Crusader Kings II

Crusader Kings II

Manic's Persian Units
21 Comments
ManicMayo  [author] 30 Aug, 2020 @ 3:10pm 
A new model has been added for the late-game heavy infantry (screenshot added above). Just be aware that, to be able to see it in-game, you will now need the Warriors of the Faith Unit Pack.
Valarian of Naples 16 Jun, 2020 @ 12:39am 
Hey, do you think you could fix the animations and hands on some of these unit models?
Turtle-Gal 23 Apr, 2020 @ 12:54pm 
Oh, and I don't mean to bother you with more requests, but the Hungarians don't seem to have ANY custom models, even with DLC.

http://manuscriptminiatures.com/search/?year=1000&year_end=1500&country=15&tags=&institution=&manuscript=

They seemed to use western armor for most of Hungary's history, and in early periods it would have been more similar to Cuman and other nomadic armor. German models look perfect for 950 onwards, and the Cuman models would be good for early.

Again, sorry to bother with more requests, but if this was added to Hungary, then I think that every culture in game will have a unique model!
Turtle-Gal 23 Apr, 2020 @ 12:35pm 
Those look great! (And sorry for not specifying about the gambeson. It would have only been used in the late middle ages). Can't wait to see them in-game!
ManicMayo  [author] 23 Apr, 2020 @ 8:59am 
@thecains - Thanks for the feedback and the suggestion. Yeah, both the images I linked were for the heavy infantry models.

As for the light infantry I've currently given the mid-game Celts a re-purposed early Germanic light cavalry model as the base since, from the images you sent me and the ones I could find, lighter infantry at this point still didn't seem to be equipped with anything as thick as a gambeson.

For late-game light infantry, I assigned the vanilla Celtic pikeman model since it utilised thicker armour than the generic Celtic light infantry model (which I've assigned to mid-game pikemen). Actually, I'll upload links to the 'complete set' of mid and late-game models for the Celts to show you what I mean. The light infantry is the one on the bottom left.

Mid: https://ibb.co/6nfCgQN

Late: https://ibb.co/myZRSL7
Turtle-Gal 22 Apr, 2020 @ 12:39pm 
The images you showed me (Which I assume are heavy) are perfect though. That's as close as you can get using CK2 models
Turtle-Gal 22 Apr, 2020 @ 12:38pm 
It looks great. I have an interest in medieval armor, but Celtic armor is hard to find anything on, mainly because they didn't have any. The only thing I might add is:

https://ck2.paradoxwikis.com/images/thumb/a/ad/Byzantine_unit_pack.jpg/1398px-Byzantine_unit_pack.jpg

on the left, right next to the light horseman, that archer is wearing a gambeson. That would be good for light infantry. Gambeson was just multi-layered padded clothing. It was basically what all peasant soldiers would have used.
ManicMayo  [author] 22 Apr, 2020 @ 6:42am 
@thecains - Ok, after some testing with various models I managed to come up with a combination which I think looks pretty nice for some new designs for the mid and late game Celts. I've posted some links below, showing the in-game appearance on the right and the image I used as a base on the left. Hopefully the links work:

Mid-game: https://ibb.co/GPhXKPb

Late-game: https://ibb.co/SnsYbq7 (Essentially German heavy infantry with different shield)

As someone who seems to have some knowledge on Medieval Celtic warfare and weaponry, I'd greatly appreciate your feedback before making any decisions regarding updating the mod.
ManicMayo  [author] 20 Apr, 2020 @ 5:42am 
@thecains - Thanks! I'll try to throw a design together and, if it looks decent enough to replace the current model, I'll consider adding it.
Turtle-Gal 19 Apr, 2020 @ 1:31pm 
https://i.pinimg.com/originals/3a/3b/06/3a3b067f985b5ba6cb0e9a0679f756b4.jpg

https://en.wikipedia.org/wiki/Gaelic_warfare

From what I could find, until the late middle ages, they mostly used padded clothing (gambeson) and chain mail. In the late middle ages, it's pretty much the same as English. Viking and Anglo-Saxon clothing mixed together should look fairly accurate. Round shields and Kite Shields are what they used, along with anglo-saxon and viking style swords.
ManicMayo  [author] 19 Apr, 2020 @ 1:09pm 
@thecains - Would you be able to post a link or two to some reference images? Despite searching, I can't seem to find anything definitive in regards to the sort of equipment they would be using in the 11th century. My (un)educated guess would be that they'd look pretty similar to the Anglo-Saxon/Norman troops of the era (nasal helm, woollen tunic or plain hauberk, kite or round shield and fighting with either sword or axe) but I just want to be sure before I commit to making any changes.

Personally, I think they look good for the mid-game. The only thing I'd change is maybe give them a different shield (either a Norse-style round shield or Norman-style kite shield) and perhaps a different type of sword. I agree that the vanilla ones look a bit fantastical. The 'body' itself though seems sound enough. Well, the furs seem a little much but unfortunately I can't remove it.
ManicMayo  [author] 19 Apr, 2020 @ 1:09pm 
@Xanadu-King - Regarding your issues with the mod, I don't know what it could be aside from an unseen conflict of some kind. Admittedly, I encounter a strange bug where, after an extended amount of time, the helmets from the mid-game Persian heavy infantry may start to disappear or pop in and out if you pan the camera too close to the unit but this can easily be fixed by restarting. Are you using a sizeable overhaul mod such as HIP or CK2plus? I know a few people experience issues when running them together with these unit mods.
ManicMayo  [author] 19 Apr, 2020 @ 11:55am 
@Xanadu-King - Thanks again for your suggestions. While I'm not sure there are any Middle Eastern-style heavy infantry models sporting a pair of trousers, I'll see what I can find. As for the unit modelling side of things, while I really like the idea of actually making my own unit designs, unfortunately I suffer from AvPD which makes live forms of communication like Discord extremely difficult for me. Unless there's the option to speak with them in a non-live setting such as a forum, I don't think I'd be up for it. You mentioned a 'dedicated CK2 modding page', would you happen to have a direct link for it? I'd be interested to see what they have there to help newbies like me.
Turtle-Gal 16 Apr, 2020 @ 9:04pm 
@ManicMayo the early game ones look great, the mid/late game ones look cartoonish to me. Or maybe you could just use the english ones
Xanadu-King 15 Apr, 2020 @ 4:58pm 
The Discord page is called Paradox Unit Modding.
Xanadu-King 15 Apr, 2020 @ 4:55pm 
Generic Late Game Units is referring to the Persian Units from the DLC.

As for the date, yeah it seems as though my Persian units transitioned from the cool Early game to the Generic Persian units by the year 930ish, because it wasn’t even 950 when they stopped looking awesome. What is more annoying is that it was for me the player, not the AI. So when AI units go to attack they still use your unit models.

P.S. As for the rest of your models, I have another suggestion:

1) Use pants more for the Persian units. I know it might seem odd, but trust me, historically speaking Pants were the common garb for lower leg clothes by the Persian military, even after the arrival of the Turks.

2) Get in touch with the awesome modders who did unit models for CK2, namely Xangelo. I am friends with him, and they have a dedicated CK2 unit modding page to help with that. They could give you some pointers, and some tools to work with to make your units even better.
ManicMayo  [author] 15 Apr, 2020 @ 6:18am 
@thecains - Sorry for my delayed response! I have already made an early-game units mod for the Celtic culture group. Are you saying they don't look very good or are you referring to a potential future mod to add new mid/late-game models?
ManicMayo  [author] 15 Apr, 2020 @ 6:09am 
@Xanadu-King - When you say 'generic late game units' do you mean the generic Muslim units from the base game or the vanilla Persian DLC units? To answer your second question, the transition between early/mid/late unit models (and clothes) is entirely determined by the date, not tech. For example, early will become mid when you reach 950.

Also, thanks for the suggestions. My knowledge of Medieval history is limited to Anglo-Saxon England and the cultures that surrounded/interacted with it, so really I am just taking a wild stab in the dark when making these sorts of unit packs. Not sure if there are any unit models in the game that look similar to the ones you provided but I might look to put something together for the late-game Persian units as a result. Thanks again :)
Xanadu-King 14 Apr, 2020 @ 8:04am 
Manic, I've discovered an issue. Unless I am mistaken about the tech level when this happens, my units skipped over the Middle Period infantry and went straight into the dull, and quite frankly ugly, generic late period units. Is this based on tech level or no? Also, if you are interested, you could try and make late game period troops, something akin to the Seljuk Turks as they had a huge impact on the armor and weapons of the Persian region when they invaded.

Here is a link for some ideas -> https://i.pinimg.com/736x/f6/46/88/f64688a5a946619083d07a12e16d7fa3.jpg
https://i.pinimg.com/736x/57/09/59/570959d5095c41bc0f1da30f1c685ff3--high-fantasy-middle-ages.jpg
Turtle-Gal 9 Apr, 2020 @ 9:13am 
Will you do celtic units? They look cartoonish compared to all other models.