RimWorld
BetterVents
35 件のコメント
AlexDeathWalker 2023年1月24日 16時52分 
1.4?
Nicorc 2022年12月20日 20時29分 
does this work with 1.4?
B-Side Jon 2021年7月29日 0時07分 
It works with 1.3, thanks!
ambi 2021年7月21日 23時28分 
1.3?
McFunk 2021年7月18日 9時23分 
Hi there, just wanted to say that I really like this mod! Will you be updating it to 1.3?
Audiopulse 2021年3月22日 2時27分 
Hello ruyan, ive been using your vents since i started playing rimworld in january again. Great Mod! :-)

Yesterday I found they overlay the darts-board from vanilla expanded furniture. I assume this is a faulty value with better vents?
sonicht 2020年10月10日 0時40分 
ok, I have quite a large modlist so I'm gonna drop it in and see what happens :)
ruyan  [作成者] 2020年10月9日 23時17分 
I can not reproduce the roof construction issue, so there must be a mod conflict. Without a modlist from people having this issue I can't even begin to track it down. If I had to take an educated guess, I'd say users having the problem have a mod installed that messes with the way "over the wall" installations work.
sonicht 2020年10月9日 10時00分 
Yo I see you updated after this comment. Is that issue fixed now?
Osium 2020年8月26日 3時24分 
It works, but, I think it is causing problems with construction jobs for building roofs which breaks construction and or causes all kinds of weird stuff. As soon as I started building these vents in a housing block linking rooms, the rooms started getting classified as outdoors (even when they are indoors). Roofs wouldn't build and my construction pawns would stop working causing massive on tick stuttering.

As soon as I deconstructed all the vents and replaced them with vanilla ones, everything started working again.

Very likely a mod conflict for me, but, if you start having weird lag and your construction pawns stop working, this might be the culprit.
Hitmar72 2020年8月23日 20時42分 
This mod does work in 1.2
Danger Close 2020年8月19日 15時20分 
does this work with 1.2?
Nishe 2020年7月3日 0時35分 
I found that something was conflicting with replace stuff when placing doors over already built walls. The door would be built but the wall would remain constructed, so they'd both occupy the same tile but the door would be invisible and not usable.

I narrowed the conflict down to this mod, then tried loading with only replace stuff and this mod present and the issue was still there. I know this mod does a similar thing to replace stuff in allowing vents to be built on top of walls, but I'm not sure why it's allowing doors to be placed on top of walls.

One thing to note is I tried loading just this mod and nothing else, and found that if you place a blueprint for a door on top of a wall, the pawn will not deconstruct the wall first, but will simply haul the new materials to the blueprint on the wall. Then, the wall will be instantly deconstructed when the pawn starts building the door, without the work that would normally be required to deconstruct. Not sure if that helps or not.
ryfri_expanded 2020年6月5日 19時30分 
Very nice, getting back into the game now and this (along with Better Coolers) was always a staple
nhatanh0475 2020年3月17日 23時53分 
@__Mr_Krill__
Those much that do the samething usually conflict with each other. Like those Increase Stack mods that increase Stack.
And this mod conflict with In-wall coolers and vents [1.1] and Replace Stuff.
ruyan  [作成者] 2020年3月17日 14時31分 
I don't really understand, english is my second language as well.
The mods are not compatible. They do the same thing. Use only one.
Mr. Krill 2020年3月17日 14時26分 
So this mod in general is possible to adapt somehow? Will you have to choose which mods to leave? (Sorry for my english)
ruyan  [作成者] 2020年3月17日 14時21分 
Thank you for reporting this!
That's a large modlist you got there... I'm pretty sure In-wall coolers and vents is not compatible since it does the same thing my mod(s) do in a slightly different way.
Mr. Krill 2020年3月17日 12時21分 
https://gist.github.com/0b9c8b5bbef849667fdc39183555323e

XML RimWorld.BuildingProperties defines the same field twice: isEdifice.

Field contents: false.

Whole XML:

<building><canPlaceOverWall>true</canPlaceOverWall><isEdifice>false</isEdifice><isEdifice>false</isEdifice></building>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DMD<DMD<DefFromNode_Patch3>?-861429632::DefFromNode_Patch3>(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:DMD<DMD<ParseAndProcessXML_Patch1>?1887630592::ParseAndProcessXML_Patch1>(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
ruyan  [作成者] 2020年3月17日 10時35分 
I used this mod since 0.17 and I wanted to keep using it after it was abandoned. Because there is no other mod that does the same thing as this one, as you mentioned yourself.
nhatanh0475 2020年3月17日 4時39分 
I have a question, what motivate you to create an update for this mod? Even though there is a mod that add this too and much more and better?
dninemfive 2020年3月13日 19時42分 
@Fenerium Rimworld loads only the About.xml of mods which are not enabled in your load order. This has negligible performance impact except when first opening the mod screen.
ruyan  [作成者] 2020年3月12日 22時01分 
That does not mean every file in every mod is loaded. Rimworld has no way to undestand what is located in the source folder and the folder structure that is loaded does not include the source folder, so I can not imagine it is loaded. I may be wrong of course, since I did not test it.
Blue North Star 2020年3月12日 21時14分 
Pretty sure every mod is loaded, unless it's not enabled.
ruyan  [作成者] 2020年3月12日 13時34分 
Are you sure that loading time is affected? Because the source file are not referenced anywhere and should therefore not be loaded. Would be interesting to find out :)
lloki 2020年3月12日 12時47分 
I got your point ruyan. I mean, I don't really know if it's too big and if it's affecting to loading time and stuff. I'm playing with 350 mods so I guess less mb to load is better for me :P
Blue North Star 2020年3月12日 1時21分 
Well i'm not a modder, I don't know shit about mods, how they work, etc. ¯\_(ツ)_/¯
ruyan  [作成者] 2020年3月12日 1時19分 
No it wasn't. As you can see, I pushed an update without the source and we are down to 0.5 mb again. 1.1 didn't really change that much, I had to make this Harmony dependant because it wasn't compatible wth smoothed walls before.
Blue North Star 2020年3月11日 21時37分 
@lloki - Might be 1.1 that made the mod 14x bigger than it was.
ruyan  [作成者] 2020年3月11日 6時39分 
yes, source is included... I am always thankful to find old mods with source code that I can look into. I do have it on guthub, but who knows whats gonna happen.
Do you think 7 mb is too big?
lloki 2020年3月11日 5時46分 
I wonder though why this version have 7 mb while previous had only 0,5 mb. Maybe you included some unnecessary code? Source code maybe?
lloki 2020年3月11日 5時39分 
Yes! Thank you!
ruyan  [作成者] 2020年3月11日 3時58分 
It's a (flickable) hole in a wall... There's not much functionality to it in the first place! :-D
Think3r 2020年3月11日 3時47分 
Are these only "better looking" or also "better" in terms of functionality?