Black Mesa

Black Mesa

Upscaled Scientists, Faces, and Eyes Part 1
17 Comments
racer 4 Aug, 2022 @ 1:39pm 
Hold up just realized that comment is from 2 years ago
racer 4 Aug, 2022 @ 1:39pm 
Yup
heroheenie2 22 Nov, 2020 @ 1:58pm 
Does this work with BMCE?
[HOL] Solringen 14 Mar, 2020 @ 3:33am 
Thank you!
1v4n94 13 Mar, 2020 @ 9:41pm 
Maybe typing this into the console forces the game to load new content (from mods): cl_reload_imagecache;mat_reloadallmaterials;mat_reloadtextures;r_flushlod
SuperMario20  [author] 13 Mar, 2020 @ 8:51pm 
Done! They are now vpks!
SuperMario20  [author] 13 Mar, 2020 @ 8:19pm 
Ok! I will see what I can do about making this a vpk!
1v4n94 13 Mar, 2020 @ 8:18pm 
Thanks again, for creating this! :)
1v4n94 13 Mar, 2020 @ 8:18pm 
Depending on the filesize, creating VPKs can either work or not, unfortunately.
SuperMario20  [author] 13 Mar, 2020 @ 8:16pm 
However, this particular mod wouldn't work with the workshop system. Follow the instructions above to get this mod to work.
SuperMario20  [author] 13 Mar, 2020 @ 8:15pm 
ok, I will try that.
1v4n94 13 Mar, 2020 @ 8:15pm 
I had issues with the game trying to read just folders within the Workshop folder and child ones... I would recommend the use of traditional .VPK files.
SuperMario20  [author] 13 Mar, 2020 @ 7:57pm 
@[HOL] Solringen the name of the file is 1584140172 for part 1 and 2021469675 for part 2. Both mods are just folders, so you can simple move both of those folders into your custom folder when you have created it.
SuperMario20  [author] 13 Mar, 2020 @ 7:55pm 
@brewfest_ this only makes textures high definition and therefore works with all mods.
[HOL] Solringen 13 Mar, 2020 @ 5:58pm 
Whats the name of the file?
brewfest_ 13 Mar, 2020 @ 3:56pm 
does this build on and include any other various scientist workshop mods, or are they not compatible?