't altered my default behaviour lol.
NuanKi 21 Sep, 2024 @ 10:31pm 
Character Editor has in its packaged id "CE", but this is clearly refering to Combat Extended
Frost_the_dragon90 4 Sep, 2024 @ 3:16pm 
something tells me that CE means combat extended but idk
TurtleShroom 23 Aug, 2024 @ 12:47pm 
CE = Combat Extended

I HATE that Mod.
BallStretcher 17 Jul, 2024 @ 6:08pm 
anyone know of a mod like this that works w/ combat extended?
Toxickun☢Von☣︎Volkov 10 Jul, 2024 @ 5:20am 
I'm still trying to figure out what CE is but i can speculate it's combat extended.
Nemo of Utopia 8 Jul, 2024 @ 4:00am 
What is CE?

(I already know, but it took me a minute to figure it out, and others might not do so as easily.)
Holarula 15 Apr, 2024 @ 12:27am 
Although I have been using this mod, the performance problems are indeed more obvious when a lot of people are fighting.
Pos 4/5 13 Apr, 2024 @ 4:15am 
Thank you so much!
Master Anuca 12 Apr, 2024 @ 6:04am 
Hopefully this one gets updated for 1.5
Pos 4/5 11 Apr, 2024 @ 3:32pm 
Is this updating to 1.5? I love it!
NukaClipse 7 Mar, 2024 @ 2:34pm 
After not having this mod with CE I've realized it DOES work with CE. The targeting without this mod is really obvious. It might not be compatible but they do function together I guess.
Damek Bulganin 11 Jan, 2024 @ 1:09pm 
Does this conflict with Yayo's Combat 3 (Continued) or is it redundant?
Target 31 Dec, 2023 @ 5:54pm 
Is it normal that my FPS drops to hell when multiple enemies are downed between my pawn and the next closest enemy. I don't know how many checks per second this mod does but i'am almost sure that it goes thought every alive and downed enemy.
I can confirm that the fps drop is related to this mod and to downed enemies.

My guess is every time the game runs a check for the closest enemy, it targets the downed enemy, then skips it and goes to the next, skips it again if its downed and goes to the next and so on until it finds a moving enemy and because the pawn doesn't stick to the enemy like in vanilla, but switches to the closest, there must be at least 1 check per second and all the skips are the fps killer.
Winter 30 Oct, 2023 @ 10:39pm 
"Instead of "closest target" I would like "highest probability of hit" because weapons don't all get better with closer range. - AngleWyrm"

You might be onto something here.
Codingale 8 Aug, 2023 @ 5:54am 
Funny thing Giggles, it says this mod isn't Multiplayer compatible too but it's listed in many mod lists I was looking at for Multiplayer
Giggles 5 Jun, 2023 @ 4:52am 
Why isn't this compatible? Just did a play through with both CE and this mod and ran into ZERO problems.
AngleWyrm 25 Feb, 2023 @ 12:46am 
Instead of "closest target" I would like "highest probability of hit" because weapons don't all get better with closer range.
ThePastaManCan🤷‍♂ 14 Jan, 2023 @ 9:09pm 
CE is combat extended for those wondering.
pedroekh 3 Jan, 2023 @ 8:20am 
Does it work on CE?
SAUCE__GODD 18 Dec, 2022 @ 10:17pm 
CE?
Stellar Harbour 13 Dec, 2022 @ 9:29am 
Can you make that if you choose target by yourself - it won't reset to closest one?
ShortBear 13 Nov, 2022 @ 5:43pm 
@Airdog20 The issue isn't that raiders don't come, it's that they show up and ignore your people to go punch walls and just sit there while getting shot
Airdog20 11 Nov, 2022 @ 6:12pm 
those who are having complains about raiders not coming to attack them its simple, get a mod that forces raids like winston waves, this mod works well with it because you know when to set up and watch how the mod works in target requisitioning pathing. sorry if im throwing out a mod in another mod btw
FungusLord 9 Nov, 2022 @ 1:47pm 
ok so i dont have this mod in yet but ive had the same issues some of you all are having which is conclusive to me that it isnt this mods fault so all of you can literally stop commenting here that raiders arent attacking your base. 100% this mode isnt responsible for raiders not attacking. that just happens.
杉杉可爱ww 7 Nov, 2022 @ 2:08am 
emm is this mod CE compatible, may I ask?
19Peej 6 Nov, 2022 @ 10:20pm 
Thank you!
.puddi 28 Oct, 2022 @ 6:59pm 
@kocel @shortbear
if you have vanilla expanded accessories, that also caused an issue with raiders not attacking colonists. I removed it, and my pawns are throughy being murdered now.
So not entirely this mods fault.
Gerewoatle 28 Oct, 2022 @ 6:55pm 
People have been posting about problems with raiders and pawns and combat on all sorts of mods. I think it might actually be a vanilla issue.
Jellypowered  [author] 28 Oct, 2022 @ 5:22pm 
I'll try to debug this over the weekend, It may be that it's just time to let this mod go, if too much has changed. I'm by no means an expert at coding, but i'll give it an honest go.
Kocel 27 Oct, 2022 @ 7:05pm 
Well, it'd be one thing if it was plain raiders, but I've had the raid where they post up and wait to attack refuse to attack my pawn as she was shooting them point blank with a shortbow.

Again, it's not producing errors so it's hard to prove it's this, but with a few others having the same issue it might be worth looking into.
ShortBear 26 Oct, 2022 @ 11:38pm 
Almost certain this is the one causing issues with raiders not targeting colonists. Was having issues with my animals ignoring raiders mid fight too. I removed this mod and everything is back to normal.
Something must have changed in the base game code that's silently causing issues with this.
ignis 26 Oct, 2022 @ 10:18am 
That is because they have the same AI.
Mbos 26 Oct, 2022 @ 8:37am 
dont think so ignis since mechanoids are also doing it even when my pawn is shooting them. Not saying its this mod but im having the same werid behaviour