RimWorld

RimWorld

Vanilla Textures Expanded
1,071 Comments
Mac 11 hours ago 
Are there plans to cover DLC textures along with the animations that 1.6 added?
Jurain 10 Jul @ 12:24pm 
Why is the monkey retexture identical to the monkey in game?
Oskar Potocki  [author] 10 Jul @ 1:23am 
It never included .dds support.
loklan 9 Jul @ 10:53pm 
Does this mod include .dds support or do we still need Graphics Settings for that?
Jack of All Worlds 5 Jul @ 1:06pm 
Not sure if this is a VTE bug, but after I added this to an active 1.6 game yesterday, my colonists starting appearing naked and (sometimes) with no heads. If you look at their gear, they have it, but it doesn't show when they are walking around or on their headshots at the top. Nothing else appears to be affected. HugsLib isn't updated, so not sure how to upload a log.
TheLoneCenturion 5 Jul @ 9:18am 
@mr.melnikov The fact that you think that a lot of players download a texture pack to use it to make their own is wild.

And no way would you have forgotten to save them elsewhere in your own folder to avoid a data overwrite if you made your own mods.

What the heck are you on about XD

"Now, everything that I and other players have created based on your mod has been destroyed."

Sounds like its just a you problem bud.
mr.melnikov 5 Jul @ 12:16am 
Thank you, I now understand that I was wrong. But you explained very well how file updates work! Thank you for that!
JoeOwnage 4 Jul @ 1:00pm 
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Zisi 1 Jul @ 1:30pm 
The mod throws an error if the vanilla expanded framework is not in the list. However it also doesn't indicate it's dependency on this.
Oskar Potocki  [author] 1 Jul @ 12:21pm 
That's just how Steam does it. If you didn't make a local copy of the mod, anytime I update the mod on steam it will automatically check if you have all the correct files (you don't, since you edited them), and then it will redownload any missing files (all the ones you edited).

So sorry, but the fault was on you for not making a local copy of the mod.

You can check our github that texture files were not 'reuploaded' or anything like that.
mr.melnikov 1 Jul @ 3:28am 
With the 1.6 update, you reloaded the entire texture folder. Why? Most mod authors do not reload textures, and their folder is created separately. Players often download your mod to create their own textures based on it. This is not intended for commercial use or distribution, but for personal enjoyment. Now, everything that I and other players have created based on your mod has been destroyed. I do not believe that this was necessary for the 1.6 update.
RAD EMERALD 30 Jun @ 3:01am 
DUDE THANKIE FINAL UPDATE 1.6!! THANK MUCH!:luv:
快下无影船 29 Jun @ 12:24pm 
why Parka not HD
Mac 29 Jun @ 11:49am 
For anyone wondering, the new swimming and flying textures for the animals have not been implemented. :)
Lokki 29 Jun @ 9:56am 
@Realm Imp it already has dlc textures. They just haven't updated the preview images since the mod came out 5 years ago.
Realm Imp 29 Jun @ 7:30am 
any plans to cover DLCs?
Kaster Lingorn 27 Jun @ 11:05pm 
@Lokki, why it is braindead? It is happening every other mod page, and we already have 4,000+ mods in 1.6, for a texture pack i think they are being like very slow.
Mac 24 Jun @ 11:03am 
Since this mode features no code (to my knowledge), could we assume that it will have the new DLC and basegame textures added with Odyssey/1.6 respectively when it updates to 1.6?
TIBERIUSREX02 17 Jun @ 10:56am 
@Myphicbowser I remember when I was playing on the 1.4 beta branch for the first time before this mod was updated and realizing the same thing. It honestly carries the game so hard for me.
Myphicbowser 15 Jun @ 9:09pm 
Trying out the 1.6 update (This isn't me asking UPDATE WHEN???????) and I didn't realize how much that my idea of the Rimworld Style was based off of this mod alone

The fabrics and leathers look so much better with this...
AzoorFox 15 Jun @ 12:55pm 
UPDATE WHEN???????????????
Lokki 15 Jun @ 2:25am 
@tstarj i know a dlc is coming and its on unstable branch but its really braindead to ask for a update to a mod when the actual patch isn't for a month.
tstarj 14 Jun @ 5:15pm 
@Lokki he's telling the truth, read the roadmap
RAD EMERALD 12 Jun @ 11:34am 
@Lokki real rimworld coming very DLC! TRUST!
RAD EMERALD 12 Jun @ 11:33am 
@Lokki I'm not really trolling! >:(
RAD EMERALD 12 Jun @ 11:33am 
@Lokki coming new dlc rimworld
Lokki 12 Jun @ 10:41am 
@RAD EMERALD i genuinely hope you are trolling.
RAD EMERALD 12 Jun @ 1:45am 
pls update 1.6
NukeBear-核子熊 8 Jun @ 4:28am 
Why do the setting options of this module often disappear?I need to adjust the mod list every time to make this option appear, but when I open the game next time, the option is gone again.
Dalton RickmanT.TV 6 Jun @ 1:00pm 
my meals are missing textures, idk if its this mod or something interfering with it
Jas.RL 20 May @ 1:25pm 
Problem with black box surrounding pawns when zooming out. Only this that stopped it was deleting this mod. More than likely a conflict rather than it being this mods fault.
Head 18 May @ 12:17pm 
I reported it via the form over a year ago but it's still not fixed
Head 18 May @ 12:17pm 
Please fix the ambrosia plant texture
Lokki 14 May @ 1:54am 
@Tolak thanks for doing some bug fixing which tends to be kinda poor on older vanilla expanded mods.
SstarLit56 29 Apr @ 9:05pm 
could an option to just turn off all alterations to the game's menu be added? im sure with the whole purpose of this mod being textures people troubleshooting this would not find this mod to be the culprit easily.
SstarLit56 29 Apr @ 9:02pm 
the menu button render mode Icons and text (new) does not work except for the bottom right menu button. this is with only vte, vte variations, harmony, and vanilla expanded framework. issue is faced on 1.5
Tig_Basty_Boi 24 Apr @ 4:28am 
may be a stupid question but where in the load order should texture mods like this go? Or does it matter? Thanks for the amazing work and cheers
Abster 13 Apr @ 2:04pm 
Does this include retextures for all weapons of all the DLCs?
Oskar Potocki  [author] 14 Mar @ 3:24am 
Go for it.
Jelheb 13 Mar @ 7:47pm 
Hey there Oskar - I'd like to make a patch for Colonial Shuttle's GraphicData to refer to VTE's Imperial Shuttle. However for it to look good with the patterns & skins I'd need to make a mask. Mind if I do?
StockSounds 14 Feb @ 7:09am 
Seems like the Pikeman color overlay for controlled mechs doesn't fit.
Abby 3 Feb @ 12:31pm 
I see that the Graphics Settings mod is recommended for use alongside this one, are the textures here already in DDS format or will I have to convert it using RimPy?
Junn Sorran 1 Feb @ 1:27pm 
@WormGang I just had the same black screen at startup problem and after a few hours of testing I managed to figure out it was because Highqualitytextures1.5 was loaded before this mod in the load order. Someone on the comments said it could be related to Graphics Settings+ too.

Putting Highqualitytextures1.5 at the end of the load order solved it for me at least, Graphics Settings+ was already there.
Oskar Potocki  [author] 28 Jan @ 1:32am 
Yes, but it also means I don't need to check comment section on 100+ mods, I don't need to reply 'please provide logs' about two hundred times a day, and I can automatically sort bug reports by mods. I'm sorry but I'll take my team's comfort over community' wishes here.
flango 27 Jan @ 10:35pm 
having a google form for submitting bugs is bad practice tbh. that means nobody can see if anyone else has the same problem or if there are solutions posted somewhere
Johnny 22 Jan @ 8:27am 
@JJJoeJabba good to use
JJJoeJabba 3 Jan @ 5:17pm 
I see that the graphics settings mod that this is "recommended with" has not been updated in a while. Is that still the ideal one to use (sorry, new to this game and modding it)?
悲嬴欢阙 23 Nov, 2024 @ 4:18pm 
could you please remove the gaps textures belong to the drill? it seems awful to me...
Larenty now in HD 23 Nov, 2024 @ 9:15am 
Hello, I had a simple question; is the mod currently covering all the vanilla textures ? (Items, furnitures etc.) or is it missing some of them?