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Exception loading file at M:\SteamLibrary\steamapps\workshop\content\294100\3291971971\LoadFolders.xml. Loading defaults instead. Exception was: System.Xml.XmlException: The 'v1.1' start tag on line 4 position 4 does not match the end tag of 'loadFolders'. Line 7, position 3.
-- it goes on for a while, too long to fully paste here
Could you add a wall torch version?
problem caused by having both this mod or 1.5 version and CaveBiome (Continued) mod both of them have cold crystal and that cause the problem you need to decide which one you want to keep
it's possible some other mod too include this into their mod structure too
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3291971971
https://imgur.com/a/363HlpH
I think about new graphics for crystals on ground, torches, wall torches, maybe pillar :P
(also consider patch for glowstone mod aswell :D)
@Giga Chad: Yes, it is compatible. I am updating it for 1.3 very soon.
I looove the mod <3
is it just me or does anyone else have the same issue
If that helps you figure out what to do with the extra useless crystals, since they fetch a good price.
Also, it reverts back occasionally using the below also throws some errors cause of the construct effect woody which I'm unfamiliar with and couldnt find anything on making a multi stuff effect.
<stuffCategories>
<li>Metallic</li>
<li>Woody</li>
<li>Stony</li>
</stuffCategories>
<costStuffCount>20</costStuffCount>
<costList>
<ColdCrystal>1</ColdCrystal>
</costList>
<stuffCategories>
<li>Metallic</li>
<li>Woody</li>
<li>Stony</li>
</stuffCategories>
<costStuffCount>20</costStuffCount>
<costList>
<AmberCrystal>1</AmberCrystal>
</costList>
Could you check the mod file tree? It should be like this [github.com].
Unsubbing and then subscribing again could help to make sure you have the last version of the mod.
Could not load UnityEngine.Texture2D at Things/Item/Resource/ColdCrystal/ColdCrystal in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.Graphic_Collection:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
BetterLoading.<ExecuteToExecuteWhenFinishedTheGoodVersion>d__3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)