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The SME concept was made to enable compatibility between a lot of data UGC ... but the truth is, there where never enough of them to justify this way of doing (involving making game launcher for each single campaign).
Now, the Grimoire is modifying 1 merchant : the magic one. It should work with ANY campaign using Seattle or Berlin talismongers (merchant equipment sheets). Since Tracker's SCC is not likely to change those merchants, both mods are totally compatible, and no patch is required.
To include the grimoire to any campaign using HBS merchant equipment sheets, you may follow this guide The Grimoire discussions
I will contact you via chat to learn how to make UGC, if you dont mind, Utna. :)
Unfortunately, I can't improve the concept and feed it with mods both at the same time, I choosed to let it alone for a while ... hoping someone else with a better english writting could raise the SME thing from the ashes (writting good tutorials, for instance, would be much needed). Time will tell ^^
In the meanwhile, I'll update the adept mod as quickly as possible, and make a Dragonfall launcher to plug it to the campaign.
Can I use your stuff (chi, melee, ssc) in UGCs that don't include it? How?
PS: What means SME?
Thanks!
The answer is no, you don't "need" it.
This patch just helps to make Tracker's SCC more flexible but it is absolutely not necessary.
More flexible because it features merchant equipment sheets for each item's skills (guns, melee weapons, drones, ...) instead of a general category (weapons, magic, tech, ...)
Specifically I use it to play with Tracker's ranged weapons (and abilities) and my melee weapons at the same time ... setting this up manually might require a lot of file management, but hopefully the patch should save some time ;)
BTW I will be making a starting SME Chi Casting character in Kill-city so folks who want to specialize in it can do so from the start of my game.