Rivals of Aether

Rivals of Aether

Marth
41 Comments
kpthezealous77 28 Sep, 2024 @ 11:51am 
Nah I don't care what the rest of these people think, he's good the way he is, maybe just a little less knock back and speed would make him competitively perfect
ShadowyVampiress 16 Aug, 2023 @ 6:00pm 
Pretty unfair character to be honest, he gets random crits on you and it kills very easily even at 50% and below, I'd suggest tweaking.
Saturn Falchion 22 Jun, 2023 @ 9:10pm 
i wish he wasnt busted, i love marth but cant play this one with my friends because hes unfair
Kaj 7 Mar, 2023 @ 8:44pm 
Yo your work is dogshit, you should let people reup @David
It's right behind me..? 11 Jan, 2023 @ 4:03am 
Too strong, and not too satisfying to play tbh :L
to.aedan 23 Oct, 2022 @ 12:44pm 
How about you make Marth fully voiced in English.
Mr Bears 10 Mar, 2022 @ 6:55am 
Way too strong to be honest.
Toodles! 30 Dec, 2020 @ 7:51pm 
https://docs.google.com/document/d/1EQWIs2kW8PlXXgDXublc1ksgAtL2oRfj9w1wkUg7GPk/edit?usp=sharing

Please read this. I do not mean to offend anyone, but just wish to offer constructive feedback.
Jessica 12 Aug, 2020 @ 1:44pm 
im sorry but counter is garbage, it doesn't counter hitboxes it counter moves kills at 30 and is jump cancelable
David  [author] 19 Jul, 2020 @ 1:21pm 
It is my scripts, I choose what people do with MY scripts. They can use the crusade sprites, and the stats from melee I don't care. But, they need to make their own scripts
HoldingNeutral 20 Jun, 2020 @ 2:24am 
The fact you don't allow other people to revise and post their own version is pretty lame. Considering how this character barely belongs to you, from a creative standpoint. Sprites taken from Crusade, hitboxes/percentages taken from melee, etc. But aside from that, the sprites are kinda messed up, there are no blue sword particles and the sword tip pixels are cropped during an Fsmash. Also the hitboxes are jank as hell, Fsmashing right next to another Marth deals tipper dmg. Is this Roy?
Mewtwo3469 22 May, 2020 @ 2:04pm 
Ok, I won't. Thanks for confirmation. I'm not one to do that without permission.
seeya_le 18 May, 2020 @ 9:20pm 
he's so busted and i love him to death:steamhappy:
bigdhill0 16 May, 2020 @ 11:40pm 
weak fair needs a bit more horizontal knockback. this one is hard to get a ken combo with
Ethan0622 9 May, 2020 @ 5:15pm 
it would be cool if you added a victory theme to him but good character
David  [author] 26 Apr, 2020 @ 2:26pm 
Yes, Marth has tipper. And no, please do not upload tweaks or modifications to my work, thank you.
THE Soviet WIZARD 26 Apr, 2020 @ 10:51am 
does this marth have a tipper
iSketch 11 Apr, 2020 @ 1:56pm 
there is a huge blindspot on FSmash
Mewtwo3469 6 Apr, 2020 @ 5:13am 
Hello, I did not like a lot about this version of Marth. Hitboxes, angles, Etc. So I modded it to be more satisfactory. Can I please Post it?
Ethan0622 25 Mar, 2020 @ 2:42pm 
can you fix the hitbox on his down tilt
LeddleDee 19 Mar, 2020 @ 6:18pm 
What if Shield Breaker ignored Parrys? also his grab range is too short
Jessica 19 Mar, 2020 @ 1:34pm 
how come down special can counter moves with no hitboxes?It also seems to have the power to crash the game sometimes.
Rykyuby 17 Mar, 2020 @ 6:32am 
this is inaccurate the grab is meant to cover the whole screen
EldritchCutie32 17 Mar, 2020 @ 4:49am 
One small nitpick is that alternate colors don't show up on character select screen
Aggie 16 Mar, 2020 @ 2:52pm 
The character is cheaply fast. I can get out of disadvantage anytime I want with the ground speed that puts sonic to shame and the counter that is abnormally strong. I think the counter should be nerfed because it has an obscene amount of knockback and the run speed should be reduced so it feels fair playing against the vanilla cast and most other workshop characters.
David  [author] 16 Mar, 2020 @ 8:32am 
Also UPB sends more horizontal
David  [author] 16 Mar, 2020 @ 7:37am 
I have changed the amount of hitstun on Marth's grab so it should be surviveable now. I have adjusted the angle on nair to send at the proper 361 angle. I have also adjusted dair so it sends out now. I have also added more color pallets.
EldritchCutie32 16 Mar, 2020 @ 4:01am 
I agree with recovering squid kid that grab should not have as much hitstun as it currently has. Also there are at least three green skins so you might also want to change that
Freshest squid-kid 15 Mar, 2020 @ 8:39pm 
Shorten the range on grab and make it able to live through, when i go for thegrab it can hit from basically one pillar from that oficial stage i cant remember the name, and if you are thrown off a cliff there is no recovering in the slightest because your stuck
Drax 15 Mar, 2020 @ 3:19pm 
I'll probably have more critiques later, thanks for doing this!
Drax 15 Mar, 2020 @ 3:19pm 
Another problem I'm having is that sweetspot nair is sometimes sending the opponent straight up at a 90 degree angle; Marth's nair in Melee should definitely have the most horizontal knockback of his forward facing aerials and (if I recall correctly) sends opponents away at an angle less than 45 degrees, perhaps closer to 30 degrees or less.

My final critique is that Marth's up special (Dolphin Slash) is currently angled too high, and it's not possible to change the angle that Marth's up special launches at right now in Rivals. Could you adjust the angle to about 75 degrees (or a little less) instead? It would also be nice to allow the up special to be reversed on the spot (similar to how you can perform a turn-around reverse up special with Wrastor's up special, based on Melee Marth's Dolphin Slash) and to fix the knockback angle of the up special to be more horizontal (closer to 45 degrees) than sending the opponent straight up.
Drax 15 Mar, 2020 @ 3:09pm 
Sweet spot dair should spike the opponent away from you, but right now, Marth's sweet spot dair spikes the opponent towards you so that opponents can tech on the wall. Could you fix that?

Also, forward air shouldn't send the opponent straight up (90 degree angle), even while sweetspotted and DIed. Could you fix the forward air so that it knocks them at least a little away from Marth?
David  [author] 15 Mar, 2020 @ 12:29pm 
I have also fixed his hurtbox size, thank you for being patient
David  [author] 15 Mar, 2020 @ 11:56am 
I fixed his side b so it combos into it'self and shortened dash attack.
Jessica 15 Mar, 2020 @ 11:50am 
if you make his dash attack not go as far he will probably be one of my favorite characters
LucidNeon 15 Mar, 2020 @ 8:16am 
Also f-smash has a weird glitch with the animation at the end and side special's hits don't connect into each other
LucidNeon 15 Mar, 2020 @ 7:59am 
Amazing character, good speed and everything but his grab has too big of a hitbox and his hurtbox doesn't really work well because his sword is supposed to be disjointed and his top half has no hurtbox.
David  [author] 15 Mar, 2020 @ 7:55am 
I'm not sure who else I plan on adding yet. It really depends on if I get a drive to add a certain character, so who know I may add another smash character. Thank you for the kind words!
Beardedyeti13 15 Mar, 2020 @ 7:11am 
This is amazing, are you planning on adding the rest of the crusade/smash cast? I love how certain characters lay from crusade especially shantae and Bowser Side b
MajorEnglush 15 Mar, 2020 @ 5:52am 
I'd only recommend giving his sword some effects while in motion. Other than that, great job!
webking321 15 Mar, 2020 @ 12:18am 
Is he good?