XCOM 2
[WOTC] Collector Vanguard
20 Comments
gitrekt 29 Apr @ 12:50pm 
they are set to 1 unit per group in the character stats maybe to increase that is the fix?
gitrekt 29 Apr @ 12:33pm 
Yo this guy spawns by himself never a part of the pod or leading. How to fix this?
NightNinja54  [author] 21 Sep, 2020 @ 1:48pm 
@Skarsatai
Yes, exactly. Just remove the semi colon ( ; ) out of the front of cat1. Semi colons will stop the ‘line’ from being ‘used’
Skarsatai 2.0 21 Sep, 2020 @ 12:17pm 
so if I place the sitrep "AdventFieldTraining" which consists only of advent troopers in the "XCom_Sitrep_Categories.ini" in the multiple sitreps mod like this they will be more often pulled?


;[On] Sitreps will be categorized and rolled individually
;[Off] Sitreps will roll from all installed sitreps
Categories = "ON"

;-----------------------------------------

;Sitrep Category 1
;USER: Enter your sitreps here
;+Cat1 = "AdventFieldTraining"
NightNinja54  [author] 20 Sep, 2020 @ 7:38am 
@Skarsatai 2.0
Good question. I don't believe there is a mod that exists currently that allows customization of spawn 'Weights' - the stat that affects how often an enemy appears. With this said, you can go into the base games 'XComEncounterList.ini' configuration file and update the spawn 'Weight' directly for the AdventTrooperM1 to be higher. Or, you could also use the multiple sitreps mod with its upcoming 'sitrep chance' feature to categorize your enemies to particular sitreps and have greater control over where and when these enemy factions appear.
Skarsatai 2.0 20 Sep, 2020 @ 7:29am 
where to increase the normal trooper in a pod ? I like your mods with their own research. Is there a way to increase it and not using your normalize mod ?
CaptainSnafu 6 Sep, 2020 @ 6:29am 
epic!!!!!
NightNinja54  [author] 5 Sep, 2020 @ 9:59pm 
Update
New unique collector weaponry implemented; thanks to Cavily!
NightNinja54  [author] 5 Sep, 2020 @ 6:45pm 
@Lord Muffintop
This will be fixed as well, that is unintended behavior

@nekus
This will be fixed in the next patch, sorry
Lord Muffintop 7 Aug, 2020 @ 1:51am 
Is it intended behaviour that these guys show up as just regular followers in pods right from the get go? Seems a bit odd, not to mention difficult, to have 3 or 4 captains in a single pod.
nekus 23 May, 2020 @ 4:24pm 
BUG!!!!
Because the strings of the project in PG are missing in xcomgame.int I had more than 100 projects in PG withoout a name or description, just the cost 25 supplies and duration 10 days and a black button, well if I developed one projects of these , engineering could not build anything, just smoke granedes and medikit, no weapons, no armors and my soldires could not equip nothig because they had nothing to equip, no primary, no secondary, no utilities, nothing, scaring.
Editing ini and changing to no autopsy and no project resolve the case.
NightNinja54  [author] 15 Mar, 2020 @ 12:28pm 
@Joe Marotta
Got it! Thank you - Obviously those should not be there, will be pushing an update shortly to address.
Joe Marotta 15 Mar, 2020 @ 12:08pm 
Just finished Proving Ground. Got lots of empty lines on things to build with no description. About as many Collector Captains killed. I am using the Proving Ground Overhaul mod. Uninstalled this mod and empty lines went away.
NightNinja54  [author] 15 Mar, 2020 @ 11:54am 
@Rockfire, Joe Marotta,
re: skin gap - thanks for pointing out!

re: Abilities - Right, currently are versions of the traditional trooper and officer. I like those ideas though
NightNinja54  [author] 15 Mar, 2020 @ 11:52am 
@tran.bronstein, Davidius
Thanks!
Joe Marotta 15 Mar, 2020 @ 9:10am 
The helmet/body skin gap looks better! A thought for abilities... give Captains the Sectoid Abductor abduction shot and abduction ability? Maybe give Troopers just abduction shot?
Davidius The Mad 14 Mar, 2020 @ 7:02pm 
YES! Ever since the days of ME2 have I waited for another chance to bring the fight to these Aliens, and now I have a chance in XCOM2! Thank you for this mod!
Joe Marotta 14 Mar, 2020 @ 2:58pm 
Nice addition. Can see human skin by the neck. Also, additional abilities would be welcomed.
Rockfire ✘ 14 Mar, 2020 @ 2:54pm 
Is it just a reskinned captain or do they have any unique abilities that set them apart?
tran.bronstein 14 Mar, 2020 @ 2:12pm 
Yes! Thanks for doing these enemies!