XCOM 2
[WotC] Mind Controlled Soldiers Bleed Out
13 Kommentare
Lago  [Autor] 9. Dez. 2021 um 12:23 
It should be, although if you install it mid-tactical it might not do anything until the next mission.
Sino w/Attitude 9. Dez. 2021 um 2:11 
safe to install mid-game?
Canadian Normandy 28. Juni 2020 um 10:57 
Love this. mind control on retaliation missions is BS when the rebels kill your operatives.
Lago  [Autor] 19. März 2020 um 13:29 
It would be redundant with a mod that always bleeds out.
Daddy Takeda 18. März 2020 um 18:20 
Is your mod compatible with Sirbloke mod (Always bleed out)?
Lago  [Autor] 17. März 2020 um 9:41 
This mod adds a hidden ability to all soldiers that forces them to bleed out if they're killed while under Mind Control. It works the same way as the ability the Chosen have that forces soldiers to bleed out when killed by a Chosen.

If it works with the Chosen, it should work with this.
VoidLight 17. März 2020 um 9:30 
Does this work with the 2nd heart from the Gene mod? If it does work which effect takes priority?
Lago  [Autor] 17. März 2020 um 9:22 
If you mean shiremct's Alternative Bleedout Mechanics mod, yes, it is compatible.
=[NK]= Col. Jack O'Neil 17. März 2020 um 9:20 
So this is still compatible with the other bleed out mod and should be used together?? :)
gitrekt 16. März 2020 um 17:19 
Very nice! Seems like your soldiers would prefer to just kneecap their close friend or bondmate instead of just letting them shotgun you at point blank range or blowing their headoff.
Flashstriker 16. März 2020 um 16:32 
This just makes sense. Your soldiers aren't gonna be shooting to kill when they shoot their own teammates
Valvatorez(Cox Cable = awful ISP 16. März 2020 um 14:41 
Very useful if a soldier gets mine controlled during a retaliation mission. If I remember correct bleeding out means the soldier is Gravely Wounded when they get back on the Avenger? IMO players punished hard for using a ''friendly fire' to save a soldier.
MrMister 16. März 2020 um 14:35 
Ohh!

Any way you can make the it only force bleedout when the otherwise maybe deadly fire is friendly?