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I hope the author updates it, but if you come here to ask if it's currently working: No.
I'll keep an eye out for similar behavior, Topnotches
that fixes the broken behavior when Fallen Empires support is turned on (they get disabled but never wake up). Is there any chance of this fix being merged in here? (you can ignore the other mods support I have)
The fix was to to replace
owner = { is_country_type = default }
with
OR = {
is_country_type = default
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
}
in events
eac_aw_dpl_actions.2, eac_aw_dpl_actions.3, eac_aw_dpl_actions.4 and eac_aw_dpl_actions.10
in files events/eac_aw_dpl_actions.txt
Unfortunately when an empire I am at war with enters the system, the system flips to them and the raiders do not attack the starbase anymore. Can the platform code be adjusted to allow for the raiders to leave the system before platform restart?
For DPL, along with BAE and Planetary Cannons, only version number required a change. The rest broke, and I'm still mulling over how to proceed with fully fixing Starbase Improvements in re. Citadel power and large weapons.