Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Using RimPy and was worried about starting a run with those, cheers for the amazing mods :)
at RimWorld.Planet.World.WorldTick () [0x00016] in <cd7169108ea74757aa50c5b33d275c15>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch2(Verse.TickManager)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
System.TypeLoadException: Could not load type of field 'TheEndTimes_Beastmen.Building_MassiveHerdstone:currentOfferingGod' (8) due to: Could not resolve type with token 010000e3 (from typeref, class/assembly TheEndTimes_Magic.DarkGod, RH_TET_Magic, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:RH_TET_Magic, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:TheEndTimes_Magic.DarkGod member:(null) signature:<none>
at (wrapper dynamic-method) RimWorld.Planet.SettlementDefeatUtility.RimWorld.Planet.SettlementDefeatUtility.CheckDefeated_Patch1(RimWorld.Planet.Settlement)
at RimWorld.Planet.Settlement.Tick () [0x00019] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00029] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <cd7169108ea74757aa50c5b33d275c15>:0
Do not have "extract X meals" button, as stated in @Nairagorns comment.
My beastmen are always hungry, despite having lot's of meat in stock. They do not eat anything, as a result they die of malnutrition.
I can't seem to figure out what's wrong...
cauldron - check
slop buckets - check
food allowance - check
using chatgpt to find mod conflicts - check (it works btw)
read all pages of comments - check :'(
::edit:: smoking pit too, only option is to fuel it, does nothing otherwise. I am using a bunch of other mods, mostly related to medieval overhaul, must be an incompatibility somewhere :(
<packageId>SickBoyWi.TheEndTimes.Beastmen</packageId>
<displayName>Rimhammer - The End Times - Beastmen</displayName>
<steamWorkshopUrl>https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2020384947</steamWorkshopUrl>
<downloadUrl />
But I still get the loop of needing each other.
One thing to note, I'm getting a loop of dependicies for Beastmen and Empire in RimPy. That is preventing me from "Sorting" other mods too unless I deactive these two
That being said I'm having an issue, beastmen are bleeding into xenotypes. Some of my custom-xenotype pawns end up headless/weird. When I look at them more closely with Prepare Carefully they're either using (weird) or trying to use (headless) Ungor headparts, as far as I can tell it might be somehow connected to "Oops all BUGPARTS"
@Number_Dude - You can add in RimWorld of Magic, and use both.