Stellaris

Stellaris

Enhanced Robomodding Forever
61 Comments
Timrath 10 Jun @ 7:28am 
Does this still work in 4.0?
Deep_Dark 8 Jun @ 9:25pm 
here's hoping this gets updated!
Dr. Dinosaur  [author] 1 Dec, 2024 @ 7:52pm 
@Dragon of Desire It might not be perfect at the moment since I have not updated for this version, but it should still work I hope
Dragon of Desire 1 Dec, 2024 @ 1:34pm 
Oh, that's awesome! I didn't know you already worked around that. Thank you!
Dr. Dinosaur  [author] 30 Nov, 2024 @ 5:44pm 
@Dragon of Desire I could look into it, but I am pretty sure Adaptive Frames uses unique functions that means it is impossible to make higher tiers... but I had already made it so it uses higher tier traits if u have them unlocked
Dragon of Desire 30 Nov, 2024 @ 4:41pm 
Dr. Dinosaur, could you do a balance patch to make a higher tier version of "Adaptive Frames" that uses the level 2 and 3 of the resource-gathering mods respectively? The addition of Adaptive Frames in vanilla allows pops to automatically get Propaganda Machines, Trading Algorithms, Logic Engines, Power Drills, Harvesters, Superconductive, and Emotion Emulators depending on what job they are doing.

With the advent of this new trait that costs 3 points, it makes the tier 1 traits obsolete. Could we get a version for the level 2 and 3 traits as well, please? Could you make a copy of Adaptive Frames?

If you can, thanks! If you can't it'll be disappointing, but I'll keep using the mod anyways.
Xyllisa Meem Paradox Station 6 Aug, 2024 @ 12:10pm 
thanks for the update
quindao 14 May, 2023 @ 11:12am 
but it should still work regardless
quindao 14 May, 2023 @ 11:11am 
same for me it seems to be an issue of the descriptor file not gettign changed
Dr. Dinosaur  [author] 14 May, 2023 @ 10:28am 
Validate your game files
Archhaven 14 May, 2023 @ 10:26am 
The mod still reads 3.6 in the title and the version number in the launcher, has it actually been updated?
Milton 18 May, 2022 @ 8:54pm 
That was pleasantly unexpected, thank you for the update.
Dr. Dinosaur  [author] 18 May, 2022 @ 8:33pm 
Milton 18 May, 2022 @ 7:08pm 
Is an update at all likely?
AncientGatekeeper 18 May, 2022 @ 2:48pm 
This mod still works to the best of my knowledge.
SpartanH347 [FR] 18 May, 2022 @ 3:22am 
waiting for update then
Alchimous 12 Apr, 2022 @ 9:35pm 
So this mod has not had working icons for the techs for a very long time. The icons exist though. The folder in gfx/interface/icons is supposed to be technologies instead of technology. Changing that makes them display properly. Additionally, everything in #events in the localisation is not needed, you removed the event and it was for a mod that hasn't existed in ages anyways.
Freedom-In-Moonlight 28 Nov, 2021 @ 12:41pm 
@Dr.Dinosaur does this work with the Aquatics expac? If its not up to date is an update possible?
greensniperhat 24 Nov, 2021 @ 7:00am 
Yeah, it overwrites the entire 02_species_traits_basic_characteristics file, which where the Aquatic trait is in vanilla.
Dreden 22 Nov, 2021 @ 8:25pm 
This makes the Aquatic trait disappear for whatever reason.
Dr. Dinosaur  [author] 21 Nov, 2021 @ 6:29pm 
@JR works just fine, might be a problem on your end. Though with the new update coming out very soon, that will probably change
Words and Philosophy 21 Nov, 2021 @ 8:27am 
This doesn't really seem to work. None of the techs show up at the correct times, the traits don't appear either, and all of the techs have no icons.
TTV/COFFENATION 17 Apr, 2021 @ 8:58pm 
Would like to know aswell :)
Misterwheatley #Maintaintf2 16 Apr, 2021 @ 6:00pm 
is this compatable with 3.0?
Dr. Dinosaur  [author] 2 Apr, 2021 @ 5:46pm 
There is one, it is called Worker Drones
Zed Hunter 2 Apr, 2021 @ 6:33am 
can you add food production trait so that robots can be used as farmers?
loopmaster69 5 Dec, 2020 @ 3:29pm 
teh event isn't activating for osme reason ._.
Spon 30 Oct, 2020 @ 5:44pm 
thanks alot for updating im gonna see tomorrow/today if it works now
Spon 30 Oct, 2020 @ 5:42pm 
oh okay i didnt know its racial traits that breaks the mod
Dr. Dinosaur  [author] 30 Oct, 2020 @ 5:35pm 
@Spon Actually it is. It adds a new trait called necrophage, which will break this mod.
Spon 30 Oct, 2020 @ 8:22am 
i know but that is not a new race type in the files like the lithoids
nicebagdad 30 Oct, 2020 @ 7:47am 
"@nicebagdad Yes, should only break if they add a new race type."
nicebagdad 30 Oct, 2020 @ 7:47am 
@Spon below the Author said it would only break when adding a new race type, which necroids is. So it makes sense, there may be an update coming or there may not we will see :-).
Spon 30 Oct, 2020 @ 7:10am 
its just wierd i start with the building and after a few month it just disappears
Spon 30 Oct, 2020 @ 7:08am 
idk why it does that hmm i looked into it and found nothing that could couse it but its definilty this mod. don't wanna play without robomodding q.q
Spon 30 Oct, 2020 @ 6:56am 
i did alot of testing and this mod actually breaks the necrophage origin start it removes the required building for them
KiTarn 22 Jun, 2020 @ 6:40am 
Oh and it is safe to add in a running game or only a new start?
KiTarn 22 Jun, 2020 @ 6:37am 
Where about should this be in the load order, before or after Gigastructures for example? Or noes it not matter? And will it need a UI patch for say Dynamic UI or the like?
nicebagdad 18 Jun, 2020 @ 8:00am 
Much thanks!
Dr. Dinosaur  [author] 17 Jun, 2020 @ 6:55pm 
@nicebagdad Yes, should only break if they add a new race type.
nicebagdad 17 Jun, 2020 @ 2:07am 
does this work with 2.7?
petrovytsh 17 Apr, 2020 @ 6:06am 
Please update file to add compatibility with "Superior Species for 2.6":
https://drive.google.com/open?id=1UOVcUUnOJRgNiWB8kiMhModu9hbKN0w5
Gibrun Thane 16 Apr, 2020 @ 12:45am 
thx for the mod, is there a german translation?
Timmetry 10 Apr, 2020 @ 5:55pm 
Is it supposed to only show default icons and code names? All the traits from this mod are showing with the same icons, and names and descriptions like xxxxx_xxxx_xxxx_xxxxx. I have only this mod and Gigastructures installed.
Dr. Dinosaur  [author] 8 Apr, 2020 @ 6:12pm 
@Dragon of Desire Good to know
Dr. Dinosaur  [author] 8 Apr, 2020 @ 6:10pm 
@Lesovikk Told you, just updated what was there. Not changing anything, just making it work.
Dragon of Desire 8 Apr, 2020 @ 2:40pm 
Also, I found how to use this with Additional Traits! All you have to do is put it lower in the mod order than Additional Traits and it works fine.
Dragon of Desire 8 Apr, 2020 @ 1:52pm 
Would it be okay to add this link to the description so we don't have to go link-hunting and instead can just click this here? https://docs.google.com/spreadsheets/d/1GZxYx1tIWpcUvqYcuIm0pWrQg5Rbv88JahOFbOVLTAU/edit#gid=0 It's the Enhanced Robomodding traits list.

You also might want to mention that it has extra traits if you have Gigastructures.
Sunconure11 8 Apr, 2020 @ 8:17am 
After some looking, it does not appear needed, at least, for this mod, as these are all machine traits.
Dr. Dinosaur  [author] 8 Apr, 2020 @ 6:51am 
@Lesovikk As I mentioned before, I just updated this mod. I have no right to go changing things. And I already told you what you have to do to fix it, just sort you load order so that plant mod overrides this mod. Both will still work