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Can you explain what issues you are having? I investigated and fixed an issue with the Out of Order tokens using the old broken texture link and have fixed that. Can you try again and see if there is anything else broken?
I can't get the player's blue tiles to load.
While flipping the theft tile does show that the stores have been robbed and the vortex system is down, flipping the action card with the vortex card does the same thing. The theft tile in the script has buttons on it for each character that, when pressed, places an Out of Order token under them for you. Flipping it causes the buttons to flip as well and you can't press them.
http://cloud-3.steamusercontent.com/ugc/858353301730728256/FB8AB968C02E2ED47FE100BD23B40D2F8073CD01/
http://cloud-3.steamusercontent.com/ugc/858353301730984638/1DAEC49AFAE5BBBD3F6750E303D4815F0223943C/
Getting this issue and I'm unable to load what I assume to be the timer.
Can you send me a screenshot of the import error?
Are any of the assets not loading for you? If so, which ones?
I can't get imported this, how do I fix?
I did, however, apply a fix that will hopefully make the timer more consistently interactable by players other than the host.
- The sand timer didn't load for us.
- The "do something" pawn could only be moved by the host.
Same thing for me
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
That being said, I made a patch that has the height consistent regardless of mesh and size.
If you can tell me what issues you are having, I'm not really seeing any on my side. The script sets up the scenarios for the base game fine without error on my side. I've tried to make sure that there are no errors that break the script, so if you can let me know what you are doing to cause script errors then I'd appreciate it greatly.