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Unrelated but could you revise Phoenix dive to be, well not the worse jump ability in game. The fire can be a liability.
Should also note that some things are still run client-side, and therefore it's best practice to have all people in a multiplayer game running the exact same mod setup to prevent issues.
If you happen to use LaughingLeader's mod manager it has an option to zip all your mods and load order up in a single file to distribute to your friends.
When functioning correctly, it uses all available AP the user has. If you have 5 AP and cast it, it will use 5 AP. As such, it can never be a "free" action, because it always ends your turn immediately after use. The only exception to this is if you have the Executioner talent and secure a kill by using the skill - in this scenario you will continue your turn with 2 AP.
its basically a free action.
my newest remod will like this very much :) ty for your mods, I plan to enjoy a lot of them
In OsiToolsConfig.json, you have the RequiredExtensionVersion parameter having a value of 42. Version 42 of the Script Extender is still in development and not available for all users, meaning that players will be getting booted to the title screen when using this mod.
Setting the value to be 41 instead of 42 will fix the issue, unless you are using code specifically introduced in v42.
Thanks for the great mod!