Sid Meier's Civilization V

Sid Meier's Civilization V

DMS' Civilizations - Illyrians (Teuta)
21 Comments
NUDEL 24 Jun, 2020 @ 11:07pm 
it has a habit of telling me that i've made peace with the barbs every turn
I swear this never happens to me 31 Mar, 2020 @ 3:34pm 
This mod worked for me once before, but now when I enable it in the mod list it doesn't show up on the civ select screen. I had the same issue with your Taressos mod, while the Lusitanian and Sardinian ones dontt even show up on the mod list. Do you have anyway to directly download these mods?
armbarchris 27 Mar, 2020 @ 2:47pm 
Nice. I'll give a try.
DMS  [author] 26 Mar, 2020 @ 4:34pm 
Yep, your units as well as ur cities. You may attack barbs as per usual however.
armbarchris 26 Mar, 2020 @ 3:28pm 
"May not be attacked by barbarians." As in, barbarians will just ignore your units?
Zorro 22 Mar, 2020 @ 6:16am 
Great concept and well executed. Definitely on my list of 'keeper' Mods. I had no trouble with the Great Lighthouse. Probably just need to tidy up the icons.
Kain 21 Mar, 2020 @ 10:00pm 
looks good
friend robocat 21 Mar, 2020 @ 6:48pm 
mod updated, yay! :D

Unit icons have worked for me for the past two versions, so will see if there's anything wrong with this one...
DMS  [author] 21 Mar, 2020 @ 5:17pm 
okay, the issue with reported by several users, where the unit and civ icons showed up blank in the tech tree and other places when launching the game in DX10 or DX11 mode have been fixed.
DMS  [author] 20 Mar, 2020 @ 5:31pm 
@friend robocat, that's good to hear. Not about the crash obviously. I've run several games until the late game with no crashes, so I dun think it's related. But ofc, is u happen to notice the crash without other mods, pls let me know.

About the issue of icons not loading as other people report, it's definitely strange, bc the icons load fine for me. I'm currently investigating whether it's related to loading the game in DX9 or DX10/11.
friend robocat 20 Mar, 2020 @ 4:32pm 
thanks for the update DMS. The new Go Pirate button is much better placed. Got crashed halfway through a tiny map game, but I think thats from some other mod I'm using.
borussia1979 20 Mar, 2020 @ 12:21pm 
Waited for Illyria, but disappointed, in technology there is no unit icon + does not load: Yet (not) Another Earth Maps Pack :steamfacepalm:
Akephalos 20 Mar, 2020 @ 3:33am 
Finally an Illyrian civilization! Thank you for making this, the uniques work really well together and the color scheme is pretty. I found one little bug however, the icon for the lembos and the sibyna spearman are invisible in the tech tree and when producing them (there is a space and they give info when mousing over them but there is no icon)
friend robocat 19 Mar, 2020 @ 6:30pm 
ok, thanks DMS! I'll give this one a spin again later...
DMS  [author] 19 Mar, 2020 @ 6:28pm 
@friend robocat, Moved the Go Pirate button and fix a couple of other things. Wasn't able to reproduce whatever problem u were having with the Great Lighthouse - it seemed to work fine for me.
DMS  [author] 18 Mar, 2020 @ 5:09pm 
Sure, I'll look into that.
friend robocat 18 Mar, 2020 @ 2:24pm 
very cool mod civ, DMS. I got two issues atm:

1) is it possible to make the Go Pirate button appear more to the left, or below the Unit Strength header?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2026708556

2) The movement speed ui is bugged? Its not showing the extra mp granted from the Great Lighthouse.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2026707590
Star 18 Mar, 2020 @ 1:36pm 
Wow, now here's a cool civ, defintely gonna play with em.
DMS  [author] 18 Mar, 2020 @ 9:29am 
Thanks.
It doesnt, no, but that mostly because I forgot to add it. I'll do that tonight or as soon as possible.
Lucius, the Heavenly Dragon 18 Mar, 2020 @ 9:24am 
It seems like a great mod. Although I do have one question. Does this civ have a true start location in any of Europe maps from YnAEMP?
gerstein_goon  [author] 17 Mar, 2020 @ 8:38pm 
well done! bravo and congrats!