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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2576079360
Hope it helps anyone!
Tried updating it during my spare time. My code was so messy it gave me a headache lmao. I'm currently working on other projects so I don't have time to continue. Here's the github for it:
https://github.com/Nif-kun/ToolBox_source
Haven't been able to get back into the game since 1.3 dropped couz' a few essential mods aren't being updated and this is one of those for me, been checking every day since 21st july when you last posted.
Eager to see a post from you if we can expect anything or not, so I know if to give it more time or if to give up on it (asmuch as I don't want to).
I'm really sorry D:
Apart for my fence mod, the Decorative Cliffs mod also uses this mod. But for the most part, only those two are utilizing this. This mod cannot be run as is. It requires a modder to implement it in their mod.
@Rayden☆✪
I'd recommend putting it above. Loading it first is important as it applies the settings before the object initializes it's properties.
Nah. This doesn't touch JecsTools functionality.
ThingDefs are basically buildable objects, such as walls, doors, etc. This mod only provides a way to make settings for ThingDefs through XML. It is not related to research nor adds items.
If you're a modder and is planning on adding research for an item, you can check the Rimworld modding wiki: https://rimworldwiki.com/wiki/Modding#Research_projects
...or you can also ask on the modding channel of Rimworld discord: https://discord.gg/rimworld
It's should be fine. This mod doesn't do anything on it's own.
RIMMSqol might be the mod you're looking for.
Thanks for the help! XD
I'd like to firstly note that this mod is specially made for modders to use. It does not add anything on its own.
Now, if you are a modder, the ToolBox github wiki has the info you need:
https://github.com/Nif-kun/ToolBox/wiki
There is a step by step on how to use it. If you have further questions, add and pm me. I don't wanna pile up the comment section.
Do you have a log of those errors? I can't really know much with just a list of mods.
https://pastebin.com/TBwpD2Ch
From previous testing, the placement didn't matter. Though I'd recommend placing it near the top or before any mods that requires it.
-Added <terrainCol> for creating TerrainAffordanceNeeded option button.
ToolBox simply allows a way to build an editor, though only for ThingDefs, and is still quite limited. As for compatibility, [KV] In-Game Definition Editor doesn't allow change of ThingDef properties--from what I've seen. It should be 100% compatible.