Stellaris

Stellaris

Realsitc Ships & GSC Compatibility Patch
22 Comments
Der Kaiser 26 May, 2021 @ 8:10pm 
im getting a glitch that the launcher says this doesnt have a .mod file when it does and it is seeing the RS & GSC Compatible MOD Renewal instead of this one.
Jimbo Yojimbo 10 Nov, 2020 @ 1:00pm 
Will this mod be updated? It doesn't seem to be working that well with Version 8.0.
Neverminder 28 May, 2020 @ 4:38am 
so what's the load order with these three and NSC?
michaelag83 18 Apr, 2020 @ 1:54pm 
Hi, one question...is there any order to put the mod with the other ones?, for some reason is not adding the new reactors even though i'm running the mod...


Mostly appreciated.
michaelag83 16 Apr, 2020 @ 6:57pm 
Awesome....
ccoma01  [author] 8 Apr, 2020 @ 4:48am 
@barkingnoise
yes. 2.6.2 compatible
barkingnoise 8 Apr, 2020 @ 3:00am 
Hello!

Is this compatible with 2.6.2?
New to stellaris mods and I'm getting a warning in the modlist

Thx
jht_89 21 Mar, 2020 @ 4:51am 
@ccoma05: You're welcome :)
ccoma01  [author] 21 Mar, 2020 @ 4:38am 
@jht_89

I check problem and fixed it.

Thanks for telling me.
jht_89 21 Mar, 2020 @ 4:04am 
@ccoma05:

I've noticed a bug with the thrusters added by GSC as a result of this patch.

Specifically, the armoured and psi thrusters don't appear on any ships (with the exception I believe of the level 1 armoured thrusters on corvettes and destroyers).

This appears to be down to the way that you've renamed the cruiser and battleship specific variables in the definitions at the top of the c_crystal_thrusters.txt file.

I've fixed the issue in my local copy, so would you like me to send over the file?

On a related note, I could also modify and send over the RS section templates so they use similar aux slots numbers to the numbers used by the modified vanilla ship section templates in GSC if you'd like?
jht_89 20 Mar, 2020 @ 7:55am 
@ccoma05: Excellent, thanks for doing that :)
ccoma01  [author] 20 Mar, 2020 @ 7:43am 
@jht_89

Corrected. Good game!
jht_89 20 Mar, 2020 @ 7:23am 
@ccoma05: no worries, and thanks for looking into this for me :)
ccoma01  [author] 20 Mar, 2020 @ 7:21am 
@jht_89

I understarnd.

I fix now this code.
ccoma01  [author] 20 Mar, 2020 @ 7:13am 
@jht_89

oops ...

While editing my post, your post was deleted.

I'm sorry.
ccoma01  [author] 20 Mar, 2020 @ 6:40am 
@ccoma05

I think ... vannila ship doesn't need another power.

So they won't need to add aux slots
jht_89 20 Mar, 2020 @ 6:34am 
@ccoma05: Thanks for letting me know.

Are you planning to amend the vanilla section templates to provide the same number of Aux slots that GSC adds, and also modify the RS section templates to provide similar numbers of of Aux slots?
ccoma01  [author] 20 Mar, 2020 @ 6:27am 
@ccoma05

lasted version is reactor bug fix.

The answer to your question is yes.
jht_89 20 Mar, 2020 @ 6:22am 
@ccoma05: Can I just check what changes you've made in the latest version?

From what I can see you've merged the crew component into the main mod, so would I be right in saying that currently all this mod is doing is overwriting the vanilla ship section templates (that GSC modified) with the vanilla versions. Is that right?
jht_89 19 Mar, 2020 @ 2:59pm 
@ccoma05: Awesome, thank you
ccoma01  [author] 19 Mar, 2020 @ 8:09am 
@jht_89

I'll fix that
jht_89 19 Mar, 2020 @ 8:05am 
Thanks for getting this up so quickly.

One thing I did notice is that it looks like you've overwritten the increased number of aux slots that GSC adds to the vanilla ships.

Would you be wiling to restore those to the GSC values, and amend the RS ship sets to have similar numbers (as appropriate)?