Barony
Official Script Tutorial Map
6 Comments
SludgySlorper 23 Mar @ 9:31am 
this is actually sick, thank you for making this!
Zea 19 Jan @ 2:13pm 
Does this still work? I can't get any of the examples to work in my editor!
Munt 17 Apr, 2020 @ 4:59am 
Hi, I have one more question.
Will the scripts not support the -gen tag now?

I made room "mine01.lmp."
@script @attachto=players @attachrange=1-7,1-7 @attached.seteffect=14;20

How did I understand the script @attachrange=1-7,1-7 is triggered at mine.lmp?
Munt 16 Apr, 2020 @ 9:36am 
It's clearer now, thank you.

We'll be relying on the script functionality to be expanded. For example: debuff players, decrease in basic parameters (stSTR-5 does not work), decrease in skills (pro3-5 crushed game), decrease in level, gold or health indicators with mana.
WALL OF JUSTICE  [author] 16 Apr, 2020 @ 9:03am 
You can place text sources or scripts anywhere in the map - just make sure power using wires or @power=X,Y can reach the script and text source
Munt 16 Apr, 2020 @ 8:45am 
It's a very interesting tool. So far it is very difficult to train because of the interface. I had a question: Does Sprite Textsource always have to be near the script object? Or can it be placed in walls or behind a map?