RimWorld

RimWorld

Vulpine Race Pack 1.1
22 Comments
TANKSAVE 4 Nov, 2020 @ 5:26pm 
@Unividual The issue doesn't even seem to be with the faction. Even in vanilla factions Fennex with ultra tech weapons will show up in tribal raids. Does anyone know of a mod to blacklist certain weapons from raids? I'm cool with enemies having powerful weapons from other mods but the Vulpine races are ignoring tech level entirely.
Mlie 21 Oct, 2020 @ 7:09am 
Frostbite 24 Sep, 2020 @ 3:35am 
@Dietrich I think it's supposed to be. It's not that fuchsia color you get when you're missing a texture.
D.R.G.N. 7 Sep, 2020 @ 6:40am 
@xen any chance of updating to 1.2?
Roy Calbeck 22 Aug, 2020 @ 1:50pm 
I keep using all these race mods - Vulpines, Ferrox, Wolverines, etc... they all work just the same as they did before. I DO get red errors during load which reference graphic elements (such as tails), but this does not appear to affect actual gameplay (so far!).
Aegis J Hyena 17 Aug, 2020 @ 4:14pm 
Bump for 1.2 as well...
Cupears 16 Aug, 2020 @ 12:18am 
Bump for v1.2
R E D L I N E 13 Aug, 2020 @ 12:52pm 
Would very much appreciate an update of this and your other race mods to 1.2
Obviously 20 Jul, 2020 @ 9:14am 
Cool race, but both this and the Logann races visited my Tribe on the 2nd day at the same time with a load of high tech gear to sell and large caravans that just cluttered the screen and made it hard to see anything, then began firing rocket launchers at a mad monkey that tried to attack my settlement, killing my own stuff. Seems a bit too early, not sure if it's just random luck or scripted into these factions?

Wondering if there's any easy way to edit out the faction part of it and just keep the race randomly appearing in other factions?
Yellow 11 Jun, 2020 @ 10:18pm 
@Xen

There is an issue where only one of all factions spawn.
FoxoManiak 8 May, 2020 @ 10:16am 
ok i just need to ask, does it work on old saves (that didn't had the mod before)?
Dietrich 7 May, 2020 @ 6:22pm 
They bleed purple blood, wasn't sure if this was an intentional thing or a bug on my end.
Sebastian Crystal 19 Apr, 2020 @ 6:52pm 
Hello are these races player only or can they be recruited as well?
Stardust 🌠 2 Apr, 2020 @ 8:39pm 
Excellent mod, It works fine for me. However something that bugs me is the fact that when Fennex and Frijjid go to sleep, their tails are visible when they should be hidden underneath the covers. I cant imagine why this would be intentional, but amazing work nevertheless.
Pur 18 Mar, 2020 @ 10:23am 
This mod just doesn't work. It makes only one of all factions spawn. I swore I saw it working once but no I guess
Waladil 17 Mar, 2020 @ 11:17pm 
This one's throwing an error for me. I'm not qualified to figure out what's going wrong so I put the error log into a pastebin:
https://pastebin.com/DPs4zCvY
Since nobody else is reporting it, I assume an incompatibility with another mod but I have no idea what.
Dr@g0n 12 Mar, 2020 @ 4:25pm 
nice
Iamus 11 Mar, 2020 @ 2:28am 
was getting scared I wouldn't be able to play Rimworld anymore. I kid, but I'm really glad for the update.
Wolfwere 10 Mar, 2020 @ 6:10pm 
Thanks for the update! Been checking almost daily for it ^^
FlareFluffsune 10 Mar, 2020 @ 8:39am 
great to see this back again
Xen  [author] 10 Mar, 2020 @ 5:56am 
pretty sure I set proper tribal starts for them now. they should have 3 styles - normal, ultra-tribe, or regular tribe
Slye_Fox 9 Mar, 2020 @ 6:31pm 
Does this still have the thing where tribals are classed as ultra tech or whatever?