Tabletop Simulator

Tabletop Simulator

Roads & Boats
29 Comments
PregnantRanjit  [author] 26 Jul, 2022 @ 12:33pm 
@Ryan: You can add boards (hopefully the term is correct) via the top bar. You can then add PDFs to the boards to make them look like the maps you want. Of course you will need to download those maps first. BGG has some maps, and Splotter Spellen does provide some. I believe I had to cut them out of a handout to generate a single map PDF.

Hopefully this helps. I am not very active on BGG nowadays.
Ryan 24 Jul, 2022 @ 4:44pm 
Hi! I'm totally new to Tabletop Simulator. I got the game running and finally found the 6 maps in the bag on the edge of the table! :D Do you know how I can make make more maps like this? Thanks!
PregnantRanjit  [author] 30 Mar, 2022 @ 7:52am 
@s.groc
I believe the objects stay this way, because they where implemented in this orientation. It has been long since I used TTS the last time, so I am very rusty and not up to date on new patches/updates. Maybe try to google for 3D-Model orientation changes/shortcuts.

For my games I liked to stack my resources together and bind them to the transporter in order to keep them together. Lowering the pick-up height also reduces the risk of falling over.

Hopefully this was helpful.
s.groc 29 Mar, 2022 @ 4:03am 
hello thx a lot for the work! can we rotate horses and trucks on the other side, on flat side? because too difficult to transport many materials if they are standing up. also when i held a truck, again it remains on standing up position. can i change this?
PregnantRanjit  [author] 30 Jun, 2020 @ 11:51am 
@Neutron The game only has 4(6 with expansion) colors available: Green, red, blue and yellow.

The white walls are neutral walls and the white bricks are neutral wonder bricks. These walls are to represent fallen walls of enemies and the bricks get placed at the end of every wonder phase in order to speed up the game.

Somewhere I found the solo game to start with 13 Bricks already being placed but I forgot if that was map specific or a general rule.

Also, try posting records on your solo/multiplayer games. A fun variant we thought about is teamplay 2v2. I wonder if someone would like to try it.
neutron 29 Jun, 2020 @ 12:40pm 
Hi, single player game should have started as white player, but no white meeples ? Wonders bricks and walls where available in white though but no donkey nor rafts nor other bags of white tiles ? what did i do wrong :) ?
Maxifly99 29 Jun, 2020 @ 9:26am 
Thanks!
PregnantRanjit  [author] 21 Jun, 2020 @ 11:00am 
I have added 2 double-sided single player maps. I hope these are functional. Let me know if you find any mistakes.
Maxifly99 19 Jun, 2020 @ 6:36pm 
Is there any way I can create a simple tile setup for a solo learning game? I think there may be one or more recommended tile setups for solo learning. Thanks!
PregnantRanjit  [author] 31 May, 2020 @ 9:13am 
@oblig You draw on the map with the integrated pen, you can lower the width with -/+ on your keyboard.

For Gold and silver I create bags and fill them. (shuffle them by pressing R)
oblig 31 May, 2020 @ 12:32am 
Can I ask 2 questions - how do you draw roads on the and how do you randomise gold/ore draws please? TY!
Knaughx 12 May, 2020 @ 9:51am 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
PregnantRanjit  [author] 6 May, 2020 @ 4:50am 
Done
PregnantRanjit  [author] 6 May, 2020 @ 4:44am 
@cuddlycultist well...out of the 16 scenarios I choose the two which were designed in a way that makes them only solvable when you cooperate and even then it is really slow. So yeah, gonna remove them and add two new ones for 3P.

Haven't had the time to play them all, so I just added what looked cool.
cuddlycultist 5 May, 2020 @ 10:22pm 
My reasoning follows.

We have: 5 planks, 1 stone.

1 stone means we have to choose: sawmill OR raft factory first?

Sawmill first: we need a domestic source of stone and a domestic source of logs to build rafts. There's no rock on the starting islands, so the only domestic source of stone is a clay pit + stone factory (5 planks). To afford that, and also to make logs for the raft factory, we need a woodcutter. Now we have 4 buildings on 4 tiles. We have stone, logs, and planks, but no legal placement for a raft factory. The game stalls.

Raft factory first: we also need a woodcutter. That leaves us 3 planks, no stone, and we still need sources of both planks and stone. We can use the planks to make a quarry on some rock on the mainland, but now we don't have enough planks for a sawmill.

So you can either play the game with no access to the mainland or no access to planks.

It these are designed for non-standard starting resources, it isn't clear.
PregnantRanjit  [author] 3 May, 2020 @ 7:12am 
@dragonofblood691 Why not?
dragonofblood691 30 Apr, 2020 @ 5:18pm 
Island Hopping, Downstream scenarios don't appear to be possible to play.
Hades 5 Apr, 2020 @ 2:24am 
Two new remarks
- Remove the Music file that make the game throw an error message
- Add some of the solo puzzles available ;)
Kind regards
PregnantRanjit  [author] 29 Mar, 2020 @ 10:03am 
@natertots you draw a map out of the Mapbag and place it on the table. No need for individual tiles.
natertots 28 Mar, 2020 @ 2:58pm 
I feel like I must be the crazy one here because I can't find it, but where do you find the terrain tiles so you can set up the scenarios?
PregnantRanjit  [author] 27 Mar, 2020 @ 4:33am 
@Hades Done. Just reload the game from the Workshop and tell me if that is enough.
Hades 27 Mar, 2020 @ 3:54am 
If you can increase resolution of the technology board :) It won’t improve the gameplay but it will be better
PregnantRanjit  [author] 27 Mar, 2020 @ 3:44am 
@Hades I just take criticism and edit the mod to enhance it. I created an PDF. This should enhance the experience. I also think about shrinking it down to have the option to zoom in.
Gonna play again today and see if I can change anything else.
Hades 27 Mar, 2020 @ 2:03am 
how is it possible to help you to improve it ?
Hades 27 Mar, 2020 @ 1:21am 
Thank you .. I am kind of new to Tabletop Simulator
PregnantRanjit  [author] 27 Mar, 2020 @ 12:18am 
@Hades you can change the Size of the Penzil with - and +
Hades 26 Mar, 2020 @ 4:09pm 
Hello, awesome implementation, but the resolution of the research is too limited .. and the size of the pencil to draw roads is too big .. we used scaled up walls
PregnantRanjit  [author] 22 Mar, 2020 @ 11:39am 
Thanks Goertzenator, this is actually the File I use. But in order to make it zoomable I had to add it to a tile. Might change it to an PDF, so it is "readable
"
Goertzenator 22 Mar, 2020 @ 8:00am 
Looks great, but I'd like to offer you this much higher resolution player aid render: https://drive.google.com/file/d/1yKs4664_IhJ5DiiZWZl2IozvV51-RZkK/view?usp=sharing