Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cause with no extra AI's
Just the regular AI empires you can adjust.
Including myself only a max of 7 empires get generated in a 100 system, galaxy map.
Which to be frank is extremely underwhelming.
At the very least I wish the limit was 19 if I didn't have any other AI types enabled.
Cause that would've been 20 "players" in total on the map which gives each a chance to get 5 systems.
Figure random placement and then have the generation luck set in and you've got a cool and challenging game where it's like a civ 5 game with a lot of "players" on a small map.
A sort of "rags to riches" kind of game due to the scarcity of space and potential resources for people to nab.
I never had any issue with empires not showing up that I added.
but I usually add less than 50% to 50% for example if its 1000 solar systems planets most I have ever added was 80 ai
so if I was only running a 100 size solar system Id probably only add 10 ai empires because they has to be x .number of free planets for those pre empire races, and then I also found out that if you raise the solar system above certain number or even sometimes less, for some reason, there end game crisis spawns in center of galaxy with no way to get to those planets inside the black hole zone.
so cant duplicate it cant fix it also wouldn't really matter because the issues would be related to who ever the generation of the systems and AI are done not number. which mostly be on paradox side of things if not using a mod.
all this mod does is in cress options menu not how things are generated and I only run this mod no other mods.
I will say thought that paradox try to go out of there way it seems to break mods that add more than default anything to there game.
I have ran two instances of a
100 star galaxy
49 AI
1 player (me)
No fallen
No Marauder
just no extra AI/special types of nations.
But it seems like every time the Galactic Community is set up, which forms pretty early each time.
There is only like 6 nations which is including myself.
I have had games where empires started on both sides of me
"honestly it makes game easier if you do have empire AI on all sides of you"
because it gives you advantage as along as you are ruthless enough to annex there home worlds.
those high star system of over 1,500 to 5,000 are only in mod by request due to individuals who wanted those sizes because there computers could handle the loading issue it causes.
the max I have played is about 1,000 and most of AI i use in my game is Random with max cap of 80 and I have never had a crash ever or issue with game play.
so for me I always have AI empires leaving me no room for expansion I just make room by annexation Early game before any one does a lot of ship research is best time to force expand you empire.
if it crashes it usually crashes during loading part when its generating.
I just tested 5k star system galaxy with no AI so load faster, I clicked on few stars and it zoomed me into star system with no crash on my end. I also was able to bring up planet UI.
so normally when you click on star system it zooms into Star system Map
and if i am reading your question right when you click on star and it then trys to zoom in instead of doing zoom in it crashes. ?
to me it also sounds like for some reason the click initialization to go from galaxy map to the star system map zoom is broken or its loading some animation or gfxs that are croup ted when you are going to star system map.
the screen comes after the start screen would probly crash if some mod was changing the races or empires that show up on that screen or, if its messing around with the New_games_setup.gui...
which like i said this mod does nether of those things.
that is most help i can give you on that button or screen on main menu
I figured out how to edit the UI to allow more but I also noticed other issues so I had to scrape whole mod and start over.
anyways how that mod works is simple it takes the 12 files under prescripted_countries and just copys them as blank files with hidden text in them that apply nothing to game those files as along as there named same should just overwrite the files pardaox has in that same folder under
Steam\steamapps\common\Stellaris\prescripted_countries
C:\Users\user\Documents\Paradox Interactive\Stellaris\mod\ES\map\setup_scenarios
for some reason any mod that I make as a developer and upload to steam that gets placed in the steam common library end up never working but will work for other people who sub scribe to it so its impossible for me to test the mods that i upload to workshop except before they get uploaded and I can only play my own mods using the ones in the setup scenarios folder not in the steam common folder.
but I re uploaded my version on my system to workshop on steam so should be working as its intended as of 04/15/24.
I tried it with only this mod installed.
Or perhaps I'm just stupid, anyways it would be really nice if you could look into it ^^
then you just setup a new game same as you always do.