RimWorld

RimWorld

Together, Alone
13 Comments
AwesomeKateFace  [author] 29 Mar @ 9:07am 
@Nameless1 It is intended to keep the game from adding an extra colonist though drop pods etc. as in a vanilla game it pushes you to have a third pawn really quickly at the beginning. Third wheel much haha.
Also I play with Biotech and families most of the time, or recruit prisoners for more RP.

You can delete this line in the edit scenario mode, its very easy, just click the X next to that setting. :csd2smile:
Nameless1 23 Mar @ 1:35pm 
I've loved this scenario in the past but didn't notice the disabled incidents.. why disable those?
millhousesteelers 22 Mar @ 8:27am 
Adam and Eve be like:
The Beast 3 Mar, 2023 @ 11:11am 
VFE-Ancients should work good with it (i mean the isolationists trait)
Hokkaido_Emi 16 Jul, 2022 @ 11:58pm 
uhh ohhh nyaaah :steamsalty::steamthumbsup:
Kokorocodon 30 Jun, 2022 @ 8:45pm 
History Channel wants their scenario back
Blueberry 11 Nov, 2020 @ 1:25pm 
Great scenario, I now have one clothed psycopath colonist.
AwesomeKateFace  [author] 29 Jul, 2020 @ 4:51am 
@GinaTonik Good spot, I've corrected it and re-submitted! Thank you :)
GinaTonik 28 Jul, 2020 @ 3:11pm 
There's a typo in the description - immortality is supposed to be importantly. Thanks for the scenario I love your collection :)
demarcus 22 May, 2020 @ 4:21pm 
Good scenario
Sir Lagsalot 15 Mar, 2020 @ 12:38pm 
lol
crgzero 13 Mar, 2020 @ 2:01am 
Wow you need to get out more if thats all it takes for you to get excited..
Blue North Star 8 Mar, 2020 @ 6:51pm 
That smile on the female oh my god that gave me shivers.