Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

Program [5 levels]
37 Comments
zaidblacknight 2 Jul @ 8:42pm 
ALGUIEN ME AYUDA A SABER COMO SE PONE LA MUSICA DE LA CAMPAÑA?? ME APARECE LA DEL JUEGO RIGINAL
pablo bozo 22 Sep, 2024 @ 4:04pm 
this is bullshit, man (affectionate)
zelenskiyabobus228 15 Jun, 2024 @ 2:22am 
this is bullshit, man
DiscoWizard69 2 May, 2024 @ 8:48pm 
Нихуя не понятно, но очень интересно
WhoAmI? 4 Nov, 2023 @ 2:20pm 
Ah ok then, I hope to see your next works in the future!
Tone11  [author] 4 Nov, 2023 @ 12:12pm 
yeah, progress is just very slow due to studies and work. I also help a little on other projects, mostly playtesting.
WhoAmI? 4 Nov, 2023 @ 11:10am 
Wait, you're still planning on making more?
Tone11  [author] 4 Nov, 2023 @ 2:23am 
Thank you, Blue. I promise I won't go overboard with shotgun-dodging and DBs in future projects.
Blue 4 Nov, 2023 @ 2:03am 
i've never been more afraid of double barrels until now
Really enjoyed the difficulty!! Was fun figuring out how to solve each floor
КсайКок Сихівський 11 Sep, 2023 @ 1:56am 
ikr, this was genuinely fun to playtest.
WhoAmI? 10 Sep, 2023 @ 9:25pm 
So we have the people who claim the campaign to have terrible level design or challenging level design in a frustrating way and those who genuinely liked the level design. That's quite the discussion!
Tyri 8 Nov, 2021 @ 6:46pm 
This Mod is the polar opposite of fun. It's designed to sadistically torture you until you figure out that the only way to beat it is to give up.
Casac 23 Apr, 2021 @ 9:00am 
amazing
Usagimata WICKEDLAW 23 Jan, 2021 @ 7:20am 
the music, «artstyle» and plot was fine but the level design is terrible and the levels are impossible to complete
Nazemoji 20 Jan, 2021 @ 1:59am 
Anti Virus life
z_monty 21 Aug, 2020 @ 3:01pm 
Great!
12$ Sleepyhead 21 Jun, 2020 @ 1:00am 
This reminds me of something...
Scrabble 20 May, 2020 @ 3:17pm 
This is some of the greatest level design i've seen in years, very well made, actually challenging unlike pretty much everything on the workshop, without just a spam of special enemies.
*Thump* 16 Apr, 2020 @ 3:48am 
Great stuff, difficult as hell to complete tho :died:
Leora 19 Mar, 2020 @ 2:37am 
Perhaps a playthrough that would illustrate what you're supposed to do would be helpful. Maybe it's just my pure debilitating autism that gets in the way of understanding how the levels are intended to play out, otherwise the level design comes to a drop in quality rather quickly.
I hope this doesn't come off too negative because I would love this idea of a story to evolve. Maybe a program trying to escape the digital world and enter the real world? I think you have something on your hands with good potential, and I encourage you to keep at it
Leora 19 Mar, 2020 @ 2:37am 
Hmm, I like the style and choice of music. Everything with the sprites is just eerie and sets an atmosphere that I've never quite seen in a HLM2 campaign. Now for the levels, not a fan. As @poopigenz mentioned before, seems to be based purely on luck and lack multiple options of playthrough. Too cramped and don't give the player room to overcome the odds at stake.
Some of the chapters I have no idea how you're supposed to dodge enemies shotgun blasts and yet have the ammunition to take out fatties.
On top of that, there are invisible barriers put in place to stop the player from being allowed to backtrack. I guess this was done to stop the player from cheesing the levels? But seems unfair if the levels themselves are cheesy and broken.
Funky 16 Mar, 2020 @ 4:41pm 
How the hell am I supposed to beat level 3? All these levels want to make me pull my hair out. It seems like this campaign isn't supposed to be challenging in the fun way, like others, it's just frustrating for the sake of being frustrating, which I hate, it seems like you're expecting the player to know what comes next, like you do, when in reality they have no idea where the enemies are.

Finishing some of these levels at least in my experience was purely based on luck. If I have to rely on an AI to win, then the level isn't fair. It seems like in every level there is ONE set path you're supposed to use, and it's next to impossible to find that one path, when you can see about half of the level. There should also be multiple paths to go about doing the levels.
Lawiet 25 16 Mar, 2020 @ 11:45am 
I lost all my braincells playing this campaing.
Naju34 14 Mar, 2020 @ 7:10am 
I absolutely love this. The aesthetics, the sounds, the music, the tight level design, and the coded dialogue compliment each other entirely to give off the feeling of an action puzzle. This is one of the few campaigns that are a game of its own.
Zen Advent 13 Mar, 2020 @ 10:25pm 
I will admit another forced level playthrough is not my thing, but the idea of the design and aesthetic is pretty awesome.
Apples 13 Mar, 2020 @ 4:41pm 
A very interesting and stylish ass level! and the level design is very hard and frustrating but with a bit of thinking and numerous trials and errors its beatable.


(also do i have to translate the numbers to understand the story?)
Coconutt 13 Mar, 2020 @ 11:23am 
@Schiller :(
Tone11  [author] 13 Mar, 2020 @ 11:22am 
@coconut no
Coconutt 13 Mar, 2020 @ 10:30am 
@Schiller From binary to english.
it hurts when i pee 13 Mar, 2020 @ 10:27am 
Okay this is impossible
Tone11  [author] 13 Mar, 2020 @ 9:05am 
Translated to what?
Coconutt 13 Mar, 2020 @ 8:48am 
tf did I just play?(I mean that in a good way). very C O O L ! Will you make a translated version?
TheHoldDoor 13 Mar, 2020 @ 7:30am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2021056051

Pretty unique aesthetic and level design! They were a little jarring during the first playthrough but afterwards they started to have really good replayability. Really great work!

Just a personal nitpick: Certain props and weapons cannot be seen clearly due the transparency, and since the enemies are red and bleed red, the blood can spill over to the fences, making said fences hard to see.
Tone11  [author] 13 Mar, 2020 @ 2:40am 
Much appreciated
ihop employee 12 Mar, 2020 @ 6:32pm 
pretty unique and fun
big breath of fresh air modding wise, well done broski
Fusilli_ 12 Mar, 2020 @ 11:21am 
Some people could stand to learn a thing or two from some of the earlier levels here, creating challenging engagements with little space isn't easy. Thus it's unfortunate that as the campaign progresses it becomes more open to a fault.
КсайКок Сихівський 12 Mar, 2020 @ 5:14am 
the binary says: Until next time