XCOM 2

XCOM 2

[WotC] Mind Controlled Soldiers Bleed Out
Počet komentářů: 13
Lago  [autor] 9. pro. 2021 v 12.23 
It should be, although if you install it mid-tactical it might not do anything until the next mission.
Sino w/Attitude 9. pro. 2021 v 2.11 
safe to install mid-game?
Canadian Normandy 28. čvn. 2020 v 10.57 
Love this. mind control on retaliation missions is BS when the rebels kill your operatives.
Lago  [autor] 19. bře. 2020 v 13.29 
It would be redundant with a mod that always bleeds out.
Daddy Takeda 18. bře. 2020 v 18.20 
Is your mod compatible with Sirbloke mod (Always bleed out)?
Lago  [autor] 17. bře. 2020 v 9.41 
This mod adds a hidden ability to all soldiers that forces them to bleed out if they're killed while under Mind Control. It works the same way as the ability the Chosen have that forces soldiers to bleed out when killed by a Chosen.

If it works with the Chosen, it should work with this.
VoidLight 17. bře. 2020 v 9.30 
Does this work with the 2nd heart from the Gene mod? If it does work which effect takes priority?
Lago  [autor] 17. bře. 2020 v 9.22 
If you mean shiremct's Alternative Bleedout Mechanics mod, yes, it is compatible.
=[NK]= Col. Jack O'Neil 17. bře. 2020 v 9.20 
So this is still compatible with the other bleed out mod and should be used together?? :)
gitrekt 16. bře. 2020 v 17.19 
Very nice! Seems like your soldiers would prefer to just kneecap their close friend or bondmate instead of just letting them shotgun you at point blank range or blowing their headoff.
Flashstriker 16. bře. 2020 v 16.32 
This just makes sense. Your soldiers aren't gonna be shooting to kill when they shoot their own teammates
Valvatorez(Cox Cable = awful ISP 16. bře. 2020 v 14.41 
Very useful if a soldier gets mine controlled during a retaliation mission. If I remember correct bleeding out means the soldier is Gravely Wounded when they get back on the Avenger? IMO players punished hard for using a ''friendly fire' to save a soldier.
MrMister 16. bře. 2020 v 14.35 
Ohh!

Any way you can make the it only force bleedout when the otherwise maybe deadly fire is friendly?