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No. Easy, one comment says "Oh, it's good you don't have all the broken items available". Another says "Can you add broken items please?". Which one should I respect? Also the excuse "Well, you can implement and people will buy it if they want." is inherently flawed because no one has self-control for those things. If you have a cheat (or something alike) at your reach, you will use it, and regret only later.
i was wondering if it would be possible to craft weapons that are available to all factions, and specificly the brass cleaver, helm of discord and glittring scales. those items are perfect for a non-combat character but they are so rare to find :(
And yes, if you would stack all banners in 1 army you would kind of do the same as for instance making an army of steam tanks or terrorgheists. in my opinion, its up to the player if he wants to break the game. anyway, great mod! keep it up!
I have granted your request. Both of them. The first one was just me missing the student because he was in _all and in the middle of the _all_men, while I grabbed every _dwf. The second could be perfected, since every single banner/follower will be categorized as trash tier and give the lowest amount of oathgold possible. I tried to switch a few things to only give gold, but it blew on my face, so I will keep oathgold for now. And yes, it will break a bit the balance, but having all banners and followers already do that.
other than that i had another question: is it possible to make banners and followers salvagable? (sucks having to scroll endlessly through that tiny followers tab on lords)
I didn't know about the ones for crafting for every faction, I'll look into it!
As for forgotten races, I believe the Norsica, Vamp Counts, Chaos, and Beastmen are neglected on the front of crafting mods as far as I can tell. If I am mistaken, then sorry. I'm not the best informed.
Anyways, I don't mean to say you don't do enough or that what you do isn't great and plenty for the community. I love modders and the work ya'll do. Having done 3D modeling for a modding team, I know how much work it is and how it really is a labor of passion.
Keep creating you glorious creature! :D
I don't understand the first part. You mean, the crafted items (like my other mod) or EVERY unique items? Like, everyone can have Karl Franz stuff, Malekith stuff ect ect?
As for every races crafting, I find it useless for me to do it since it is already done. Yes, it is a chinese mod but it is a great mod, seriously. Also, if the UI is in chinese, it doesn't really matter as all the description are in the game language, so you still all the information you need to know what you are crafting.
The only exception would be TK. I will finish it in 2 days max (probably tomorrow even, but the C-virus has caused me a lot of issues). After that, I will look deeply into those crafting mods. If there is really nothing I can add (like the DE one for example), I won't do them. If a race is forgotten or barely touched, I will do it.
So when you finish the Tomb Kings and Dwarf Crafting Reworks, Perhaps make versions that let you make unlimited of the unique items as a like "Unrestricted" version.
Also, I've seen it done, but never incredibly well baring a few exceptions, perhaps make crafting systems for the major old world factions. Such as the Empire, perhaps requiring the materials within the empire as another benefit for confederation or trade. Perhaps also the Bretonnians, they like a fancy sword and a pleb squire to carry it for'em!
Anyways, if you don't no worries! You're doin' great stuff m8. You and your pals are the modding den! Never stop creating :D
I know about those mods, but if you look closely, it is completely new units, not already existing one. Meaning by doing this I will CREATE new RoR, which is fine, since it is new unit anyway. But my question was badly phrased. New question : "A mod that tie existing RoR to a Forge/Mortuary Cult, instead of level of Lord/Workshop/Elector Counts". Not spawning Blessed either, because in reality it is just a +1 on the count as it is not a real RoR.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1997573129&searchtext=armoury
Also another one is the Lizardman crafting mod (the one that requires an english version) it enables you to buy Blessed units.
I'm pretty sure it will work, but always best to be certain! Once I find out I'll leave a message :D
I tied it to the official dwarf forging process. Meaning that I have absolutely no clue which faction gets it. Really. If a faction normally has access to the Forge, then this mod will work. Otherwise, it won't.
So, if you use an unlocker and get a faction that has the Forge, everything will be fine. Otherwise, you can let a message here, that would mean I need to do a Mixu's submod for subfactions, because I have no idea how this mechanic works outside of the main factions.
Am I right in believing that this will work with any Dawi faction? For example Greybeard's Prospectors?
Can you give a link then? That way, I can test whether I am able to do it or not.
Found here from this thread : https://archive.4plebs.org/tg/thread/55530963/
Great, great idea. Now that you say it, it could be good. However, by doing this, it would restrict the scope of my mod. For exemple, right now, nearly all overhauls and stuff like Mixu's and OvN are working, because I do not meddle with RoR. If I dare to touch those stats, it become vanilla only almost immediately. And I am a SFO user, all my mods are made for me to play them, so if it possible without breaking everything, will do. Definitely.
Not really. For exemple Forgic Rune add additonnal runes, banners and units; with major changes to oathgold and such. This one is more comparable to the crafting mods of the other factions, just providing all the "items" that belongs to a faction. For exemple here, runes and dwarf followers + 4 banners : Eternal Flame, Lost Holds, Razor standard and Skavenpelt. Why only those 4? because I felt they were the only proper banners (won't give the Lich pendant to a dwarf for exemple).