Total War: WARHAMMER II

Total War: WARHAMMER II

Toggle Fog Of War
63 Comments
FlashMash  [author] 3 Jul, 2023 @ 8:04am 
@Valour

1) I do mean 4 times with that but press it as often as you want or until it looks correct
2) it doesn't look right
V 3 Jul, 2023 @ 4:41am 
"• you need to toggle fog of war off/on twice when loading a save with fog of war turned off"

1) Does toggle FOW off/on twice mean pressing that button twice, or pressing it four times?

2) If I load a save with FOG turned off, and I don't perform the instructions, what bug is 'supposed' to happen?

So confusing...
FlashMash  [author] 17 Feb, 2023 @ 2:10pm 
I have not changed the code since the very first WH3 release.. so as long as you get any version it will be fine. I only push updates because people will scream "update" otherwise.
Draky 17 Feb, 2023 @ 1:47pm 
Thank you man, I actually checked them all, they've all been shut down by Valve in 2022 or earlier.

It's alright though, i've found the mod on a russian website which I think is the last such website remaining, it's only problem is that it's manually updated by volunteers (API seems to have been shut down), so it's a bit outdated, but it's running just as fine on the latest patch
FlashMash  [author] 17 Feb, 2023 @ 7:03am 
Steam removed the link .. well...
steamworkshop [dot] download
or ask google
FlashMash  [author] 17 Feb, 2023 @ 7:02am 
@Draky
I don't have anything setup for that at the moment but I will look into it.
In the meantime you can download any workshop item with tools like
{LINK REMOVED}
There are other tools as well, this is just the first that google gave me.
Draky 16 Feb, 2023 @ 5:43pm 
would you consider uploading the mod (particularly the WH3 version) on github? Would be a great boon for all of us who don't own the game on steam. Thank you.

P.S. One can't even comment on workshop items for a game that they don't have on their account which is why I'm writing this comment here.
riki_cappelletti 12 Dec, 2021 @ 6:20am 
@FlashMash: Prepare yourself for Warhammer 3 :)
FlashMash  [author] 29 Jul, 2021 @ 11:09pm 
@Mr JDW

I am assuming you mean Mod Configuration Tool || The Vandy Library

I just tested it and it works fine.
You probably have another mod that is broken.
MINION TONIGHT WE STEAL THE MOON 29 Jul, 2021 @ 8:04pm 
Hiya im using the configuration tool and it seems that its hiding the button itself, any idea on how to fix? (using other mods such as diversity for army)
FlashMash  [author] 23 Jul, 2021 @ 2:30pm 
Start a new campaign with only this mod active. If it works, it's another mod that has broken scripts.
Lord Sleepy [C9] 23 Jul, 2021 @ 1:56pm 
I dont have the button, I already resubscribes twice but somehow there is no option for it :/
FlashMash  [author] 19 Jul, 2021 @ 11:59am 
@Wolfy
Thank you for your awesome mod!
Wolfy 18 Jul, 2021 @ 11:59pm 
As the author of Victory Conditions Overhaul this is so useful to locate where all factions are located and how they interact which each other from the very start. Thank you very much!
FlashMash  [author] 5 Jun, 2021 @ 2:19pm 
it has no effect on it
REITERPALLASCH 4 Jun, 2021 @ 9:35pm 
This is player only not the AI right?
Jacksha 6 Apr, 2021 @ 7:51pm 
Very useful mod. Thx man!
FlashMash  [author] 23 Feb, 2021 @ 10:41am 
@Schwandi
thx for trying and replying. It could be connected to this mod. If I get the time, I will try it myself.
Schwandi *TheInevitable* 23 Feb, 2021 @ 3:56am 
@FlashMash I tried to recreate it but could not. Tried it with Dwarfs and Tomb kings on turn 1. The time it happened was also with tomb kings which can't confederate without using additdional mods. So the problem probably is caused by another mod.
What happened was that the confederated settlement looked like if you would look at it through the fog of war. But i'm not sure if it was just a visual bug. I went back to an older safe shortly after.
FlashMash  [author] 21 Feb, 2021 @ 12:12pm 
@Schwandi
interesting, what happens if you do? I never did that.
Schwandi *TheInevitable* 21 Feb, 2021 @ 5:47am 
For me the mod works great. Thanks a lot.
Another tipp for using it: Don't confederate while having fog of war off.
FlashMash  [author] 28 Jan, 2021 @ 2:21pm 
the mod works fine
tested it with CA game launcher and Kaedrin's mod manager

you probably have another broken mod
earl kalf 28 Jan, 2021 @ 1:26pm 
same for me
Moloch 8 Jan, 2021 @ 4:51am 
the button is gone for me
pavluncii 12 Dec, 2020 @ 4:45pm 
Hi, is it work with The End Times mod ?
FlashMash  [author] 8 Dec, 2020 @ 10:20am 
Instant Quest Items by Warpspider is outdated as he states himself in the comments.

It does not conflict with my mod, it breaks mods in general because it itself is broken. You shouldn't be using it.
Ahriman 8 Dec, 2020 @ 8:37am 
It conflicts with Instant Quest Items by Warpspider, however it works fine with other Quest Items mod.
Deviant 6 Dec, 2020 @ 6:12am 
After the update, this mod began to conflict with some popular mod. But individually, this mod works. If someone can figure out which mod is interfering, then write here ...
FlashMash  [author] 5 Dec, 2020 @ 9:45am 
the mod works fine
tested it with CA game launcher and Kaedrin's mod manager
Lesslife 4 Dec, 2020 @ 4:45pm 
Seems the button has disappeared with the update
kirkc87 2 Dec, 2020 @ 9:28am 
@viranto thats why im getting it as well im in a faction that isn't near chaos spawns this time around lol and want to see them destroying stuff lol
viranto 25 Sep, 2020 @ 2:19am 
Firstly the mod is amazing. I can now see when the chaos destroy the empire. Finally i know what is going on in the world. Its weird that there are no map trading in this game or any thing like news when altdorf is fallen. So this mod help me a lot to know what happend in the world

but sadly, you have to search for it. Sadly it don't show me the map colors. So i know dircetly when somebody take a land. Why make ca it not so like in paradox games, where i can see the whole map, whats going on, but without seeing units.
NOD 30 Jul, 2020 @ 1:54am 
@FlashMash
Yes, I generally turn off the camera, press the accelerate button so that it doesn't show anything. Lack of fog of war really affects the duration of the turn calculation. I tested it like this: in a new game, the first move counts 17 seconds. Then I turned on the mod that opened the entire map and finished the same first move with it and the calculation lasted 1 minute (the camera was completely turned off and no one was watching).
But since you don't know if it's even possible to turn on full fog of war at all, I'll have to play around with this move calculation. But thanks for the advice!)
FlashMash  [author] 30 Jul, 2020 @ 1:42am 
@NOD
i dont know if resetting the fog of war is even possible. i dont know how to do that.

but if i understand you correctly: your problem is that your end turn times get very long.
There are 2 possibilities here:
1) it just takes forever. There is nothing i can do. your ability to see does not change the end turn calculation time
2) it takes long because your camera moves everywhere and shows you whats happening. then you should use the camera settings or skip it completly. Maybe even with the help of a mod. I use Faster End Turn Camera and set animation speed in the camera settings to fast or very fast movement
NOD 30 Jul, 2020 @ 12:08am 
@FlashMash
Hey. Sorry for my English) I have a strange request, you can make a similar mod, only on the contrary, it will turn on the fog of war everywhere except the player's territory (or all territory). Because the more territory is open, the longer it takes to calculate the stroke. And I always play, making a large number of alliances, so that by turn 100, 70% of the map is already open. And the calculation of the move lasts 2 minutes.
For example, the first calculations of the moves when the card is face down take 17 seconds. And with the open card mod, 1 minute. And at the late stage of the game, due to the large number of alliances, I myself have almost all the territory open. I wish I could close it while calculating the move) Could you create such a mod?)
riki_cappelletti 6 Jul, 2020 @ 1:40pm 
Thanks !
FlashMash  [author] 6 Jul, 2020 @ 12:34pm 
I got some good info from the modding discord, and there are a lot of people that might be able to help. This is for Warhammer though. i dont know if one also exists for Attila.

https://discord.gg/SQ8uWr
riki_cappelletti 5 Jul, 2020 @ 5:07pm 
@FlashMash: do you have a tutorial about your mod or any suggestion for me to try to create one for Attila?
FlashMash  [author] 19 Jun, 2020 @ 5:06am 
well i dont know what to tell you

if you want to go down that rabbit hole then you could enable the debug mod and paste the log somewhere like pastebin so i could take a look. but it could be literally anything.
Hammond 19 Jun, 2020 @ 12:14am 
it doesnt work only when its enabled
FlashMash  [author] 18 Jun, 2020 @ 9:45am 
Yes it works.

If it doesn't work with ONLY this mod enabled let me know.
Hammond 17 Jun, 2020 @ 10:37pm 
is your mod working? its not appearing???
riki_cappelletti 14 Jun, 2020 @ 4:41pm 
@FlashMash: I tried a burtal copy and paste of both your mod and UI modding framewrok into attila's data folder but with no result :)
riki_cappelletti 13 Jun, 2020 @ 5:40am 
@FlashMash: damn it! You had a pretty god idea ith this ;)
FlashMash  [author] 12 Jun, 2020 @ 11:35pm 
Thx but no sry i dont play Attila
riki_cappelletti 12 Jun, 2020 @ 3:33pm 
@FlashMash: your mod is amazing :) You think you can make one similar for Attila ?
naeo 8 Jun, 2020 @ 10:06am 
I don't see any button with the latest patch.
Is there a way to see if the mod is loading correctly ?
Googley Eye'd Bastard 1 Jun, 2020 @ 8:14pm 
Not seeing any button.
aexis 23 May, 2020 @ 12:13pm 
I started a another campaign and seems to be in right place now
FlashMash  [author] 22 May, 2020 @ 1:36am 
yep can confirm, button is in the middle of the screen if you change ui scaling.

but it only happens if i change the scale. if i change it and reload the game the button is at the correct place.