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Is there a way I can fix this?
They mostly come in 2k pixels
Thank you for your sharing~
That sounds like a graphical error, I had a similar error when I tried to run DD on an older computer and the graphics card wasn't up to the task. I sadly don't any reason why my mod would cause such an effect since I followed the same resolution and rendering properties as vanilla DD's backgrounds. Sorry :/
<3
Kiitoksia vaan.
@smeelio
If the mod files share the same filenames as the ones in this mod ( i.e. crypts.corridor_wall.07, crypts.corridor_wall.08, crypts.corridor_wall.09 and so on) then they are not compatible. But the solution suggested by Kahvipannu should indeed work. I do not know how precise the filenames have to be in order to work, but I will experiment and see if one can give the files unique names and that way ensure compatibility with other mods.
Currently they aren't compatible, well, they should work both installed, but the hallway tiles have same names atm, we both just continued the numbering from vanilla, so the one that is higher in load order, will overwrite the other one in game. IF I recall right.
It has been couple years, but IF I remember right, one can work around this issue by changing the numbers to different ones for the names of the tiles. IF I recall right, they don't need to be 1,2,3,4, they can be 12, 32, 45, the game will read them still, as long as they don't have same ones with other mods, or vanilla.
Hope this helps.
Dang it, you're right. Corrected now, thank you for pointing it out.