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I have tried another mod lately that has done this but it was a workshop mod as well so I didn't modify any game files.
Just a little problem :
In short : I launch the mod then, i start a game with my main character -> it works fine
I return to main menu for launch a game with an other character -> The mod is desactivated
I return to main menu, i reactivate the mod then launch a game -> Return to desktop.
Bref, i can't activate the mod two time in one session, i must reopen TQ every time i want to change my character with the mod.
Hope this can be repair soon. :)
It is a very good idea to double/triple the number of enemies : more loot but more difficult.
Is it possible to improve the loot of smallest chest too ?
And slightly improve the loot of relics on the mob ?
Thanks again for your job !
(sorry for my bad english ^^")
P. S. Sorry for my bad english.
Its because mod use templates from old versions of TQ, mod was created by old guides i guess where mod is in the working folder with old templates that removes all stats from gameengine.
Once you subscribe, enter the main menu and select "Custom Quest". Then create a character there (don't worry, you don't need to use them in-game), and select the "map" that matches this mod. Once you hit play, it should throw you back to the main character select (the one played normally), with a notification that the map you chose had an "invalid map code". This is because the mod is what's called a bounce mod, and the game will acknowledge this in its notification. After that, pick a character on the main select screen (whatever your main character is) and bam - mod's on. You'll know it's working when you get to, say, the final boss in the base game, and there's TWO of him there. Rare, Epic, and Legendary loot will also drop a lot more frequently, though I believe you need to be a certain level for Legendary. Hope this helps!