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Really enjoyed the difficulty!! Was fun figuring out how to solve each floor
I hope this doesn't come off too negative because I would love this idea of a story to evolve. Maybe a program trying to escape the digital world and enter the real world? I think you have something on your hands with good potential, and I encourage you to keep at it
Some of the chapters I have no idea how you're supposed to dodge enemies shotgun blasts and yet have the ammunition to take out fatties.
On top of that, there are invisible barriers put in place to stop the player from being allowed to backtrack. I guess this was done to stop the player from cheesing the levels? But seems unfair if the levels themselves are cheesy and broken.
Finishing some of these levels at least in my experience was purely based on luck. If I have to rely on an AI to win, then the level isn't fair. It seems like in every level there is ONE set path you're supposed to use, and it's next to impossible to find that one path, when you can see about half of the level. There should also be multiple paths to go about doing the levels.
(also do i have to translate the numbers to understand the story?)
Pretty unique aesthetic and level design! They were a little jarring during the first playthrough but afterwards they started to have really good replayability. Really great work!
Just a personal nitpick: Certain props and weapons cannot be seen clearly due the transparency, and since the enemies are red and bleed red, the blood can spill over to the fences, making said fences hard to see.
big breath of fresh air modding wise, well done broski