Darkest Dungeon®

Darkest Dungeon®

More Hallway Variations
25 Comments
Da Great Zogga 4 Nov, 2023 @ 12:04pm 
I have this weird issue where, when this is activated, the sprite effects for enemies being slashed up is replaced by multiple Warrens tile rectangles- at least with the Salamander mod.
Is there a way I can fix this?
Яндекс.Warhammer 1 Aug, 2023 @ 12:43am 
Hello. I have several background mods, but I want take all of them and compilate in 1, and upload to steam as 1. Can I take your into this?
Death Captain Ahab 13 May, 2023 @ 7:38pm 
an impressive hall... If you value such things...
Zephyr 13 Nov, 2020 @ 2:58am 
cool new doorways. nice :lunar2020hearteyesrabbit:
CSRQ_9 28 Jun, 2020 @ 3:17am 
nice mode
Ren-Kun! 18 Jun, 2020 @ 7:10pm 
@King of Agton you can just open the workshop files in your steam folder to grab each pictures and then set them as wallpapers.
They mostly come in 2k pixels
Pyro Clown 13 Jun, 2020 @ 9:38am 
Is there a way i could get these as just wallpapers for my computer?
MySocia 10 Jun, 2020 @ 3:42am 
nice mode
Mosley was right 31 May, 2020 @ 7:21pm 
Senpire below me shares my sentiments this mod seamlessly fits into the base game so well, you don't even notice it's there. 10/10
Senpire 18 Apr, 2020 @ 3:01pm 
I installed these and never noticed anything. What I mean is that it was so well made and completely matched the in-game artstyle that I would never have guessed they were installed to begin with, unless I knew I did it.
BigRowdy 17 Apr, 2020 @ 9:37pm 
Thank you brother or sister. Can always use more backgrounds and room backgrounds. I assume it plays nicely with the other room background/backgrouds mods?..
西瓜寻回犬 16 Apr, 2020 @ 11:17pm 
Epic works!!!
Thank you for your sharing~
Da Erkka  [author] 12 Apr, 2020 @ 7:54am 
@Warmaster Abaddon
That sounds like a graphical error, I had a similar error when I tried to run DD on an older computer and the graphics card wasn't up to the task. I sadly don't any reason why my mod would cause such an effect since I followed the same resolution and rendering properties as vanilla DD's backgrounds. Sorry :/
Warmaster Abaddon 10 Apr, 2020 @ 10:34pm 
hey, i dont know if its just me because ive done something wrong but when i have the mod activated or installed it gives me white boxes where curios and traps are supposed to be and even the torch at the top of the screen has a white box around it is there something i did wrong?
CardB23 (Harvester) 3 Apr, 2020 @ 12:18pm 
Happy Mod Appreciation Day! Thank you so much for all the hard work you do for the community
<3
Smeelio 17 Mar, 2020 @ 6:08am 
Thanks so much peeps! Love mods like this, thanks for the info and help
非计划性爆炸 oo 16 Mar, 2020 @ 10:44pm 
good
Da Erkka  [author] 15 Mar, 2020 @ 10:38am 
@Kahvipannu
Kiitoksia vaan.

@smeelio
If the mod files share the same filenames as the ones in this mod ( i.e. crypts.corridor_wall.07, crypts.corridor_wall.08, crypts.corridor_wall.09 and so on) then they are not compatible. But the solution suggested by Kahvipannu should indeed work. I do not know how precise the filenames have to be in order to work, but I will experiment and see if one can give the files unique names and that way ensure compatibility with other mods.
Kahvipannu 15 Mar, 2020 @ 1:30am 
Ah, fellow Finn! Hyvää työtä Erkka! @Smeelio, I don't know if there is other hallway-art-mods out there right now than this and the ones I put out some time ago, but:

Currently they aren't compatible, well, they should work both installed, but the hallway tiles have same names atm, we both just continued the numbering from vanilla, so the one that is higher in load order, will overwrite the other one in game. IF I recall right.

It has been couple years, but IF I remember right, one can work around this issue by changing the numbers to different ones for the names of the tiles. IF I recall right, they don't need to be 1,2,3,4, they can be 12, 32, 45, the game will read them still, as long as they don't have same ones with other mods, or vanilla.

Hope this helps.
Jruokis 14 Mar, 2020 @ 7:45pm 
Great mod so far!
Smeelio 14 Mar, 2020 @ 6:35pm 
Awesome! I love this kind of mod. Do you know if this works with other mods that add more hallways?
nutcasserole 13 Mar, 2020 @ 11:54am 
dang this do be cool tho, ty for making it
Da Erkka  [author] 13 Mar, 2020 @ 8:09am 
@Professor Brofessor

Dang it, you're right. Corrected now, thank you for pointing it out.
Professor Brofessor 13 Mar, 2020 @ 7:31am 
Hello. The game can only register ruins dungeon content when the folder it is held in is named "crypts". With all due respect, you appear to have named the folder "ruins".
DaRiot 13 Mar, 2020 @ 5:29am 
Thx mate.