Garry's Mod

Garry's Mod

Aura's Capital Ships Pack CIS [SWRP][LFS]
35 Comments
Gato 7 Mar, 2022 @ 8:38pm 
I just needed GBombs 5 Can you make that mandatory so people dont get confused?
Gato 7 Mar, 2022 @ 8:13pm 
ive got 2 problems 1. When i put the HP to 0 it doesnt die and 2. I dont see the explosions? can you link the mod for the explosions?
NotTheSolaire 18 Jul, 2021 @ 7:16pm 
ships stop spawning after a certain point does anyone have a fix?
Jim_Hawkins 8 Jul, 2021 @ 11:46am 
dude what is that map table from??? the one that shows the ai dots and all? love the addon tho!
bruhman 19 Mar, 2021 @ 12:33am 
Can you fly these or are they ai only?
Lilith 29 Jan, 2021 @ 6:49am 
the weird ship you dont remember the name of is called a providence cruiser btw
Hexon_Boi 10 Jan, 2021 @ 11:09am 
[Aura's Capital Ships Pack CIS [SWRP][LFS]] lua/entities/aura_big_ship_base_cis/init.lua:154: attempt to compare number with nil
1. TurretAI - lua/entities/aura_big_ship_base_cis/init.lua:154
2. unknown - lua/entities/aura_big_ship_base_cis/init.lua:65
smolpenguingod 28 Dec, 2020 @ 12:13pm 
hey what happened to the ships exploding when they get destroyed I have gbombs enabled and it still doesnt happen
LiveforValor 10 Dec, 2020 @ 7:48pm 
Oooh okay, thank you.
Aura  [author] 10 Dec, 2020 @ 7:44pm 
Use the website I sent then, take the URL of this addon, put it in there and download the folder, pop it into your addons folder and edit it
LiveforValor 10 Dec, 2020 @ 7:43pm 
Yes but I couldnt find your addon to do this in the gmod addon folder
Aura  [author] 10 Dec, 2020 @ 7:41pm 
Download a program called GMAD addon extractor, or use this website {LINK REMOVED}
To extract the files, then add the extracted files to your garrysmod/addons folder, inside the folder should be a folder called lua/autorun go into autorun, and open the only file inside there, that is the config
LiveforValor 10 Dec, 2020 @ 7:19pm 
Im not sure how to get to the config honestly, could you help me out a bit
LiveforValor 10 Dec, 2020 @ 6:51pm 
No errors, and Im not really good about extracting the files, Im trying to figure it out atm lol Ill update you If I can figure this out.
Aura  [author] 30 Nov, 2020 @ 8:52pm 
There is a setting in the config to disable gbomb explosions, but I doubt you've edited that, any errors when a ship dies?
LiveforValor 30 Nov, 2020 @ 5:00pm 
So I have both Gbombs 5 base and it's materials yet I still can't see the death explosion, do you know why that might be?

B1-series Battle Droid 14 Oct, 2020 @ 1:58am 
can you add cannons to the cis cruiser?
Aura  [author] 6 Oct, 2020 @ 10:34pm 
Oh yeah, that's how the system works, I thought you meant it just stopped totally, it keeps track of how many were spawned over all, once it reaches the limit it doesn't restart to 0
AnomNom 6 Oct, 2020 @ 9:41pm 
I tried that, but the same issue still arises. I noticed that if I increase the SpawnNumber, it will spawn more, but only up until it hits that number again. For example, say the SpawnNumber was 4, and I increased it to 6, 2 more would spawn before it stops spawning again.
Aura  [author] 6 Oct, 2020 @ 8:41pm 
You have to disable and re-enable the spawning if you increase the number after they stop spawning
AnomNom 6 Oct, 2020 @ 4:57pm 
Seem to be having an issue where, after the first set of ships is destroyed, no more spawn. The SpawnNumber parameter isn't acting like a maximum number of ships at once, it's acting like a maximum number of spawns.
Aura  [author] 5 Sep, 2020 @ 8:38pm 
Thanks
Vaynar 5 Sep, 2020 @ 8:27pm 
Ah, thank you. I knew it couldn't be too difficult but I prefer to do things right the first time so I don't have to do reinstalls. Also, your mods are freaking amazing.
Aura  [author] 5 Sep, 2020 @ 8:22pm 
I'll just explain it here briefly, to change the ships that get spawned, you need to extract the addon files to a folder using some kind of Gmod workshop extractor (Like GMAD), then in the extracted files, find the config file (should be easy since the addon doesn't have a lot of files), and just follow format / instructions in there. you can delete all other files except the config file so you can get updates for everything else if they get ones
Vaynar 5 Sep, 2020 @ 8:18pm 
So where might the instructions to change the spawns for each ship be found? I'm fine with doing these things myself, and in fact rather prefer it rather than being stuck with a preset, but knowing there are instructions and knowing where they are is two different things.

Tl;dr I need instructions to find the instructions and I would appreciate some help with that.
Koba 6 Jun, 2020 @ 12:08pm 
When you edit the config and upload the files back up to a server, the config isnt acknlodged, that kinda sucks
noodleinctx 16 May, 2020 @ 4:03pm 
The big weird thingy dosent have any cannons
Varien Gaming 15 Apr, 2020 @ 8:07am 
the ships dont explode when i set thee hp to 0
Aura  [author] 1 Apr, 2020 @ 6:39pm 
Apparently one of the ship packs doesnt exist anymore, and the vulture droid is found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1573617472&searchtext=LFS+vulture
cleveland brown skylander 1 Apr, 2020 @ 4:17pm 
Attempted to create unknown entity type lunasflightschool_vulturedroid_cis!

[Aura's Capital Ships Pack CIS [SWRP][LFS]] lua/entities/aura_big_ship_base_cis/init.lua:72: Tried to use a NULL entity!

I'm subscribed to everything in the Required Items section. I tried out the Empire Capital Ships too, kingpomme's ships don't work either. Could the issue be the name of the fighters?
count 30 Mar, 2020 @ 4:27pm 
hey man, i just want to say since no one else is... AMAZING. mod
Borealis 19 Mar, 2020 @ 5:30pm 
it's called a Providence by the way
Zack The Squidhog 17 Mar, 2020 @ 3:06pm 
Ah Ok. I Kinda Forgot The Name Of It For A Long Time.
Aura  [author] 17 Mar, 2020 @ 2:12pm 
I use gm_fork, and gm_flatgrass for testing usually, gm_fork is the one with all the forests and roads and such, great large map
Zack The Squidhog 17 Mar, 2020 @ 1:35pm 
What Was The Map Called When You Use It For The LFS Radar Demo?