RimWorld

RimWorld

ToolBox
33 Comments
Pyrrah Darkstar 15 Aug, 2021 @ 4:42pm 
Thanks! I can't really do any modding for Rimworld so I'm glad you came in with the save @Mlie.
Mlie 15 Aug, 2021 @ 2:13pm 
Nif  [author] 9 Aug, 2021 @ 12:19pm 
@Fhuma
Tried updating it during my spare time. My code was so messy it gave me a headache lmao. I'm currently working on other projects so I don't have time to continue. Here's the github for it:

https://github.com/Nif-kun/ToolBox_source
Pyrrah Darkstar 6 Aug, 2021 @ 12:26pm 
Any chance we can get an update on this, @Nif? I know you're more busy now but, goodness is this mod instrumental to my gameplay so I can customize things better. Is there a possibility you can have someone take it over so they can update if you simply can't anymore?
Haven't been able to get back into the game since 1.3 dropped couz' a few essential mods aren't being updated and this is one of those for me, been checking every day since 21st july when you last posted.
Eager to see a post from you if we can expect anything or not, so I know if to give it more time or if to give up on it (asmuch as I don't want to).
Capt Fuzzy 21 Jul, 2021 @ 6:51am 
@Nif Thanks so much for all your work! We appreciate all you've done
Nif  [author] 21 Jul, 2021 @ 3:36am 
I don't really have much time anymore. I'll try to share the src code instead when I get some time this week.

I'm really sorry D:
Nif  [author] 6 Jan, 2021 @ 9:07pm 
@[美共分子] L'Internationale
Apart for my fence mod, the Decorative Cliffs mod also uses this mod. But for the most part, only those two are utilizing this. This mod cannot be run as is. It requires a modder to implement it in their mod.

@Rayden☆✪
I'd recommend putting it above. Loading it first is important as it applies the settings before the object initializes it's properties.
Azuwi 6 Jan, 2021 @ 5:24pm 
Can I put this mod anywhere in load order? (above arch fences)
Anarchyの海豚 19 Dec, 2020 @ 11:57am 
is this only work for the fence mod?
Nif  [author] 25 Sep, 2020 @ 9:40pm 
@dangerbell666

Nah. This doesn't touch JecsTools functionality.
dangerbell666 23 Sep, 2020 @ 5:13am 
Does this mod replace JecsTools functionality?
Nif  [author] 6 Sep, 2020 @ 8:31am 
This mod doesn't do anything on it's own. It's specifically made for modders. As for QoL, it already has a way to edit object properties. This mod isn't needed unless the mod you're using requires it.
れPURE い.億KiotheCloud四 5 Sep, 2020 @ 12:32pm 
Question I have QoL does this mod provide something that QoL doesnt? I wanna atleast know whats missing so I can add it to my game w/o having too many misc mods
Nif  [author] 2 Jul, 2020 @ 8:50pm 
@Nsych

ThingDefs are basically buildable objects, such as walls, doors, etc. This mod only provides a way to make settings for ThingDefs through XML. It is not related to research nor adds items.

If you're a modder and is planning on adding research for an item, you can check the Rimworld modding wiki: https://rimworldwiki.com/wiki/Modding#Research_projects

...or you can also ask on the modding channel of Rimworld discord: https://discord.gg/rimworld
Myst Leissa 2 Jul, 2020 @ 2:30pm 
What is a ThingDef - is it related to mods that add research/items?
教科书的风格 18 Jun, 2020 @ 11:07pm 
OMG,so delicious!
Nif  [author] 10 Jun, 2020 @ 11:07am 
@circle.
It's should be fine. This mod doesn't do anything on it's own.
catharsis 9 Jun, 2020 @ 6:14pm 
Just a question. I want to add the Architect Expanded - Fences to my already going save, and the mod does say its save game compatible. However, for that mod to run I need this mod. Now my question is, is it safe for me to add this mod as well to my already going save? Thanks.
Nif  [author] 13 May, 2020 @ 6:14am 
@❤

RIMMSqol might be the mod you're looking for.
13 May, 2020 @ 6:11am 
all right. I'm not a modder, I just thought this mod was a game modifier at first

Thanks for the help! XD

Nif  [author] 13 May, 2020 @ 1:31am 
@❤

I'd like to firstly note that this mod is specially made for modders to use. It does not add anything on its own.

Now, if you are a modder, the ToolBox github wiki has the info you need:
https://github.com/Nif-kun/ToolBox/wiki

There is a step by step on how to use it. If you have further questions, add and pm me. I don't wanna pile up the comment section.
12 May, 2020 @ 11:47pm 
How to use this mod? I need some help!!!
Ozuf 24 Apr, 2020 @ 11:38am 
@nif - Thanks for the response and apologies. It was O21's Toolbox causing the errors. Yours is working fine together with a large number of mods.
Nif  [author] 22 Apr, 2020 @ 12:42am 
@Ozuf

Do you have a log of those errors? I can't really know much with just a list of mods.
Ozuf 21 Apr, 2020 @ 2:54pm 
FYI on starting a new game, produces indefinite errors of no entity set for a variety of objects when added to the following mod list:

https://pastebin.com/TBwpD2Ch
Nif  [author] 18 Apr, 2020 @ 12:21am 
@Daeris

From previous testing, the placement didn't matter. Though I'd recommend placing it near the top or before any mods that requires it.
Axiom 17 Apr, 2020 @ 11:29pm 
I'm pretty much only using this for Architect Expanded Fences, but just wondering where this should be in Load Order? Up near the top I'm presuming.
Nif  [author] 7 Apr, 2020 @ 6:53am 
»Minor Update (v1.0.2.2) [03/10/20]
-Added <terrainCol> for creating TerrainAffordanceNeeded option button.
Cathu 12 Mar, 2020 @ 9:29am 
Hey man, just letting you know theres another mod thats called Toolbox that works as a core mod. To avoid confusion you might want to change the name (:
NECEROS 9 Mar, 2020 @ 3:11am 
ooooo neat!
Nif  [author] 9 Mar, 2020 @ 1:27am 
@WarlordTankMage

ToolBox simply allows a way to build an editor, though only for ThingDefs, and is still quite limited. As for compatibility, [KV] In-Game Definition Editor doesn't allow change of ThingDef properties--from what I've seen. It should be 100% compatible.
WarlordTankMage 8 Mar, 2020 @ 11:38am 
So is this something like [KV] In-Game Definition Editor? Whats the compatability between the two?
wooaa 7 Mar, 2020 @ 6:59pm 
Looks facinating. I will give it a shot.