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it whould be cool if we get notifications about completion of the mega structure steps. oh and the picture for matter decompressor was changed with this mod, i guess this was unintended right ?
1. thats from another mod, one that is in no way related to this mod
2. they're supposed to be unkillable at first. wait long enough, and you'll get a research project to acquire the means to defeat them
Advanced Gens cost 300 E to provide 15 SE each, +10 w/ Conduit.
Conduit provides costs 100 DM/DE to provide 25 SE base.
With this in mind, I'd go up to somewhere between 50-100 per stage *if* you get Advanced Generators tech, for a max somewhere between 200-400, depending on personal taste for balancing it.
Frankly, what I'd do in these regards is make it so, at base, it is extremely poor--only 10 SE per stage, as you want it to not risk exploding/destroying your star system. This can be scaled up to 25 after you get the Stellarite Energy Conduit tech [the automated building that makes 25 on its own]
This'd get buffed to 50/50 per tier, then 200/200 per tier at Delta and Alpha techs. However, this would also have 500 E as upkeep per Megastructure level, rather than just the vanilla Matter Decompressor's 25 per phase. This means a fully built one would produce 100/100 if completed before Delta, 200/200 after, then 800/800 after you get Alpha Reactor tech.
That's worse than the 20:1 rate from the Stellarite Jobs, which those buildings only have 2 jobs of each, with 100 E to 5 SE. This can scale with pop production--but there are no researches to boost it directly, only indirect things--so you're likely to get, say, a 40%~ boost on average, making 100 E to 7 SE, give or take other circumstantial modifiers/mod interactions?
The Dark Energy Bore would also need a lot more upkeep to match the Dark Energy produced, alongside the Dark Matter it is producing. For an idea on 'automated production' of the two resources, look at the Dark Matter Extractor--5/5 DM/DE from 100/100 M/E. A 1:20 rate. And the megastructures that do exist, that produce these resources within the mod--old, but still-functioning pieces of tech--produce far less. One at no upkeep, but highly limited [doesn't spawn in base ACOT]--the other produces a modest amount of DM/DE, and conditionally some SE [Stellarite] when you get the Stellarite Reactor.