Total War: WARHAMMER II

Total War: WARHAMMER II

NEW VERSION: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2191331084
774 Comments
Xenos  [author] 23 Jan, 2021 @ 3:00pm 
@Angel of Death: there is a new version linked above, but I'm not working on the mod anymore, so I don't know.
Angel of Death 23 Jan, 2021 @ 11:29am 
will this be updated soon?
nndtnnd 16 Nov, 2020 @ 1:22am 
This is great, I turned on SFO restricted recruitment, SFO restricted, but this extension pack is unrestricted ,I hope to update it, or it's a little unbalanced
Crazyivan 1 Nov, 2020 @ 3:12pm 
So do i use the version above or the one you have poted in the link as i siad below
Crazyivan 1 Nov, 2020 @ 3:11pm 
So the link you have posted below is the new version? and i play with SFO army Caps so what is the best
cmckillip 28 Oct, 2020 @ 4:37pm 
this new version doesnt show up. but the old version does
Flamboyant Schemer61 8 Aug, 2020 @ 10:07am 
Thanks mate will do. And ne new mod is up everyone :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2191331084
Xenos  [author] 8 Aug, 2020 @ 8:27am 
@Flamboyant Schemer61: Sure, it would be great. If you need suggestions or anything, feel free to ask.
Flamboyant Schemer61 8 Aug, 2020 @ 5:49am 
@Xenos
Thanks for the mod man it really is one of the best unit mods I've ever seen and I've seen A LOT lol. If you want I'll do my best with updating this mod at least I can update the tables and keep the balance up
Xenos  [author] 7 Aug, 2020 @ 7:01am 
Thanks Ivan:)
Crazyivan 6 Aug, 2020 @ 4:23pm 
same here you always produce great work have been a fan of yours form day one
Xenos  [author] 4 Aug, 2020 @ 4:27am 
@GlacierKnight: ty mate:)
GlacierKnight 3 Aug, 2020 @ 6:36pm 
Hey Xenos, don't know if you'll see this but thanks for all the effort you put into this mod. Sorry to hear you aren't doing the best but I'm sure many of us wish you the best!
wolfe374171 30 Jul, 2020 @ 10:13pm 
Damn, hope someone picks this back up again. So many good units added in with this mod, it'll be a shame to play without it :[
MGM 30 Jul, 2020 @ 8:01pm 
nooooooo, can someone take over this mod, cannot play sfo without it
bsjcall 27 Jul, 2020 @ 7:16am 
It is awesome. Thank u!!!
春蚕冬薯 26 Jul, 2020 @ 8:05pm 
Hey buddy, I found in the customization that the big goblin shaman in your mod will conflict with the model after riding on the giant spider. The goblin will grow bigger and merge with the giant spider, looking a little scared:steamhappy:
Dhurkan 24 Jul, 2020 @ 9:08am 
Ok, GL.
Xenos  [author] 24 Jul, 2020 @ 8:23am 
@Dhurkan: no time, but mostly no energy, sorry. Don't know when I'll return to work on this. If anyone wish to take over, feel free.
Dhurkan 24 Jul, 2020 @ 3:28am 
any plans to update this soon? seems last patch rejects to work with this.
Xenos  [author] 22 Jul, 2020 @ 12:49pm 
@VersiL: yep
VersiL 22 Jul, 2020 @ 11:18am 
But it can still be used without too many problems, is it just that some stats will be unbalanced?
Xenos  [author] 22 Jul, 2020 @ 12:57am 
Sorry folks, I'm looking into the files but there is a lot of changes and I don't have the time nor the strength to work on this now. So consider the mod on hiatus. If anyone wants to update this, feel free to ask and I'll provide support.
Harold the Clutch Master 21 Jul, 2020 @ 9:24pm 
What city do i need to have to get the Scion of the old ones for the lizardmen?
Kami 20 Jul, 2020 @ 3:26pm 
Oh wow, I never realized you implented my Daughters of Despair (with your own twist). That's cool, I was too lazy to update it for a long time. Thank you for giving me credit!
Maal 18 Jul, 2020 @ 8:21pm 
"Hey folks, somewhat good news. I found a clever way to check the causes of the crash (by copying the whole SFO mod into this mod and then using the dependency checker) and fixed them. So now the mod works."

For the dependency checker, you can also open the mod in 1.6 rpfm, right click on the mod's name in the file tree. open, open dependency. In there add "steel_faith_overhaul_2.pack" and it'll check SFO for dependency too so you do not have to add the whole mod!

This doesn't work properly for 2.0 yet.
Axelrod13 17 Jul, 2020 @ 3:12am 
Pls incrase the number of rune axe throwers in campaign. It only leting me have 1 unit.
Great mod btw
DALKurumiTokisaki 12 Jul, 2020 @ 2:18pm 
They don't seem to get buffed by Karl's Reiksguard tree though (tested it out with the Imperial Special Forces skill they don't get the anti-large like other Reiksguard units).
DALKurumiTokisaki 12 Jul, 2020 @ 2:16pm 
@Nathaniel they do from what I saw. In fact it seems their splash attacks have more power in them than usual which allows them to actually send other infantry units flying every time they swing like a lord.
Artificer 12 Jul, 2020 @ 10:08am 
for Greatswords of the Reiksguard, do they have area attacks like the regular sfo greatswords do? and im trying to determine do they get buffed by karls reiksguard traits and his greatsword traits?
DarkKingdomProductions 11 Jul, 2020 @ 8:07am 
Is there still an amount of people experiencing CTD while using this mod. Out of 70 + mods ive gotten to work successfully together with SFO this is the last one that keep ms CTD. I know there have been remarks that patch fixes on main mod have fixed yet still no luck here as of today. And im guessing if SFO works with all my other mods then no statistic changes are being made that crashes main SFO. Not sure why this one would still if that particular reason is the case. Thanks.
Fishbarmak 10 Jul, 2020 @ 6:45am 
Hello! I ask you to add goblins from the radious mod, cuz to play as Skarsnik with that goblins a lot more interesting(on my opinion).
Dylmystro 10 Jul, 2020 @ 4:57am 
Good news - it seems one of the SFO patches may have fixed the crashes
Dylmystro 6 Jul, 2020 @ 2:23pm 
Appreciate what you do - don't sweat it! Always take care of yourself first :)
Xenos  [author] 6 Jul, 2020 @ 7:49am 
Thanks mate
Lobuno 6 Jul, 2020 @ 7:03am 
Vanilla game is very bugged, SFO is very bugged also and it's releasing 2/3 patches every day. Don't worry with bugfixing, I vote for chilling out and waiting till game is playable again.
Xenos  [author] 6 Jul, 2020 @ 6:37am 
There is really a lot of stuff, folks, and I have very little time. I cannot debug this right now.
Dylmystro 5 Jul, 2020 @ 1:53pm 
Have a CTD turn 6 vampire counts when selecting a lord when starting with the mod and another late Imrik campaign when I tried adding it. Doesn't seem to happen with other mods, could likely be the most recent SFO mini-update (which broke another submod)
Lobuno 4 Jul, 2020 @ 4:54am 
@Kilamandaros main SFO mod is updating 2/3 times every day. Really easy to check at that mod's page.
Kilamandaros 4 Jul, 2020 @ 3:46am 
Has there been an update to the main SFO mod? I have a campaign with just SFO and this mod and getting a CTD when I try and load the save
Rementos 4 Jul, 2020 @ 2:03am 
Hey, just want to say that i am incredibly thankfull for your hard work on this mod and this mod is core of my gameplay that i try to acomplish or make armies around the unique units. ^^
Crazyivan 3 Jul, 2020 @ 7:43pm 
@Caine do you have eye site issues can't you read "MOD NOT BALANCED YET"
Spinkyboy117 3 Jul, 2020 @ 4:24am 
could you make a vanilla version? Great work love these units!
Caine 2 Jul, 2020 @ 3:38pm 
Dragon Company's special weapon is way too op , needs balancing. %90 slow , %50 melee attack and defence debuff for 120 seconds on 1 volley is just way too much. You just can't move when u get hit from it. Must be 12 seconds max , 120 is too much.
Xenos  [author] 2 Jul, 2020 @ 12:43pm 
@jomix7: I tried to fix the compatibility problems with Dryrain's mod. Should work fine now.
Jomix7 2 Jul, 2020 @ 10:46am 
@Bizarro Im pretty sure its Dryrain's reskin mod that conflicts to make the stabbaz like that, I have the same problem... pile of meat rolling around holding spears lol. Also with the savage ones too.

Apart from that I havent had any problems and tbh most of the units are still quite well balanced. Thanks for putting out the continuous updates Xenos
Xenos  [author] 2 Jul, 2020 @ 8:50am 
@Bizarro: it's a conflict with some graphical mod
Bizarro 2 Jul, 2020 @ 8:20am 
Orc Stabbaz are missing their models lol. I just see a bunch of spears rolling around on the ground. Also, don't see the Ironclaw Slaughterers anywhere. Sorry if someone's brought this to your attention!
Xenos  [author] 2 Jul, 2020 @ 1:48am 
@Master Necro: as long as they are updated, it's not my place to incorporate them.
Master Necro 1 Jul, 2020 @ 1:44pm 
Any chance of incorporating some of the awesome single unit mods like the Snotrrom Riders, Dindi's Ghostly Goblins & Galleons, Bomb Rats and all of ChaosRobies masterpieces? Would be nice to have them all in a singe mod.