Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just shut the fuck up, you're making an ass of yourself right now. Be useful and commit not alive. thx bb <3
Completely removing shading from ammunition is not a way to make it less "shiny".
I told you how to arrange materials and how to spot an incorrect normal map, yet you released this without noticing anything.
But hell, who tf cares these days? People would would not notice these issues anyway, all they know is sUbScRiBe aNd sHoOt.
You don't understand the "quality standard" term, don't you?
Incorrectly inverted and compressed normal maps are unacceptable, they're shit.
And since I taught this man to convert assets from verdun, i have to point that shit out.
Don't act like like you're some kind of an expert to tell ME what good quality is.
this is sad.
just wanted to say good job on this mod