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Have Notepad++ installed or similar code editor
Go to C:\Program Files (x86)\Steam\steamapps\common\dont_starve\mods\workshop-201702468 (or whereever your steam stuff is)
Right click file "modinfo.lau" and choose "Edit with Notepad++"
Add "shipwrecked_compatible = true" to file below "reign_of_giants_compatible = true"
Save File
After the above when you open Don't Starve and go to the mod page then this mod should show as SW compatible :-D
)
self:ListenForEvent("enterlimbo", CancelDelayedReset)
self:ListenForEvent("exitlimbo", TryStartDelayedReset)
r
_with_0.OnLoad = OnLoad
clockwork_trap_teeth.lua:51: attempt to local value 'self' (a nil value)
LUA ERROR stack traceback:
clockwork_trap_teeth.lua(51,1) in function 'CancelDelayedReset'
clockwork_trap_teeth.lua(59,1) in function 'StartDelayedReset'
clockwork_trap_teeth.lua(111,1) in function 'OnLoad'
entityscript.lua(1252,1) in function 'SetPersistData'
What I didn't include was the C:/Program Files (x86)/Steam/steamapps/you get it.
Anyways, I am hoping you can figure out what went wrong, how I can fix it, and hopefully prevent this from happening again. I really value this world, and I have spent almost 95 hours in it. Please do whatever you can to help.
also, update for dlc?
can we get your mods updated for the current version of Don't Starve as well as support for the new
Reign of Giants DLC?
Thanks for all your help.
Click here for the video!
but i want more faster resetting..
I accepted your friend request, so you can send me the log.txt via Steam (the log includes which mods are enabled, so you don't need to explicitly tell me which ones you're using). I find the forums to be more useful for troubleshooting, but I get that creating an account is a hassle for those which don't have one already.
Note that the log.txt file is only meaningful right after a crash, since it's recreated every time the game runs.
Then it's likely a mod incompatibility issue. If you could tell me which other mods you're using and send me the http://forums.kleientertainment.com/topic/24881-logs-and-useful-info-for-bug-reports file through the mod's forum page [forums.kleientertainment.com] (or through a forum PM), that'd be great.
I can assure you it's not this mod that's causing the issue.
That's what I meant in the description when I said "when the trap runs out of fuel it stops resetting (but does not vanish)". It remains sprung (though you can still pick it up) until you fuel it again, at which point it will once again rearm itself.