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Thank you for updating one of my favourite mods (again)!
༼ つ ◕_◕ ༽つ Mlie take my energy ༼ つ ◕_◕ ༽つ
will we ever receive the mass brawl(s)?
mass brawling for multiple colonists/animals/prisoners
betting system between colonists and where if guests are on the map they can make bets of silver with your colonists and so on and so fourth
Tnxs Mlie for ur hard work!
Being able to pit your prisoners against (PROBABLY ONLY SOME) of the contained anomalies >:)
Remove incapacitated pawns not being allowed to fight, as it'd be really cool to have a "finish them" system where i can put a tiger against an incapacitated pawn, and watch them die lol.
A feature where you can select a specific weapon that the pawn will choose from, like it'll ask you which weapon in the fighting area you wish to select for a specific pawn.
It seems that mechanoids and mutants (ghoul) are not fighting. I would like to fix it someday, but not for now.
In MentalStateTick(), adding && !pawn.Faction.IsPlayer to the condition if (pawn.equipment?.Primary != null) could improve convenience by preventing colonists from dropping their weapons when the fight ends. (This would also help resolve the issue where mechanoids with droppable weapons duplicate their weapons.)