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Hopefully this helps. I am not very active on BGG nowadays.
I believe the objects stay this way, because they where implemented in this orientation. It has been long since I used TTS the last time, so I am very rusty and not up to date on new patches/updates. Maybe try to google for 3D-Model orientation changes/shortcuts.
For my games I liked to stack my resources together and bind them to the transporter in order to keep them together. Lowering the pick-up height also reduces the risk of falling over.
Hopefully this was helpful.
The white walls are neutral walls and the white bricks are neutral wonder bricks. These walls are to represent fallen walls of enemies and the bricks get placed at the end of every wonder phase in order to speed up the game.
Somewhere I found the solo game to start with 13 Bricks already being placed but I forgot if that was map specific or a general rule.
Also, try posting records on your solo/multiplayer games. A fun variant we thought about is teamplay 2v2. I wonder if someone would like to try it.
For Gold and silver I create bags and fill them. (shuffle them by pressing R)
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
Haven't had the time to play them all, so I just added what looked cool.
We have: 5 planks, 1 stone.
1 stone means we have to choose: sawmill OR raft factory first?
Sawmill first: we need a domestic source of stone and a domestic source of logs to build rafts. There's no rock on the starting islands, so the only domestic source of stone is a clay pit + stone factory (5 planks). To afford that, and also to make logs for the raft factory, we need a woodcutter. Now we have 4 buildings on 4 tiles. We have stone, logs, and planks, but no legal placement for a raft factory. The game stalls.
Raft factory first: we also need a woodcutter. That leaves us 3 planks, no stone, and we still need sources of both planks and stone. We can use the planks to make a quarry on some rock on the mainland, but now we don't have enough planks for a sawmill.
So you can either play the game with no access to the mainland or no access to planks.
It these are designed for non-standard starting resources, it isn't clear.
- Remove the Music file that make the game throw an error message
- Add some of the solo puzzles available ;)
Kind regards
Gonna play again today and see if I can change anything else.
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