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For future visitors to this comment section: This is a rare case where the cost list and research requirement of whichever mod is loaded before the other is used. The error is otherwise harmless, and should not impact game play in any other way.
XML error: Duplicate XML node name costList in this XML block: <ThingDef ParentName="ShellBase"><defName>Shell_AntigrainWarhead</defName><label>antigrain warhead</label><description>An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines,
XML error: Duplicate XML node name recipeMaker in this XML block: <ThingDef ParentName="ShellBase"><defName>Shell_AntigrainWarhead</defName><label>antigrain warhead</label><description>An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines,
Added Chinese languages via Zephyr
Thank you ^_^
I like your mod a lot and make a Chinese translation mod.If I can't get your authorization or you can add my translation to your mod,please leave a message in this web and i will delete my translation mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2063797882
Rebalanced the cost of antigrain once again. Pushed them further towards the end tech.
I made a local copy of this mod and increased the cost because I felt like it made the game too easy.
Steel: 100; Uranium: 50; Components: 10; Hi-Explosive shells: 10; Advanced Component: 2;
Because the warhead is really really really powerful, i understand is already hard to have those high skills to craft one, but late game bases probably already have at least one skilled colonist.
Making it cost more, and on top of that also 1 or 2 Advanced Component too, makes it so you have to sacrifice something you really need, to craft that op warhead.
But its just my opinion, i wanted to install this mod in my ~600 days colony but i felt it was just too easy to craft one with the current recipe, its just too op.
Or maybe just add a hardcore version or some options so the user can chose himself the cost.
Thx for taking the time to read this :P
Cooled down the material cost of the antigrain warheads
Added a x2 recipe for anitgrain warheads
I changed the recipe to be even more expensive: they are ultra-tier shells, containing a single grain of anti-matter.
btw, you also dropped the product count to 1. An anti-grain has only five times the range of high-explosive shell. So for 12 high-explosive shells, shouldnt we get 2 antigrain shells? sorry if I was annoying with requests.
Added research project to gain access to antigrain technology.
Increased the material cost, work amount required, and requirements of crafting the antigrain warhead.
Can you please increase the skill requirements to 15 or 16.. and a couple more levels for bulk production? also, can you change the needed research level to a spacer tech or near-spacer industrial tech? its Anti-grain shells we are talking about. OP shell needs high requirements. Thank you.