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1. If the map was bigger, it would allow for more uses of the game's movement system. It would also allow for more enemies
2. Spreading the enemies out more would help stealth playstyles.
Keep up the good work my man, absolutely loved it.
Some good things i noticed:
+The building and the entrence looks great.
Your map has some problems:
1. When I played, half of the enemys were chilling in one door Rooms facing the door or standing in a corner watching at the door.
Stealth? No way.
2. Multiple entry points... There is one main entrence. You could climb on the containers and destroy a window. Thats not stealthy.
3. The whole building is not designed for stealth and it feels unfinished. Some containers were thrown into the building to have at least some way to hide.
4. It seems that you did not play your level yourself. The first guard at the entrance can not reach you without running around almost the whole building.
Did I have fun, playing this? No. This map is not designed for stealth.