Shadowrun Returns

Shadowrun Returns

SME Patch: Tracker's SSC
10 Comments
OoooordEr  [author] 7 Apr, 2014 @ 11:46am 
Sorry for the confusion ^^ ... The Grimoire is NOT a SME module.

The SME concept was made to enable compatibility between a lot of data UGC ... but the truth is, there where never enough of them to justify this way of doing (involving making game launcher for each single campaign).

Now, the Grimoire is modifying 1 merchant : the magic one. It should work with ANY campaign using Seattle or Berlin talismongers (merchant equipment sheets). Since Tracker's SCC is not likely to change those merchants, both mods are totally compatible, and no patch is required.

To include the grimoire to any campaign using HBS merchant equipment sheets, you may follow this guide The Grimoire discussions


Couch Dragon 7 Apr, 2014 @ 10:43am 
Ahh oaky that might explain why I got the debug message saying that the patch couldn't find SSC when i tried to use it in conjunction with the SME Grimoire mod.
OoooordEr  [author] 7 Apr, 2014 @ 10:34am 
actually, the patch adds nothing ... this is just to use SCC as a SME module. But since the SME concept is not supported yet, I can't see a reason to use the patch.
Couch Dragon 7 Apr, 2014 @ 9:52am 
I use the training room which has SSC mod incorporated into it. Will I still need the SSC mod to use this one?
Lange 14 Mar, 2014 @ 6:21am 
I dont have Dragonfall yet, actually. I am new to SRR, and I am trying to play as much UGC I can before going to the DLC. If I go straight to Dragonfall, probably I will miss a lot of good thing you guys have made. I am enjoying all this!
I will contact you via chat to learn how to make UGC, if you dont mind, Utna. :)
OoooordEr  [author] 13 Mar, 2014 @ 11:29am 
PS: since this page is about Tracker's mod I should tell you about it too ^^ ... guess he's working on an update. I don't know about you, but I can't wait to play a street sam again in Dragonfall ... so let's cheer him up :) !
OoooordEr  [author] 13 Mar, 2014 @ 11:21am 
SME means "Shadowrun Modular Equipment". In fact the point of this little concept was to use data content packs like this one in UGC which was not build with them initially. You may find more information about that concept on the page of the UGC called SME: Dead Man's Switch.

Unfortunately, I can't improve the concept and feed it with mods both at the same time, I choosed to let it alone for a while ... hoping someone else with a better english writting could raise the SME thing from the ashes (writting good tutorials, for instance, would be much needed). Time will tell ^^

In the meanwhile, I'll update the adept mod as quickly as possible, and make a Dragonfall launcher to plug it to the campaign.
Lange 13 Mar, 2014 @ 8:06am 
Hi, Utna. :)
Can I use your stuff (chi, melee, ssc) in UGCs that don't include it? How?
PS: What means SME?
Thanks!
OoooordEr  [author] 30 Dec, 2013 @ 12:16am 
Friends call me Utna ;)
The answer is no, you don't "need" it.
This patch just helps to make Tracker's SCC more flexible but it is absolutely not necessary.

More flexible because it features merchant equipment sheets for each item's skills (guns, melee weapons, drones, ...) instead of a general category (weapons, magic, tech, ...)

Specifically I use it to play with Tracker's ranged weapons (and abilities) and my melee weapons at the same time ... setting this up manually might require a lot of file management, but hopefully the patch should save some time ;)
ZippyTheWonderMoonrat 29 Dec, 2013 @ 12:07pm 
Hey utnapishtim ! Sorry I am a little unclear on this. If you use SCC and other SME packs, like Chi Casting, in your UGCs do you need this? I use both in Kill-City so should I install this? Thanks.

BTW I will be making a starting SME Chi Casting character in Kill-city so folks who want to specialize in it can do so from the start of my game.