Total War: WARHAMMER II

Total War: WARHAMMER II

The Forge of Karaz Ankor : Runes, Banners and Followers (Additional Crafting for Dwarfs Factions)
32 Comments
Bert 5 Jun, 2023 @ 3:55am 
hi just wondering if you know who the artist is of the art or if its just concept art from a game
Kimplin 27 Dec, 2020 @ 11:42am 
Rune of Might, Parrying, Fury, and Striking cant be given to characters at the moment. They wont show up in the list
Ciaphas Cain 8 Jun, 2020 @ 4:55am 
New version on workshop
Boogeyman 7 Jun, 2020 @ 11:28pm 
Still seems to be working. :steamhappy:
Demon Dog 22 May, 2020 @ 8:40am 
Has this been updated?
flameshroud 7 May, 2020 @ 9:27am 
banners are recycelable, followers aren't
Valen 7 May, 2020 @ 3:25am 
hey nice mod. is it possible to decomposing banners and followers?
flameshroud 18 Apr, 2020 @ 9:08am 
ok fair enough.
Gwenolric  [author] 18 Apr, 2020 @ 8:59am 
@flameshroud
No. Easy, one comment says "Oh, it's good you don't have all the broken items available". Another says "Can you add broken items please?". Which one should I respect? Also the excuse "Well, you can implement and people will buy it if they want." is inherently flawed because no one has self-control for those things. If you have a cheat (or something alike) at your reach, you will use it, and regret only later.
flameshroud 18 Apr, 2020 @ 7:36am 
hey, im here with another request :D.
i was wondering if it would be possible to craft weapons that are available to all factions, and specificly the brass cleaver, helm of discord and glittring scales. those items are perfect for a non-combat character but they are so rare to find :(
flameshroud 27 Mar, 2020 @ 7:36am 
Works perfectly, just wanted to let you know. and don't worry about balance, i use a number of other mods that make my enemys also way harder. you need every edge you can get :)
And yes, if you would stack all banners in 1 army you would kind of do the same as for instance making an army of steam tanks or terrorgheists. in my opinion, its up to the player if he wants to break the game. anyway, great mod! keep it up!
flameshroud 25 Mar, 2020 @ 2:27pm 
ty so much for the quick fix, gonna check it right now :)
Gwenolric  [author] 25 Mar, 2020 @ 1:03pm 
@flameshroud
I have granted your request. Both of them. The first one was just me missing the student because he was in _all and in the middle of the _all_men, while I grabbed every _dwf. The second could be perfected, since every single banner/follower will be categorized as trash tier and give the lowest amount of oathgold possible. I tried to switch a few things to only give gold, but it blew on my face, so I will keep oathgold for now. And yes, it will break a bit the balance, but having all banners and followers already do that.
flameshroud 25 Mar, 2020 @ 12:12pm 
Great mod, i noticed during my campain with the dwarves that a certain follower wasn't implemented ('student': 10% reseach rate). i do perfectly understand that you didnt want to add every banner to the forge (most banners are quite pathethic) but 10% research rate is quite impactful. is it possible to add this follower? the simmilar 'archevist' wich does the same was included, but that way i could make characters that have 20% research rate

other than that i had another question: is it possible to make banners and followers salvagable? (sucks having to scroll endlessly through that tiny followers tab on lords)
Vindication 17 Mar, 2020 @ 2:36pm 
Thanks for responding, sorry for not being more specific. I did mean the unique items like Ghal Maraz for Karl Franz and Destroyer for Malekith, but craftable without limit (as long as you pay and have the resource).

I didn't know about the ones for crafting for every faction, I'll look into it!

As for forgotten races, I believe the Norsica, Vamp Counts, Chaos, and Beastmen are neglected on the front of crafting mods as far as I can tell. If I am mistaken, then sorry. I'm not the best informed.

Anyways, I don't mean to say you don't do enough or that what you do isn't great and plenty for the community. I love modders and the work ya'll do. Having done 3D modeling for a modding team, I know how much work it is and how it really is a labor of passion.

Keep creating you glorious creature! :D
Gwenolric  [author] 16 Mar, 2020 @ 12:40pm 
@Vindication
I don't understand the first part. You mean, the crafted items (like my other mod) or EVERY unique items? Like, everyone can have Karl Franz stuff, Malekith stuff ect ect?

As for every races crafting, I find it useless for me to do it since it is already done. Yes, it is a chinese mod but it is a great mod, seriously. Also, if the UI is in chinese, it doesn't really matter as all the description are in the game language, so you still all the information you need to know what you are crafting.

The only exception would be TK. I will finish it in 2 days max (probably tomorrow even, but the C-virus has caused me a lot of issues). After that, I will look deeply into those crafting mods. If there is really nothing I can add (like the DE one for example), I won't do them. If a race is forgotten or barely touched, I will do it.
Vindication 16 Mar, 2020 @ 7:24am 
Hey man, awesome mod. I have a suggestion for ya if you care to hear it! :D

So when you finish the Tomb Kings and Dwarf Crafting Reworks, Perhaps make versions that let you make unlimited of the unique items as a like "Unrestricted" version.

Also, I've seen it done, but never incredibly well baring a few exceptions, perhaps make crafting systems for the major old world factions. Such as the Empire, perhaps requiring the materials within the empire as another benefit for confederation or trade. Perhaps also the Bretonnians, they like a fancy sword and a pleb squire to carry it for'em!

Anyways, if you don't no worries! You're doin' great stuff m8. You and your pals are the modding den! Never stop creating :D
Gwenolric  [author] 15 Mar, 2020 @ 1:37am 
@AFGHAN PSYCHO
I know about those mods, but if you look closely, it is completely new units, not already existing one. Meaning by doing this I will CREATE new RoR, which is fine, since it is new unit anyway. But my question was badly phrased. New question : "A mod that tie existing RoR to a Forge/Mortuary Cult, instead of level of Lord/Workshop/Elector Counts". Not spawning Blessed either, because in reality it is just a +1 on the count as it is not a real RoR.
AFGHAN PSYCHO 14 Mar, 2020 @ 5:20pm 
Was gone the whole day.Here is one
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1997573129&searchtext=armoury
Also another one is the Lizardman crafting mod (the one that requires an english version) it enables you to buy Blessed units.
Ciaphas Cain 14 Mar, 2020 @ 2:06pm 
Thanks for the response! I will have a play with it and see if it works/present :)

I'm pretty sure it will work, but always best to be certain! Once I find out I'll leave a message :D
Gwenolric  [author] 14 Mar, 2020 @ 12:31pm 
@KaizerVonKitteh
I tied it to the official dwarf forging process. Meaning that I have absolutely no clue which faction gets it. Really. If a faction normally has access to the Forge, then this mod will work. Otherwise, it won't.
So, if you use an unlocker and get a faction that has the Forge, everything will be fine. Otherwise, you can let a message here, that would mean I need to do a Mixu's submod for subfactions, because I have no idea how this mechanic works outside of the main factions.
Ciaphas Cain 14 Mar, 2020 @ 12:13pm 
I actually cannot wait to try this out when I start a new Dawi campaign!

Am I right in believing that this will work with any Dawi faction? For example Greybeard's Prospectors?
Gwenolric  [author] 14 Mar, 2020 @ 1:15am 
@AFGHAN PSYCHO
Can you give a link then? That way, I can test whether I am able to do it or not.
AFGHAN PSYCHO 13 Mar, 2020 @ 9:17pm 
I play SFO only as well. I've used crafting mods that added units you can buy, I encountered no problems.
Kazad 13 Mar, 2020 @ 2:38pm 
thanks mate
Gwenolric  [author] 13 Mar, 2020 @ 1:56pm 
@Kazad
Found here from this thread : https://archive.4plebs.org/tg/thread/55530963/
Gwenolric  [author] 13 Mar, 2020 @ 1:54pm 
@AFGHAN PSYCHO
Great, great idea. Now that you say it, it could be good. However, by doing this, it would restrict the scope of my mod. For exemple, right now, nearly all overhauls and stuff like Mixu's and OvN are working, because I do not meddle with RoR. If I dare to touch those stats, it become vanilla only almost immediately. And I am a SFO user, all my mods are made for me to play them, so if it possible without breaking everything, will do. Definitely.
Kazad 13 Mar, 2020 @ 1:31pm 
auick question, any link to that concept art? can't download it from steam and it seems like a good inspiration for a map
Wolf King 13 Mar, 2020 @ 12:17pm 
you should consider adding this to the chaos dwarf faction mod that was just added. it would fit that mod well! keep up the good work!
AFGHAN PSYCHO 13 Mar, 2020 @ 12:02pm 
Greetings UEF scum, are you planning on adding an option to buy RoRs as well for high amounts of gold?
Gwenolric  [author] 13 Mar, 2020 @ 10:00am 
@Anarky
Not really. For exemple Forgic Rune add additonnal runes, banners and units; with major changes to oathgold and such. This one is more comparable to the crafting mods of the other factions, just providing all the "items" that belongs to a faction. For exemple here, runes and dwarf followers + 4 banners : Eternal Flame, Lost Holds, Razor standard and Skavenpelt. Why only those 4? because I felt they were the only proper banners (won't give the Lich pendant to a dwarf for exemple).
Anarky 13 Mar, 2020 @ 9:23am 
Is this something like a more up to date version of Runic Forging?