RimWorld

RimWorld

Craftable Royalty Weapons
41 Comments
Dogbone 26 Feb, 2022 @ 6:06am 
Luciferium as a crafting material is such a cool concept.
19Peej 21 Oct, 2021 @ 4:19pm 
@litence91 thank you!
Garret 13 Jul, 2021 @ 11:50pm 
Is there a git repo of this mod?
[GER] Zangetsu 5 Jul, 2021 @ 4:17am 
I would say, this mod will not be updated any more :(
Therin ad Malnayan 26 Apr, 2021 @ 11:25pm 
was wondering if its possible to make the weapons use different materials as well like other weapons that scale where a steel version wouldnt do as much damage as plasteel and so on. with other mods i use these weapons get weak and useless in about 30 minutes.
tartine 14 Apr, 2021 @ 5:36pm 
is this mod outdated ?
Mr.Korky 24 Mar, 2021 @ 1:46am 
1.2 any time soon?
LINX 20 Jan, 2021 @ 9:30pm 
still waiting 1.2 update
I blame Earthshaker 17 Oct, 2020 @ 4:18pm 
1.2 tag update? I know this works, but still, yellow is annoying... plus all the other stuff, like more added apparel (Eltex skullcap). Might also be cool to add an option to make each of the three weapons separate tech prints.
Austin5125 14 Sep, 2020 @ 2:01am 
Hello. Latest update added Eltex skullcap which has more psychic stat than normal Eltex helmet. Do you have any plan for updating this gear into your mod?
Armorguy1 5 Sep, 2020 @ 10:10am 
Any plans of making these stuffable? I have a few mods installed that add new ores and it would be awesome if I could use em for crafting these. Would they be op asf? YOU BET YOUR ASS THEY WILL! XD
Nilruin 3 Sep, 2020 @ 9:04pm 
@legoholic Doesn't matter if the mod works correctly if the mod author can't take three minutes to configure the .xml to not read errors when the mod is loaded. Still not downloading it until it gets updated properly lol.
legoholic 15 Aug, 2020 @ 5:49pm 
As of Aug 15 2020, at 20:00 EST, this mod still works correctly in v1.2
回归天宇尽头 12 Aug, 2020 @ 12:12am 
1.2?
Hakapik 4 Aug, 2020 @ 5:19pm 
Awesome, thou I feel that persona weapons should require subpersona core or AI persona instead of Luciferum
turkler 19 Jul, 2020 @ 4:40am 
@engy deadass it's just vanilla content, it should be compatible
GoofEngy 2 Jul, 2020 @ 4:17pm 
I wish that this was CE compatible.
DeadlinerDH1 23 Jun, 2020 @ 7:21pm 
@thakyz I completely agree with you.
Neko Boi Nick 23 Jun, 2020 @ 9:49am 
Shouldn't the persona weapons use a persona core instead of luciferium to craft?
khagler 15 Jun, 2020 @ 10:23am 
The Android Tiers mod makes AI persona cores craftable, and they can also be recovered by disassembling high tier androids. Would it be feasible to have this mod check for the presence of the Android Tiers mod, and if so replace the luciferium requirement with a persona core?
#6 17 Apr, 2020 @ 7:17pm 
You know there's already a way to get Cataphract armor right? There are techprints that you can get trading or as quest rewards.
Slye_Fox 17 Apr, 2020 @ 5:57am 
Just curious; You've named the research 'Ultratech Weapons', but you've only made it Spacer level.
Zephyr 16 Apr, 2020 @ 9:01pm 
@Misha
I like your mod a lot and make a Chinese translation mod.If I can't get your authorization or you can add my translation to your mod,please leave a message in this web and i will delete my translation mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2063798513
John Bingsu 28 Mar, 2020 @ 12:16am 
@Misha I feel like because of how much better a linked version weapon is compare to a non-linked version, 5 luciferium is not really enough of a difference. Lore-wise I also think Linked weapon should have AI persona core. People will still try to craft it so they can get an end-game personal legendary weapon.
76561198014310284  [author] 26 Mar, 2020 @ 8:01am 
@Synific In the current patch, these Empire weapons are a more common quest reward than AI cores. If added as ingredient, people will find doing the vanilla quests to be a much faster way to acquire these weapons than crafting. Defeats the purpose of the mod.

@geowarin Your idea has merit. But like I mentioned above with Synific, if I make the linkweapons too hard to craft and you may as well do the vanilla quests. An additional research item a step above its normal non-link counterparts may be in order though.
Synific 25 Mar, 2020 @ 5:11pm 
yeah why wouldnt you use ai cores for the craft seem weird
geowarin 22 Mar, 2020 @ 9:55am 
Love the mod. Thanks!
Linked weapons being that much powerful than their normal counterpart, you could maybe consider adding a separate research for them? What do you think? Or maybe make them require a very rare object like tech ai core or something.
Latex Santa 22 Mar, 2020 @ 8:17am 
Craftable psyfocus gear? Perfect for my robo-sorcerers. Many thanks!
dyer 18 Mar, 2020 @ 2:18pm 
Yes, of course. Many thanks.
76561198014310284  [author] 18 Mar, 2020 @ 1:21pm 
@HornCoyote

I'll look into it, but it'll likely be a separate mod as it does not fit the purpose of this current one.
dyer 18 Mar, 2020 @ 11:56am 
Could you add a mod that reverts the damage of non-linkable/linkable to what it was before the patch?
白灯 17 Mar, 2020 @ 5:57pm 
awesome
76561198014310284  [author] 15 Mar, 2020 @ 6:53pm 
@Kelowna

I will add your suggestion to the roadmap.
Kelowna 15 Mar, 2020 @ 12:27pm 
Thank you for making this. Do you have any plans for adding in craftable Psyfocus stuff?
Dante 15 Mar, 2020 @ 3:36am 
neat and cool

10/10
IceMaverick 14 Mar, 2020 @ 9:28pm 
Seems neat. Haven't been able to actually experiment with these weapons in the DLC yet, so hopefully this is a good way to get ahold of them.
Parker 12 Mar, 2020 @ 1:14pm 
thank u sir
76561198014310284  [author] 12 Mar, 2020 @ 6:47am 
@Jade_Tiger_Girl

Many thanks from me and every person using this mod for pointing that out.
[R0A] JadeTigerPlays 12 Mar, 2020 @ 5:29am 
You're missing

<name>Craftable Royalty Weapons</name>

in your about file, so it couldn't be seen as a loadable mod
rothmal 12 Mar, 2020 @ 12:40am 
thank you good sir😀