RimWorld

RimWorld

ColdCrystal
63 Comments
Frission 27 May @ 9:15am 
Problem when attempting to use the 1.5 mod made by Nik (I would've reported it there but they disabled comments for some reason :P) - it's throwing a critical error.

Exception loading file at M:\SteamLibrary\steamapps\workshop\content\294100\3291971971\LoadFolders.xml. Loading defaults instead. Exception was: System.Xml.XmlException: The 'v1.1' start tag on line 4 position 4 does not match the end tag of 'loadFolders'. Line 7, position 3.
-- it goes on for a while, too long to fully paste here
Akizuki_Azusa 20 Jan @ 2:55pm 
Super cool stuff
Could you add a wall torch version?
tierrehcc 9 Sep, 2024 @ 1:26am 
@hamed91211173 interestingly enough - i don't have that mod enabled. I had 15 cold crystals and they all disappeared trying to build their cold lamp:) After that i just disabled the mod (
hamed91211173 8 Sep, 2024 @ 1:41am 
@tierrehcc
problem caused by having both this mod or 1.5 version and CaveBiome (Continued) mod both of them have cold crystal and that cause the problem you need to decide which one you want to keep
it's possible some other mod too include this into their mod structure too
tierrehcc 4 Sep, 2024 @ 5:32am 
For some reason then i build a cold crystal lamp - pawns gather resources, bring them to the lamp, build it and then it is unfinished a the crystal is gone now.... I give order to rebuild it again - pawn bring new crystal ant it vanishes :(
GTX 1650 19 Jul, 2024 @ 6:58am 
1.5 please
_Nik_ 18 Jul, 2024 @ 10:48am 
"The modification has not been updated for 1.5 yet. I've temporarily made the file, there's nothing new, just updated it for 1.5 so that there are no errors."

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3291971971
76561198844634538 6 Jul, 2024 @ 12:43pm 
agree with andrewjonjones. on 1.5 work well.
andrewjonjones 29 Jun, 2024 @ 2:09pm 
Works with 1.5 btw.
Спокойный Гаммер 24 Jun, 2024 @ 9:44am 
1.5?
:steamthumbsup:
FINN 28 Apr, 2024 @ 9:56pm 
1.5?
Ведро 18 Apr, 2024 @ 10:55am 
1.5 please
moondansr 17 Apr, 2024 @ 6:14am 
I still use this mod and now that I have the expansion I'd love to see an update of it for 1.5 Is there any chance of an update? Does anyone know of anything similar?
Adoris_FadAiRao 3 Aug, 2023 @ 7:40am 
I would like to improve the mod for ideologies and a variety of forms of scenery. For these sticks with crystals sometimes do not fit into the design. Don't even stick it on the wall.
EFX 13 Mar, 2023 @ 5:42pm 
Though here is a preview of them! :)
https://imgur.com/a/363HlpH
EFX 13 Mar, 2023 @ 5:41pm 
Yrol Denjeah, no I don't have anything but images. I was more or less waiting for the mod author to contact me.
Yrol Akiyama 2 Mar, 2023 @ 5:29pm 
EFX, Are we supposed to PAY you for the link?
EFX 28 Feb, 2023 @ 2:26pm 
I remade the ColdCrystal and put it on a wall torch if you'd like to see.
BaalEvan 12 Nov, 2022 @ 12:43pm 
@Balthazad try to unsubscribe mod, launch rimworld, exit rimworld, subscribe mod once again and steam should redownload latest version
Balthazad 10 Nov, 2022 @ 10:29pm 
@BaalEvan that's nice to hear and i enjoy seeing it listed as 1.4 now, here in the workshop, but RW still says 1.3 :')
BaalEvan 3 Nov, 2022 @ 4:32am 
@Balthazad It's 1.4 compatible :D
Balthazad 3 Nov, 2022 @ 1:41am 
1.4 plz i forgot how to play without these x__X
Yrol Akiyama 29 Jan, 2022 @ 10:27pm 
Rikiki, Thank you very much for your continued work on this mod :o)
Meanie 22 Dec, 2021 @ 8:17pm 
Hi! I retextured your crystals for my personal use, but I want to give them to you.
jvstough 18 Dec, 2021 @ 11:13am 
Can it freeze stuff?
BaalEvan 28 Aug, 2021 @ 5:18pm 
@Rikiki Do you have more ideas for cold/warm crystals? I tried drawing crystals for wall-crystal torch but i'm suck so i'm thinking about making commision on mod market, are you interested?

I think about new graphics for crystals on ground, torches, wall torches, maybe pillar :P
why are we here? just to suffer? 8 Aug, 2021 @ 10:24am 
THANKS!1
why are we here? just to suffer? 30 Jul, 2021 @ 2:56pm 
1.3 :D

(also consider patch for glowstone mod aswell :D)
Rhythm of Eternity ◢ ◤ 25 Jul, 2021 @ 6:51am 
ok cool. in regards to the pillar that maximef mentioned, you could take something from vanilla and just recolor it as a temporary.
Rikiki  [author] 25 Jul, 2021 @ 5:44am 
@Maximef1: My limit is the art. If you can provide proper graphics, I could add the crystal pillar. :-)

@Giga Chad: Yes, it is compatible. I am updating it for 1.3 very soon.
Rhythm of Eternity ◢ ◤ 24 Jul, 2021 @ 4:45am 
does this work on 1.3?
Maximef1 12 May, 2021 @ 12:16pm 
I just also wanted to show interest regarding a small pillar (2x2 I'm thinking) that would use say 8 crystals but would be better... somehow?

I looove the mod <3
Rogue Variable 28 Apr, 2021 @ 3:45am 
Yeah! +1 on crystal statues
MercuryDoll 3 Apr, 2021 @ 1:15am 
I've began to accumulate a few of these. How about adding a building that uses more crystals for a greater effect? Like a whole pile of them, or statue-like constructs.
Rikiki  [author] 26 Mar, 2021 @ 6:02am 
@Smashley: Make sure that it is disabled in the game's mods list, restart the game and create a new world.
Smashley 25 Mar, 2021 @ 10:23pm 
hey for some reason i unsubscribe from this mod but the cold crystals are still in my game and also from my new save

is it just me or does anyone else have the same issue
andrewjonjones 9 Dec, 2020 @ 3:39am 
Is there any way to change the spawn rate of crystals as I keep getting maps with just amber crystals which I don't want?
Hazardous 2 Dec, 2020 @ 7:49pm 
I've begun using the non-relevaqnt temperature crystals as a soure of money. In deserts you sell the heat crystals, in ice fields, you sell the cold crystals.

If that helps you figure out what to do with the extra useless crystals, since they fetch a good price.
__ 2 Dec, 2020 @ 7:27pm 
No particular reason my opinion should matter, but I think the amber crystals are not a great addition. They replace the cold crystals in map generation too often; I was using this mod for a low-tech refrigeration option, and now I can't find any cold crystals to mine, only these useless warm crystals! That's the exact opposite sort of crystal I need.
kamil940019 29 Oct, 2020 @ 12:53pm 
Is it work on 1.2?
Hazardous 28 Oct, 2020 @ 3:43pm 
OH i thought you meant new materials in general
Kenni 28 Oct, 2020 @ 10:24am 
What mod lets you stuff the cold/amber crystals?
Hazardous 28 Oct, 2020 @ 8:25am 
There are other mods that do that, I don't see why this particular mod needs the extra bloat.
Kenni 28 Oct, 2020 @ 8:09am 
There any chance you can add in stone blocks/metals as a medium for construction? Would be nice to be able to use in no wood maps and alpha biomes and such without modding it myself.

Also, it reverts back occasionally using the below also throws some errors cause of the construct effect woody which I'm unfamiliar with and couldnt find anything on making a multi stuff effect.

<stuffCategories>
<li>Metallic</li>
<li>Woody</li>
<li>Stony</li>
</stuffCategories>
<costStuffCount>20</costStuffCount>
<costList>
<ColdCrystal>1</ColdCrystal>
</costList>

<stuffCategories>
<li>Metallic</li>
<li>Woody</li>
<li>Stony</li>
</stuffCategories>
<costStuffCount>20</costStuffCount>
<costList>
<AmberCrystal>1</AmberCrystal>
</costList>
eg7560251 22 Oct, 2020 @ 2:24pm 
Thanks that seems to have worked.
Rikiki  [author] 20 Oct, 2020 @ 11:12pm 
@eg7560251: what version of the game are you using? 1.2?
Could you check the mod file tree? It should be like this [github.com].
Unsubbing and then subscribing again could help to make sure you have the last version of the mod.
eg7560251 20 Oct, 2020 @ 8:42pm 
Got this on load. Should I be worried about it?

Could not load UnityEngine.Texture2D at Things/Item/Resource/ColdCrystal/ColdCrystal in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.Graphic_Collection:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
BetterLoading.<ExecuteToExecuteWhenFinishedTheGoodVersion>d__3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Twiggish 5 Aug, 2020 @ 3:37pm 
I'd settle for being able to use something other then just wood
Zsaric13 8 May, 2020 @ 1:34pm 
Are you planning on adding to this mod? Wall lights, dresser lights and such with the crystals?
Goldilocks 12 Apr, 2020 @ 11:52am 
Would it be possible to add a hot crystal and a sun crystal to this mod? I wish I knew how to mod, I tried to add a hot crystal to this mod myself but it just caused errors.