Call to Arms

Call to Arms

TJDagger's BRUTAL COMBAT
40 Comments
Snotrocket555 25 Feb, 2022 @ 7:25pm 
Incredible mod, love this TJdagger! Those enemy gunships just don't stop! Never found an answer for them. My AA couldn't keep up.
Tjdagger  [author] 27 Apr, 2021 @ 9:23pm 
@ NBY, just scroll up on the reinforcement menu, they will reappear.
Lin Minzhu 24 Dec, 2020 @ 6:29am 
Update,please.At least add the Leopard 2A7.
NBY 24 Nov, 2020 @ 9:55pm 
one more thing, after spawning some infantry units the infantry tab keeps switching which means you cannot spawn infantry units unless you are really quick with the mouse, please fix this too thanks
NBY 24 Nov, 2020 @ 9:46pm 
Hi
Just wanted to say thanks for the mod, and I appreciate your time and effort you have put into this mod. I just wanna ask one thing if you could add unlimited resources for the enemy that would be great!
Thanks again
Tjdagger  [author] 3 Nov, 2020 @ 3:15pm 
@ luis mink,
Do you have any other mods active? My mod doesn't effect those bottom buttons at all. You can edit those bottom buttons in game and customise them.
MSI 3 Nov, 2020 @ 8:48am 
its like he rts controls but its on your screen u can click those grandes smokes i just hotkeys better cuz i just push the botton nd click where it needs to be
MSI 3 Nov, 2020 @ 8:45am 
where you can throw grandes smokes and other stuff with out using the other part on your screen
Tjdagger  [author] 2 Nov, 2020 @ 5:15pm 
Hi Luis, what do you mean? Which hot keys are talking about?
MSI 2 Nov, 2020 @ 4:44pm 
i cant use the hot keys for my troops can you fix this mod pls or look into it ..
Papa Buffalo 18 Oct, 2020 @ 4:17pm 
Hey TJ, i was wondering if it would be possible to add all the vanilla maps to this so we have more maps to play?

Ive been following your mods since i got MOW several years ago, and love them. But i play them so much that theres only so much to be done, so they influx of maps would be awesome if you ever had the time.
Tjdagger  [author] 9 Oct, 2020 @ 5:45am 
Hey Guys, life has been crazy. I finally found some time to update this. I even made it so if you choose "wait I want to setup". The units will now spawn where you click. You don't have to wait for everything to roll in from the back of the map during setup.
Papa Buffalo 10 Aug, 2020 @ 6:54pm 
i wish to update the file in my mods, but havent done it before. where can i find the text doc so i can change the game version on my end?
Bolt 1 Jun, 2020 @ 4:55pm 
I love the soviet commedian joke on the thumbnail
Tjdagger  [author] 28 Apr, 2020 @ 8:39pm 
@ Papa Buffalo
I've just updated the mod.info, it should work now.
Papa Buffalo 28 Apr, 2020 @ 6:10pm 
it wont activate
Tjdagger  [author] 31 Mar, 2020 @ 3:25pm 
Hi spowers, I've just updated it to be good up to version 1.209.0
So it should be good for a week.
spowers 31 Mar, 2020 @ 2:12pm 
I guess the developers did some updates because now it says the mod is out of date. I hope you can update the mod soon. I have actually started playing the game again because of your mod.
Tjdagger  [author] 26 Mar, 2020 @ 10:43pm 
Hi Timmy the Dragonborn
Originally i had vehicles spawning, only when they where called as reinforcements. But some vehicles ammo caused "Loading raw entity outside quant" errors. But only in Co-op. Singleplayer testing was fine.
So the solution was to place all the vehicles hidden on the map at the beginning of the mission. Unused vehicles are deleted once factions are chosen.

But, as the mission loads, all those vehicles need to be loaded and cached to vram. I suspect a hardware limitation may be your issue?
Tjdagger  [author] 26 Mar, 2020 @ 10:31pm 
Hi spowers, glad to hear your enjoying it.
spowers 26 Mar, 2020 @ 2:43pm 
I just played the first mission. WOW! Absolutely fantastic. It is everything I hoped the game would be originally. I can't wait for more maps etc. Thanks for making this!
Timmy the Dragonborn 26 Mar, 2020 @ 2:53am 
fail to allocate memory?
Tjdagger  [author] 25 Mar, 2020 @ 7:35pm 
I suspect it's more to do with netcode changes. The forums suggest there are a few issues still going on. But I'll see if I can make any head way with it.

Because co-op is just so much fun in this one, especially when your partner becomes the target of a brutal air raid, lol.
Ludde 25 Mar, 2020 @ 7:31pm 
@Tjdagger, So far no problems in singleplayer
Tjdagger  [author] 25 Mar, 2020 @ 7:29pm 
Hey Ludde,
thanks for getting that info to me. I'll have to try to do some co-op testing and see if I can get to the bottom of this.

I take it you have encountered no problems in single player?

Thanks mate.
Ludde 25 Mar, 2020 @ 6:49pm 
@Tjdagger, Error happens just as the map loads in, fatal crash with error message as follows:

---------------------------
Exception
---------------------------
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x000004b0

RIP=14054fa7e [quant]
RAX=0895f390 RBX=0895f6a0
RCX=00000000 RDX=00000000
RSI=00000190 RDI=0895f390
RSP=0895f2b0 RBP=0895f7e0
>>>>> eQuantExecutor:Execute
>>>> quantThread:onExecute:nq
>>> quantThread:quant
>> scene:quant
> scene:quant.ecexec

CALL TO ARMS - v1.203.0 - standard x64
2020.03.25 19:08 - x64 - 5a5d78f64 - 0x015F8D51

---------------------------
OK
---------------------------
Tjdagger  [author] 25 Mar, 2020 @ 4:26pm 
Hi Ludde, do you get any error messages? I've been struggling to do any co-op testing with LAN option removed with the recent updates (my proximity to wifi and poor internet to blame). I know it was was quite stable and working fine with the previous version. Any extra info on when it crashes could help me isolate where to check, and if the problem is on my end of things.
Cheers mate.
Ludde 25 Mar, 2020 @ 3:06pm 
Game Crashes when trying to play Coop, Any idea what could fix it ?
Tjdagger  [author] 25 Mar, 2020 @ 8:18am 
Another update, I did a bit of tweaking for gunships. I've added some specific conditions for if you call in gunships without calling in infantry, with the exception of AT and engineer infantry.
White 24 Mar, 2020 @ 7:06am 
ill say its actually pretty fun.
Tjdagger  [author] 24 Mar, 2020 @ 3:51am 
...updated...again
CommanderTP 23 Mar, 2020 @ 12:41pm 
Awesome, been waiting for something like this
Tjdagger  [author] 23 Mar, 2020 @ 5:18am 
....Updated.
White 22 Mar, 2020 @ 6:34pm 
Looks like the game just updated and now almost all my mods are outdated including yours :(
Tjdagger  [author] 22 Mar, 2020 @ 4:24pm 
@ White having said that, I was double checking it and when I activated the mod it did appear in single player and not co-op. I checked all my files manually then restarted the game and it appeared in co-op on the reload?? Not sure what was up with that.
Tjdagger  [author] 22 Mar, 2020 @ 4:20pm 
Hi White,
Once the mod is activated...
For single player go to "Single" ... "Campaign"... "Select mission", in there its called

BC
Brutal Combat

For Co-op go to "Battle" and it will appear in "Cooprative", under "BC".
White 22 Mar, 2020 @ 1:59pm 
I downloaded the mod and activated it, but dont see it under game modes under skirmish. Where do you find it?
bitgamer 21 Mar, 2020 @ 1:42pm 
hey tim i hope you and ur family are safe .... sorry for the delay to response. fortifing my house for what will be coming in next 15days... we are sitting on time bomb. you guys will hear sound soon .. regarding your mod its working perfect ... what i need from u is when engineer is done repairing they need to come back to cover just like your medic script does when medic done healing they come back to cover ... i tried myself, wasted 3 hours then i gave up ... please send me script on turbhe@gmail.com if possible; no rush take your time ...
please check this video -- https://youtu.be/DYCM8A0z_JA
Tjdagger  [author] 19 Mar, 2020 @ 3:47am 
Hey bitgamer, this is what that little "auto repair" script grew into.
bitgamer 19 Mar, 2020 @ 3:33am 
subscribed ... feeling sleepy ..i will test tomorrow