RimWorld

RimWorld

Caravan Gear
64 Comments
Butcherj1 1 hour ago 
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lol 1 Apr @ 12:41am 
cute but op
Byzantium 9 Oct, 2024 @ 10:37am 
thank you so very much!
Byzantium 3 Oct, 2024 @ 12:58am 
Will this mod be updated?
Hotaninja05 3 Jul, 2024 @ 5:18am 
1.5 whennn
Tommy Gray x Land Raider 25 Apr, 2024 @ 5:15pm 
1.5 plz
Sunlight88 22 Jan, 2024 @ 11:19am 
@Spartan: It may be too late now, but perhaps it helps someone else. You need tents?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2407128339
JerryTheCultist 7 Sep, 2023 @ 12:30pm 
what research do i need to make the caravan stove, cus i cant make one
Spartan 3 Aug, 2023 @ 10:38am 
Tents please !!! no more building beds when camping !
LindaD2002 17 Mar, 2023 @ 4:47pm 
My apologies. The mod is called Set Up Camp. I've confused the Campsties mod from Skyrim with it which is another wonderful mod but.... Not Rimworld. Thank you again.
LindaD2002 15 Mar, 2023 @ 11:19pm 
First let me say thank you for this mod. My campers have appreciated it even if sometimes I forget to take all the equipment & build it on the road. I would like to ask if you would consider making some type of caravan drug bench. I've been using the mod campsites for many things such as finding resources or to try to make it to that elusive ship. Recently however I've been using it as a launching pad to wage war on those pesky pirates that won't stop raiding. The Caravan Gear comes in quite handy for all these scenarios but with Biotech we have pawns that are addicted to drugs & it would be handy to be able to brew some on the go instead of trying to find a place near enough to purchase. I appreciate you taking the time to read my post & again thanks for this wonderful life saving mod.
AbsynthMinded 22 Feb, 2023 @ 8:43am 
The Items for Table and Chairs are clear as to their intended benefit. The Light, Stove and Refinery have a description, but I am unclear on their applications? My assumption is that if I create table and chairs, I do not need to deploy them to have their effect applied in a caravan. But a Light Stove and refinery imply a need to be deployed and used?
Jellypowered  [author] 10 Feb, 2023 @ 8:25pm 
I'll try to remember to look at that soon. Maybe the light tags changed. Unsure. But i'll look into it.
Dragon Fire 813 9 Feb, 2023 @ 5:25pm 
The lanterns don't seem to provide an light at all. Everything else seems to work fine. To be clear it is fueled and placed.
fluke 17 Jan, 2023 @ 3:02pm 
Cute Mod :)
Richard 11 Jan, 2023 @ 11:22am 
caravan cooler please I beg of you.... requires caravan generator to function?
HAZRAD 2 Nov, 2022 @ 2:42pm 
Yo thanks for this, the caravan generator is legit IMBA
Jellypowered  [author] 25 Oct, 2022 @ 6:57pm 
Updated for 1.4
hcampbell 23 Oct, 2022 @ 12:44pm 
1.4 Update?
Glottis 8 Sep, 2022 @ 9:20am 
Hi, I really like this mod and was hoping you could add the functionality of Fecal Sludge refining to the Caravan Biofuel Refinery. This is from the Dubs Bad Hygiene mod, but that only affects the vanilla Biofuel Refinery.
Kenpa 12 Dec, 2021 @ 3:42am 
I haven't played in awhile. Are any of these items portable without minify? Also, where do you folks usually put minify in your load order? I assume near the top, so it loads before items?
Frigglish 8 Sep, 2021 @ 12:33am 
The biofuel refinery doesn't appear to have a minified Def, making its portability somewhat questionable unless I've missed a hidden functionality somewhere.
Jellypowered  [author] 30 Aug, 2021 @ 6:04am 
Frigglish, Yeah, it's beyond my wheelhouse for sure lol. Being this is an XML only mod, I too spent some time searching around for it, to no avail.

Omega13, I'll see what I can do about that, totally valid.

Enderkitty: Pemmican :p

Frigglish 30 Aug, 2021 @ 4:12am 
For those asking for sorting these with food and bedrolls:

While obviously not the original modder, I've spent twenty minutes searching XML files to patch it myself, and as near as I can tell, there is no XML mechanism for making a new object fall under Travel Supplies.

Bedrolls have a unique bedCaravansCanUse tag, and there's neither a new sorting tag on food nor a new category they're added to. It's some C# wizardry, apparently. Might or might not be within their wheelhouse.
Omega13 28 Aug, 2021 @ 10:48pm 
The caravan stove really needs some sort of feature on it to reduce food poison chance. As it is, it's an almost useless item because you're pretty much guaranteed to poison the hell out of people every time they eat from it, since you're cooking outdoors.
Enderkitty 5 Aug, 2021 @ 9:34pm 
maybe a cooler to slow/stop food from rotting, slows without the Caravan generator and stops with it. as an idea
Nuker1110 5 Aug, 2021 @ 1:09am 
Can you look into the new Caravan loading system and see about having at least the Chairs and Tables moved to the page with Bedrolls, Food and such?
Luke 3 Aug, 2021 @ 12:13am 
Is there any possibility of gear that will help with colonists needs on caravans?
Trying to do no drugs/alcohol run and man do they hate going anywhere.
The Bard of Hearts 20 Jul, 2021 @ 9:37pm 
Lol. Whatever you did (if anything) its working now like normal. Maybe the system was just... uh... digesting things?....
Jellypowered  [author] 20 Jul, 2021 @ 7:54pm 
Hrmmm, It's not doing that for me. I'll check on it soon. :)
The Bard of Hearts 20 Jul, 2021 @ 6:55pm 
This page says its updated but I still get the big red and yellow alert >.>
Demonlord09 20 Jul, 2021 @ 1:47pm 
Needs an update for 1.3 and Ideology.
Tommy Gray x Land Raider 20 Jul, 2021 @ 1:46pm 
update for 1.3 plz
Arcimbaldo 4 Jul, 2021 @ 2:37am 
It would be great if these could show up in the "Travel supplies" section when forming a caravan. Otherwise it's a bit of a pain scrolling through the item list to select them every time.
mabo404 17 Mar, 2021 @ 6:32am 
The big unit weighs 2.5kg but comes in a frame and needs wheels...hmm...
brightsideguy 20 Feb, 2021 @ 9:20am 
It's also much cheaper than a chemfuel generator. Like, we might as well all build 2 caravan ones that vanilla ones. Would save 60 steel and one component to build 2 of these instead.

Not hardcore complaining, as I'll just edit the xml myself for my own gameplay. Just noting the imbalance.

Thanks for the mod!
brightsideguy 20 Feb, 2021 @ 9:07am 
Am I doing the math wrong, or is a caravan generator more fuel-efficient than a real generator?
Mbos 25 Jan, 2021 @ 10:56am 
Do you need a chair per colonist or is one enough ?
steadfast 3 Dec, 2020 @ 4:11am 
TY for this mod!
Xx>₱ÙπIßH3D.X.M4π<xX 18 Nov, 2020 @ 5:36am 
i fucking love this mod
Jaxx - pshoooo 9 Sep, 2020 @ 3:15pm 
you're a gentleman and a scholar.
The Bard of Hearts 20 Aug, 2020 @ 10:56pm 
awesome. Thanks!
Kaz the Mercenary 19 Aug, 2020 @ 11:39pm 
**leaves a cookie out as bribery** I miss having proper camping gear in 1.2...

...but I miss having a tent even more! Pretty, pretty please?
Camaleão 16 Aug, 2020 @ 6:19am 
+1 update to 1.2
Kaz the Mercenary 15 Aug, 2020 @ 7:57pm 
Pretty pretty please? ^_^
The Bard of Hearts 13 Aug, 2020 @ 5:44pm 
+1 vote for a 1.2 of this mod. :steamhappy::viol:
Tommy Gray x Land Raider 10 Aug, 2020 @ 7:05pm 
update for 1.2 plz
Autismus Maximus 22 Jun, 2020 @ 11:03am 
I do really enjoy this mod, very useful
However, i do think it needs a reskin to match with the game aesthetics a little better, hit me up if you are up to a collab
brekezek 20 Jun, 2020 @ 4:50am 
This mod and the road building mods really improve my experience regarding caravans which is a lot of micromanagement hastle in Vanilla. Next up would be having better ambushes, security stuff for caravans and preventive strike for caravans imo. And facilitated packing up as proposed below. Thanks for the great work!
brekezek 20 Jun, 2020 @ 4:47am 
Bedrolls is the thing I forget most often when caravaning. An improvement for this mod (or a separate mod) would be to have a storage where you can put everything you only use for caravans in one place and when you launch your caravan you could select to take it and thus not forget a bunch of stuff (bedrolls, packaged survival/food, ...) It would also make the packing up faster and more sensible. Backpacks/luggage would be a good option so you can count for each colonist.